- September 21, 2016
- Kalopsia Games
Memoir En Code: Reissue
65%Game Brain Score
humor, emotional
story, gameplay
100% User Score 16 reviews
Platforms
LinuxPCMac OSWindows
About
Memoir En Code: Reissue is an autobiographical game album. Designed to be experienced similarly to a music album, this short experimental game explores different bits of the author's life as a series of interactive tracks.





Audience ScoreBased on 16 reviews
humor4 positive mentions
- The game offers a unique and intimate experience, allowing players to embody the author's life through carefully designed interactive tracks.
- It effectively explores personal memories and emotions, fostering empathy and relatability in a way that traditional storytelling cannot.
- The game is praised for its intelligent and clever portrayal of the author's experiences, making it both touching and humorous in a short playtime.
- The gameplay is somewhat light, which may leave players feeling a lack of accomplishment after a single playthrough.
- Some parts of the game can be abstract and confusing, which might not resonate with all players.
- The short length of the game may not satisfy those looking for a more extensive gaming experience.
- story10 mentions Positive Neutral Negative
The story in *memoir en code* is presented in a unique and immersive way, allowing players to experience the author's life through interactive gameplay rather than traditional narrative methods. This innovative approach to storytelling enhances the emotional connection and understanding of the author's experiences, showcasing the potential of interactive media in narrative delivery.
“[i]memoir en code[/i] shows us how far you can go with storytelling in interactive media, cleverly making use of its game design in each track to let you experience the story, helping you understand what it was like to be there in these slices of the author's life.”
“In this game, you don't [i]read[/i] the story, you are not [i]told[/i] a story, you are not [i]shown[/i] a story.”
“In this game, you don't [i]read[/i] the story, you are not [i]told[/i] a story, you are not [i]shown[/i] a story.”
“In this game you don't read the story, you are not told a story, you are not shown a story.”
“In this game you don't read the story, you are not told a story, you are not shown a story.”
“In this game you don't read the story, you are not told a story, you are not shown a story.”