Marvel vs. Capcom: Infinite
- September 18, 2017
- CAPCOM CO., LTD.
- 6h median play time
“Marvel vs Capcom: Infinite is a refreshing take on the classic mash-up fighter.”
"Marvel vs. Capcom: Infinite" is a crossover fighting game featuring characters from both the Marvel and Capcom universes. The game includes a variety of single-player and multiplayer modes, with a focus on an action-packed combat system. The story mode follows iconic characters as they battle a powerful new threat, Ultron Sigma, in visually stunning environments.
Reviews
- The gameplay is fast-paced and fun, with a unique tag system that allows for creative combos.
- The Infinity Stone mechanic adds depth and strategy to battles, making each match feel dynamic.
- The netcode is solid, providing a smooth online experience for players.
- The character roster is lacking, with many fan-favorites and iconic characters missing, particularly from the X-Men.
- The graphics and art style are subpar, with many character models looking awkward and unpolished.
- The story mode is poorly executed, with a weak narrative and lackluster voice acting.
- gameplay508 mentions
- 51 % positive mentions
- 43 % neutral mentions
- 6 % negative mentions
The gameplay of Marvel vs. Capcom: Infinite is widely praised for its depth and mechanics, particularly the introduction of the Infinity Stones and the 2v2 tag system, which enhance strategic options and combo possibilities. While many players appreciate the fluidity and accessibility of the combat, allowing both casual and competitive play, the game suffers from criticism regarding its graphics, character roster, and overall presentation. Despite these shortcomings, the core gameplay experience is considered one of the best in the series, making it a worthwhile choice for fans of fighting games.
“The gameplay is fantastic, feels fun to play.”
“Marvel vs. Capcom: Infinite offers fast-paced, action-packed gameplay that fans of the series will appreciate.”
“The gameplay is super innovative in my opinion.”
“The gameplay is not any better and I'll tell you why this has been the nail in the coffin of Capcom's very amazing Marvel vs Capcom franchise: the smoothness of comboing that you see in the third game is absent here... the character models look like garbage, the level design is uninspired... it's all horrible, even the characters' hair.”
“The gameplay is boringly average.”
“Everything is ugly, the roster is trash, the handling is too floaty, the voice acting is cringey, I've never skipped story cutscenes so fast, there are noticeably inconsistent difficulty spikes, load times are unnecessarily long, button mashing all but guarantees success, there's no presentation, no style, and the gameplay is too god damn bland.”
- story435 mentions
- 24 % positive mentions
- 61 % neutral mentions
- 15 % negative mentions
The story mode of "Marvel vs. Capcom: Infinite" has received mixed to negative feedback, with many players finding it lackluster, cheesy, and poorly executed. While some appreciate the attempt to integrate a narrative into the game, they criticize its short length, clichéd dialogue, and awkward character interactions, often describing it as forgettable or even cringeworthy. Overall, the story is seen as a weak point in an otherwise enjoyable fighting game, with many players suggesting that it fails to meet the standards set by other titles in the genre.
“I love the characters that are in it, the story is average for a fighting game, and the gameplay is great.”
“The story mode is actually really enjoyable and worth playing through.”
“The story has some fun moments with certain character pairings.”
“The game's story mode feels lackluster and fails to captivate players.”
“The story is a copy+paste of Infinity War and the graphics/motion/voice acting are cringe.”
“The story mode is quick and solid, with plenty of space for exploration.”
- graphics327 mentions
- 20 % positive mentions
- 58 % neutral mentions
- 21 % negative mentions
The graphics of "Marvel vs. Capcom: Infinite" have received significant criticism, with many reviewers describing them as subpar compared to previous entries in the series. Common complaints include a lack of a cohesive art style, poor character models, and uninspired visual presentation, which detracts from the overall experience. While some players appreciate the in-game visuals during combat, the general consensus is that the graphics are a major letdown, overshadowing the game's otherwise enjoyable gameplay mechanics.
“The graphics are amazing on here!!”
“I actually also don't dislike the graphics, I much prefer this more realistic approach than the comic book style of MVC3.”
“The graphics, while not central to enjoyment, were clearly sidelined and some of the characters just look odd.”
“Some of the best gameplay of the MVC series, but the worst models, animations, and aesthetics by far.”
“The graphics look like they came straight out of a PS3 game; the story was all over the place and character interactions were so bland.”
“The graphics are poor, the voice acting is cringe-worthy, and the music is uninspired.”
- music73 mentions
- 21 % positive mentions
- 58 % neutral mentions
- 22 % negative mentions
The music in "Marvel vs. Capcom: Infinite" has received overwhelmingly negative feedback, with many reviewers describing it as bland, uninspired, and forgettable compared to previous entries in the series. While a few tracks stand out, the overall soundtrack is criticized for lacking the excitement and memorable themes that fans expect, often feeling generic and poorly composed. Many players suggest that modding the music or switching to their own playlists is a preferable solution to the game's disappointing audio experience.
“The music itself is decent as well, with some good songs standing out, like X having the intro stage music from Mega Man X1.”
“The gameplay is great and the music is good.”
“I mean, Capcom characters' music are great.”
“Most of the Marvel characters' theme songs got replaced with some orchestras, which while not horrible in composition, are extremely cookie cutter and as exciting as watching paint dry.”
“The graphics look like they came straight out of a PS3 game, the story was all over the place and character interactions were so bland, and the music was overall very weak which is a shame too since the MVC series is very well known for their amazing soundtracks.”
“The game looks... pretty bad, with lifeless character models, lots of recycled animations and a soundtrack that's - let's just say I switched to Spotify after about 30 minutes of playing.”
- optimization20 mentions
- 30 % positive mentions
- 40 % neutral mentions
- 30 % negative mentions
The optimization of the game has received mixed reviews, with many players reporting significant performance issues such as stuttering and lag, even on high-end systems. While some users noted that the game runs smoothly after adjusting settings like exiting fullscreen mode, the overall consensus is that the game is poorly optimized, requiring higher specifications than expected for acceptable performance. Despite some positive remarks about Capcom's efforts, the game's graphics and performance problems detract from the experience for many players.
“In terms of optimization, this is actually pretty good on Capcom's part.”
“To me this game is great, no performance issue I got so far.”
“Smooth online performance.”
“The biggest problem for me is the lack of optimization; there shouldn't be any problem running the game on the type of computer I have and yet the framerate constantly lags.”
“For a game that looks this ugly, it's hard to believe the requirements it has... you need way above the recommended requirements to run this game smoothly; it's optimized like trash.”
“Couldn't play the game period due to poor optimization on PC.”
- humor12 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is a mixed bag, with many players finding the story mode to be hilariously campy and filled with goofy one-liners, while others note that the humor can sometimes feel awkward or unintentional. Despite its flaws, the game is appreciated for its solid gameplay and the entertaining interactions within its dedicated community. Overall, it offers a blend of intentional and unintentional humor that resonates well with fans of the genre.
“Also, Rocket is fun as hell to play in this game, and Frank West versus Haggar in the story mode is hilarious.”
“Story mode was hilariously campy, full of goofy one-liners and some cool fights. The gameplay is pretty crazy with the amount of freedom you are given in terms of chaining tags from combo to combo and super to super.”
“For Marvel and Capcom fans, a very funny game.”
- replayability9 mentions
- 33 % positive mentions
- 33 % neutral mentions
- 33 % negative mentions
The game's replayability is mixed; while the combo system and infinity stone mechanics provide opportunities for learning and varied tactics, casual players may find limited replay value due to a lackluster story mode and a small character roster. Many reviewers suggest that the absence of unlockable content and the need for additional purchases detracts from the overall experience, making it less appealing for those not invested in competitive play. Overall, the game may be more enjoyable for dedicated players, but casual gamers might struggle to find reasons to return.
“Replayability: you'll always be learning new combos, so that helps.”
“The game does have good replay value as fighting games tend to have.”
“Most of the combos/setups have a similar pattern that is relatively easy to pick up, and the Infinity Stone system offers an endless possibility of different setups, mixups, and general tactics to make this game quite replayable.”
“Altogether, I'd only recommend this game on a sale of at least 50%, mainly for players that are not only casual players (like myself), since they reworked the whole mechanic and combo system to adapt the game for competitive, which is not a bad thing at all, but the replayability for casual players is very little due to the small (and lackluster) story mode and small character pool.”
“There is no unlockable characters, you have to pay $30 to get anything, and no replay value unlike MVC3.”
“No replayability at all.”
- monetization8 mentions
- 13 % positive mentions
- 25 % neutral mentions
- 63 % negative mentions
The monetization strategy of "Marvel vs. Capcom: Infinite" has been widely criticized as a blatant cash grab, with players required to purchase each character individually and facing overpriced DLC. Many reviewers feel that the game's rushed development and lack of artistic direction further exacerbate its exploitative practices, alienating long-time fans in favor of appealing to a broader, less dedicated audience. Overall, the game's approach to monetization has detracted significantly from its quality and player experience.
“Thanks to MMO and cell phone microtransactions for skins of free games.”
“Turned out to be a cash grab where each character has to be bought to be played.”
“On top of that, the DLC is overpriced and makes the whole game seem like one big cash grab.”
“Bad game design, bad marketing, clear pandering to non-MVC fans and ignoring the fanbase that actually wanted a sequel in the Marvel trilogy to make a cash grab with assets ripped from a mobile game.”
- stability6 mentions
- 67 % positive mentions
- 0 % neutral mentions
- 33 % negative mentions
Overall, the game's stability is mixed; while it performs well on the Steam Deck with high settings and smooth framerates, users have reported significant glitches and slow framerates on the PC version, leading to some uninstalls and refunds. Additionally, long load times on HDDs have been noted, though moving the game to an SSD improves performance.
“Also, it runs great on the Deck on max settings, 60fps, 12w, Proton 8.”
“All in all, I think this is a great game. It runs great, has awesome graphics, and a polished fighting system.”
“The game runs great, but has pretty long load times on my HDD. Moving it to SSD helped, but other new games that look better load faster.”
“Sadly, I had to uninstall and refund the game due to major glitches on the PC version that caused slow framerates and fatal errors, but what I did play was very fun!”
“It has a lot of glitches.”
- character development5 mentions
- 60 % positive mentions
- 0 % neutral mentions
- 40 % negative mentions
Character development in the game is marked by a mix of appealing designs influenced by the MCU and a focus on style over quality, though some characters, like Dante, suffer from less favorable facial designs. While the game offers a variety of fan service and gameplay mechanics, the overall execution is hampered by a weak main story and inconsistent character aesthetics.
“Character designs are okay, and I honestly don't mind at all since I care more about style rather than quality. Even if there was an 8-bit design, as long as it looks good, I wouldn't mind pretty much. However, it wouldn't hurt to fix details like the faces, such as Dante, which looks good but has an unfortunate expression.”
“It's clear that many of the Marvel character designs are influenced by the MCU.”
“[Balances accessibility with depth, new features should delight fans old and new, campaign is packed with raucous fan service, character designs offer great fan service and gameplay variety.]”
“Character designs are okay, and I honestly don't mind at all since I care more about style rather than quality. However, it wouldn't hurt to fix details like the faces, such as Dante, who looks good but has an unfortunate expression, which is disappointing.”
“Solid enough gameplay mechanics and flair dampened by a terrible main story mode, unappealing character designs, and a lack of general polish.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game tedious due to the frequent and lengthy loading times between short cinematics and easy bot fights, which disrupts the flow of gameplay. Additionally, the need to relearn attack mechanics from previous versions adds to the frustration, making the overall experience feel more laborious.
“They literally put you through 20 seconds of cinematics with dialogues, and immediately after, you have to fight against bots that are easier than watching a tutorial on how to sleep. Since the cinematics are so short, playing becomes super tedious because it keeps loading for 30 minutes to change stages.”
“I do think it's a step back from MVC3U since the weak/medium/strong layout reverted back to being weak punch/kick and strong punch/kick. Re-learning normal attacks and what cancels into what can be somewhat tedious. I do miss the launcher/spike button from 3 since I tend to input some attacks too quickly, and the crouching required for the launcher doesn't come up, but it's something I have to get used to again, I guess.”
- emotional2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players note that a game's aesthetics significantly influence their emotional experience, enhancing excitement and replayability. However, some users express disappointment, indicating that despite initial enthusiasm, they may lose interest quickly after a few hours of gameplay.
“They aren't everything, but a game's aesthetics is one of the fundamental elements that emotionally affects a player during gameplay: a direct contributor to hype and replayability.”
- atmosphere1 mentions
- 100 % positive mentions
- -100 % neutral mentions
- 100 % negative mentions
The atmosphere of the game has received mixed feedback, with long-time fans appreciating the new techniques and familiar characters, yet expressing nostalgia and concern over the departure from the visual style and ambiance of previous installments.
“Long-time fans of the series will warmly embrace the changes that come with new techniques and enjoy using characters they know and love, but they may be left wondering what happened to the look and atmosphere of the previous games.”
“Long-time fans of the series will take warmly to the changes that come with new techniques and will enjoy using characters they know and love, but may be left wondering what happened to the look and atmosphere of the previous games.”
Critic Reviews
Marvel vs. Capcom: Infinite Review - No More Mutants
Capcom's latest fails to impress when compared to the past. The improvements in accessibility and reliable gameplay don't redeem its bargain bin presentation, lacking roster, and forgettable campaign.
60%Marvel VS Capcom Infinite Review – Lacking Character
Capcom aren’t going to be able to please everyone every time, but where this game makes strides in its fighting mechanics it lets down in many other facets; and while it is still a quality game to play, it leaves a lot to be desired. Don’t let it sway you too much though – newcomers will find the game easily accessible and enjoy working out the best way to defeat opponents with a mix of combos and special attacks. Long-time fans of the series will take warmly to the changes that come with new techniques and will enjoy using characters they know and love, but may be left wondering what happened to the look and atmosphere of the previous games.
70%Marvel vs. Capcom: Infinite Review
Marvel vs. Capcom: Infinite's gameplay lives up to its predecessors, but in most other ways, it takes you for a ride.
60%