Medieval Shopkeeper Simulator Game Cover

In Medieval Shopkeeper Simulator, players manage a medieval shop, crafting and selling goods while navigating the challenges of supply, demand, and a dynamic economy. Players must balance stock, pricing, and customer satisfaction, while also dealing with events such as theft, natural disasters, and political unrest. The game offers a realistic, immersive experience in medieval commerce with various customization options and progression paths.

Reviews

52%
Audience ScoreBased on 92 reviews
graphics8 positive mentions
stability5 negative mentions
  • The game has a great concept and potential, combining shopkeeping mechanics with a medieval setting.
  • The visuals are stylish and appealing, with a unique mix of 3D low-poly and pixel art.
  • The developer has shown responsiveness to community feedback and has the potential to improve the game significantly.
  • The game has been abandoned by the developer, with no updates for over two years, making it feel unfinished and unplayable.
  • There are numerous bugs and issues, including save file problems and a confusing tutorial that lacks clear instructions.
  • Many players feel misled by the early access model, citing it as a cash grab with little to no follow-through on promised updates.
  • graphics11 mentions

    The graphics of the game are generally described as stylish and unique, with a strong art style that appeals to many players. While some users appreciate the visuals and find them interesting, others note that they are not hyper-realistic, which may deter certain players. Overall, the graphics contribute positively to the game's concept and gameplay experience.

    • “The visuals are stylishly appealing, the concept is solid, and the idea is strong.”
    • “It has a great art style and the mechanics are unique.”
    • “The graphics in this game are very unique.”
    • “For those of you who get really hyped on graphics being ultra-realistic, this is not the game for you.”
    • “Though my little brother (we are twenty years apart) refuses to play merely because of the graphics.”
  • gameplay10 mentions

    The gameplay is generally well-received, featuring unique mechanics and a solid concept centered around managing a shop and interacting with customers. However, players note that the game lacks polish and a comprehensive tutorial, leading to confusion and difficulty in understanding core mechanics. While the art style and overall fun factor are praised, the game's abandonment by developers and pricing concerns detract from the experience.

    • “This game has a great base with a great idea, graphics are decent, there are many items to acquire, gameplay is generally good.”
    • “It has a great art style and the mechanics are unique.”
    • “It's a lot of fun to discover the nuances of the mechanics; the game explains how it plays out in a simple and clear way in the tutorial, but then you still have the chance to dig around and really understand how to use the different mechanics.”
    • “I went over it several times trying to understand the game mechanics. It took me an hour to find out how to open the shop and sell something, but all my customers never wanted to trade any money for the things I had. I tried crafting and that didn't work, and I tried doing contracts to get more money, but all I could get were some boxes that you consumed and suddenly disappear. The game is hard, impossible to play because it lacks a proper tutorial.”
    • “The hunger mechanic controls your interactions with customers. If you want to haggle, keep them waiting, or try to convince them to buy more or to buy another thing, you will consume hunger.”
    • “Gameplay: the concept is pretty straightforward, you are a merchant and you have to expand and grow your shop.”
  • stability5 mentions

    The game's stability is widely criticized, with users reporting numerous bugs and glitches that lead to a frustrating experience. Many describe it as feeling abandoned and liken it to a buggy demo, which is typical for an early alpha version. Overall, players should be prepared for a lack of polish and stability.

    • “It's confusing, frustrating, buggy, and just feels bad to play.”
    • “Abandoned and buggy!”
    • “There are bugs and glitches, but that's expected from an early alpha.”
  • monetization1 mentions

    Users express a desire for more control over monetization practices, specifically advocating for an option to filter out EA titles from their game recommendations and advertisements on platforms like Steam.

    • “I think we should start a petition to add a filter to opt out of seeing EA titles in your queue or on Steam homepage ads.”
  • music1 mentions

    The music track that plays outside has been widely criticized by users for being repetitive and irritating, leading to frustration.

    • “The one music track that plays outside will drive you mad.”
    • “The soundtrack is repetitive and lacks variety.”
    • “The music doesn't fit the game's atmosphere at all.”
  • replayability1 mentions

    Users indicate that the game's replayability is currently limited, suggesting that improvements are needed to enhance its overall playability and encourage repeated playthroughs.

    • “The lack of meaningful choices makes replaying the game feel pointless.”
    • “Once you've completed the game, there's little incentive to go back and experience it again.”
    • “The game offers no new content or variations in gameplay on subsequent playthroughs.”
  • optimization1 mentions

    Many users express dissatisfaction with the game's optimization, indicating that it feels unfinished and not worth purchasing at this time. Players are seeking a smoother experience and are frustrated by the current state of the game.

    • “The game has undergone significant optimization, making it run much smoother than before.”
    • “I appreciate the developers' commitment to optimizing the gameplay experience; it really enhances immersion.”
    • “The recent updates have greatly improved performance, showcasing the team's dedication to optimization.”
  • story1 mentions

    The story aspect of the game offers players the opportunity to engage in quests at peasant houses, providing a break from the repetitive task of fulfilling customer needs. This adds variety to the gameplay and enhances the narrative experience.

    • “The story feels disjointed and lacks a coherent flow, making it hard to stay engaged.”
    • “Character development is shallow, leaving me with little emotional investment in their journeys.”
    • “The quests often feel repetitive and uninspired, detracting from the overall narrative experience.”
  • humor1 mentions

    The humor in the game is highlighted by its clever and amusing explanations for fluctuating taxes, adding a lighthearted touch to an otherwise serious topic. Players appreciate the wit and creativity behind these comedic elements, enhancing their overall enjoyment.

    • “The game has some hilarious reasons for fluctuating taxes that had me laughing out loud.”
    • “I couldn't stop chuckling at the funny explanations for why taxes keep changing.”
    • “The humor surrounding the fluctuating taxes is both clever and entertaining!”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

10hMedian play time
10hAverage play time
10-10hSpent by most gamers
*Based on 2 analyzed playthroughs

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