- December 13, 2013
- The Collective
- 4h median play time
Marc Eckō's Getting Up: Contents Under Pressure
Platforms
About
In "Marc Ecko's Getting Up: Contents Under Pressure," players control Trane, a talented graffiti artist seeking to expose a corrupt mayor while becoming an "All City King." Gameplay involves mastering a unique fighting style, creating graffiti tags in high-pressure situations, and using stealth to evade authorities and rivals. The game also features intuitive navigation and a guidance system to help players find the best spots to tag.
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- Unique and engaging gameplay that combines graffiti art, parkour, and combat.
- Great soundtrack featuring hip-hop and rap artists that enhances the game's atmosphere.
- Nostalgic experience for players who enjoyed it on PS2, with a compelling story about rebellion and self-expression.
- Poorly optimized PC port with numerous bugs, including camera issues and graphical glitches.
- Awkward controls, especially with mouse and keyboard, making gameplay frustrating at times.
- Inconsistent difficulty and repetitive gameplay elements that can detract from the overall experience.
story
166 mentions Positive Neutral NegativeThe game's story is a blend of over-the-top elements and cultural themes, focusing on a graffiti artist named Trane navigating a world of political corruption, rivalry, and personal ambition. While some players find the narrative engaging and reflective of the graffiti subculture, others criticize it for being clichéd and poorly paced, particularly in the latter stages. Overall, the story serves as a compelling backdrop that enhances the gameplay experience, despite its flaws.
“The story is quite entertaining in a very over-the-top way.”
“But what first starts as a gang battling for respect, grows into a much larger story about conspiracy, the mayor, elections, freedom of speech, and so on.”
“The story is about a graffiti artist named 'Trane', and how he rose through the ranks of other graffiti artists.”
“The story is pretty weak and I hated the contradiction that the SFC members are no murderers in the cutscenes and they make a big deal out of that and then you kill lots of people in the actual missions.”
“The biggest problem with the story that pervades the entire second half is the lightning-fast pacing.”
“While the story has some narration issues and could flesh out a little bit more, the concept and art direction are interesting.”