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Marc Eckō's Getting Up: Contents Under Pressure

Marc Eckō's Getting Up: Contents Under Pressure Game Cover
79%Game Brain Score
story, music
stability, grinding
85% User Score Based on 1,280 reviews
Critic Score 62%Based on 3 reviews

Platforms

Playstation 2PCXboxMobile PlatformWindowsPlayStation
Marc Eckō's Getting Up: Contents Under Pressure Game Cover

About

Marc Eckō's Getting Up: Contents Under Pressure is a single player hack and slash game. It was developed by General Arcade and was released on December 13, 2013. It received mostly positive reviews from critics and positive reviews from players.

In "Marc Ecko's Getting Up: Contents Under Pressure," players control Trane, a talented graffiti artist seeking to expose a corrupt mayor while becoming an "All City King." Gameplay involves mastering a unique fighting style, creating graffiti tags in high-pressure situations, and using stealth to evade authorities and rivals. The game also features intuitive navigation and a guidance system to help players find the best spots to tag.

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85%
Audience ScoreBased on 1,280 reviews
story106 positive mentions
stability66 negative mentions

  • Unique gameplay that combines graffiti tagging, parkour, and beat 'em up mechanics.
  • Strong nostalgic value for players who enjoyed it during the PS2 era, with a great soundtrack featuring hip-hop and rap artists.
  • Engaging story that explores themes of rebellion against a corrupt government and the struggles of a graffiti artist.
  • Poor PC port with numerous bugs, including camera glitches, unresponsive controls, and texture issues.
  • Lack of proper controller support and inability to rebind keys, making gameplay frustrating for many players.
  • Repetitive gameplay elements, particularly in tagging mechanics and combat, which can lead to boredom over time.
  • story
    300 mentions Positive Neutral Negative

    The game's story revolves around a young graffiti artist named Trane, navigating a world of political corruption, gang rivalries, and the quest for artistic expression. While the narrative is often described as cheesy and clichéd, it effectively captures the essence of graffiti culture and offers engaging character development, albeit with pacing issues and some unresolved plot points. Overall, the story is seen as a significant draw for players, providing a unique backdrop that enhances the gameplay experience despite technical flaws.

    • “But what first starts as a gang battling for respect, grows into a much larger story about conspiracy, the mayor, elections, freedom of speech, and so on.”
    • “Not only does it have an amazing story but it also leaves you craving more and more after each chapter passes.”
    • “The story is really good, following a guy who has nothing, fighting tooth and nail to get himself somewhere... anywhere... up.”
    • “Also, I originally played this as a little kid, so I didn't realize how cringe the story is.”
    • “The story is pretty weak and I hated the contradiction that the SFC members are no murderers in the cutscenes and they make a big deal out of that and then you kill lots of people in the actual missions.”
    • “The biggest problem with the story that pervades the entire second half is the lightning-fast pacing.”
  • music
    214 mentions Positive Neutral Negative

    The music in the game is widely praised, featuring a standout soundtrack that includes a mix of hip-hop, funk, soul, and rock from notable artists like Mobb Deep, RJD2, and Nina Simone. Reviewers highlight how the soundtrack enhances the game's urban atmosphere and complements its themes of graffiti culture, making it a significant aspect of the overall experience. Many consider it one of the best soundtracks in gaming, with its nostalgic appeal and ability to immerse players in the game's world.

    • “The soundtrack consists of hip-hop, funk, soul, rock, electronic, etc. The game includes artists such as RJD2 (who composes the original soundtrack), Mobb Deep, Fort Minor, Kasabian, Nina Simone, Roots Manuva, Jane's Addiction, Serj Tankian (who remixed one of Notorious B.I.G.'s songs exclusively for this game), Bloc Party, and many more.”
    • “The entire soundtrack is exhilarating and it fits the game perfectly (RJD2, Nina Simone, and Mobb Deep show up and manage to suck you into the game despite how some tracks can be overplayed).”
    • “The soundtrack alone is reason enough to play this old gem.”
    • “Music not working at times (really rarely)”
    • “Otherwise, almost as good as I remember it; for some reason, the default settings when launching only play the audio to the intro, and the video pauses during the walking in the crowd scene at the beginning. Some of the tags while playing will flash on and off with the ground and other black areas flashing between what they should be and a bunch of scribbles that makes me feel like I'm playing in the music video for 'Take On Me'.”
    • “The entire soundtrack is exhilarating and it fits the game perfectly (RJD2, Nina Simone, and Mobb Deep show up and manage to suck you into the game despite how some tracks can be overplayed). While I might've harped on about the story's ineffectiveness, I can still get myself to be enjoyably immersed into it, at least until near the end.”
  • gameplay
    158 mentions Positive Neutral Negative

    The gameplay is a mix of third-person action-adventure, graffiti tagging, parkour, and beat 'em up mechanics, offering a unique experience despite its janky controls and outdated graphics. While some players find the gameplay repetitive and clunky, many appreciate the nostalgic charm and the engaging combination of mechanics that reflect hip-hop culture. Overall, the game is seen as fun and memorable, particularly for those who enjoy its artistic elements and soundtrack, though it may require some patience with its flaws.

    • “This game is memorable for its tagging gameplay and a little bit of parkour.”
    • “The gameplay is pretty fun, and basically consists of 1/3 graffiti writing, 1/3 beat 'em up, and 1/3 stealth/parkour, offering enough variety to never get old.”
    • “It’s one of the few games to revolve around graffiti, which combined with the stylized combat makes for such a unique gameplay experience!”
    • “The gameplay is repetitive and slow.”
    • “Glitches, wherein they become trapped on objects or walls, collectively mar the seamless gameplay.”
    • “The soundtrack and the voice acting is pretty good, but the gameplay sucks and the mouse controls are even worse.”
  • graphics
    130 mentions Positive Neutral Negative

    The graphics of the game are widely regarded as outdated, often described as reminiscent of PS2-era visuals, with frequent bugs and glitches that detract from the experience. While some players appreciate the unique art style and charm, many express frustration over the lack of graphical options and persistent technical issues. Overall, the visuals may not impress modern gamers, but they do not significantly hinder the enjoyment of the gameplay for those who can overlook these flaws.

    • “The story's cheesy but fun, the graffiti aspects are unique, the combat isn't that bad at all, and the graphics and texture work is charming.”
    • “This product showcases exquisite art styles, accompanied by an enchanting soundtrack, all contributing to the creation of a truly immersive atmosphere.”
    • “Now that I've replayed this game as an adult, I can tell that even though the graphics are dated, the game still looks very stylish and 'cool'.”
    • “It's unacceptable that the visuals have so many bugs.”
    • “I exhausted all the options to fix the visuals to no avail.”
    • “Unfortunately this is a basic console port, no graphical options, no mouse sensitivity adjustments, can't rebind keys, and the camera constantly spazzes out and clips through surfaces.”
  • stability
    68 mentions Positive Neutral Negative

    The game is plagued by numerous stability issues, including frequent crashes, visual glitches, and problematic controls that hinder gameplay. While some players find it enjoyable and nostalgic despite these bugs, many express frustration over the game's poor performance, particularly in the PC port. Overall, the stability concerns significantly detract from the experience, making it a challenging play for those unfamiliar with the original versions.

    • “There's plenty of troubleshooting guides on the internet, but nothing fixed the crashing issues for me.”
    • “Worst of all, the last couple of missions are very buggy, as special moves do not register, and the objectives do not complete.”
    • “This port, in comparison to the original PS2 version, also brings an inconceivable amount of lighting and texture glitches which can rip you from the immersion, and some of these glitches don't ever leave for some of the levels near the end.”
  • atmosphere
    42 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its immersive qualities, effectively capturing the essence of street culture and graffiti art through a combination of exquisite art styles, an enchanting soundtrack, and strong voice acting. Reviewers highlight the unique and engaging environment, particularly for a 2006 title, which allows players to feel deeply connected to the hip-hop culture. Despite some criticisms of gameplay mechanics, the atmospheric elements are consistently noted as the standout features that enhance the overall experience.

    • “The product showcases exquisite art styles, accompanied by an enchanting soundtrack, all contributing to the creation of a truly immersive atmosphere.”
    • “The dark atmosphere along with its brilliant soundtrack just makes it so immersive and fun to look at.”
    • “Apart from a tragically unrefined atmosphere and narrative, the levels and objectives that are here don't add up to a wholly fun mix either, which becomes increasingly prevalent the further in you are.”
    • “The game has a certain atmosphere to it with the subtle hip-hop beats mixed with the quiet sound of aerosol cans.”
    • “As a player who has finished the game many times, I can say the in-game atmosphere helps you understand and feel the graffiti and hip-hop culture easily.”
  • humor
    18 mentions Positive Neutral Negative

    The humor in the game is characterized by a blend of absurdity and dark comedy, as players navigate the life of a street artist who engages in both graffiti and violent confrontations. The narrative features hilarious moments, such as the protagonist's interactions with quirky characters and the comedic consequences of their actions, including absurd kill animations. Overall, the game successfully combines humor with creative gameplay, making it an entertaining experience for players who appreciate a lighthearted take on serious themes.

    • “Without spoiling too much, you go from a no-name street artist with an obsession for writing his name everywhere and painting some absolutely hilarious bits of art, to an infamous legend in the art scene, with a flair for Banksy-esque pieces of political mockery, all while sticking your timbs up the asses of rival gang members, cops, and the like.”
    • “This results in a hilarious disconnect between game and story because no matter what, you're gonna straight up murder someone at some point or another since these instant kill moves are pretty much required for later enemies.”
    • “Seven, it is vaguely hilariously kicking a guy off of a building then watching as he stands bolt upright on nothing and just drops.”
  • grinding
    14 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be a mixed experience, often describing it as tedious and slow, especially due to awkward controls and a frustrating PC port. While some moments can be enjoyable, the overall sentiment leans towards the grinding feeling overly laborious, particularly when navigating environments and executing actions. The need for a controller is frequently mentioned as a workaround to improve the experience.

    • “You'll need a second life for grinding.”
    • “It's just a bummer that it's such a slow, kind of tedious game by modern standards.”
    • “Because unfortunately the PC port is garbage; it runs great but has such a messed up control scheme that it makes the game feel beyond tedious and there's no option to remap.”
  • optimization
    12 mentions Positive Neutral Negative

    The game's optimization has received overwhelmingly negative feedback, with players reporting significant issues such as stuttering, flashing textures, and poor camera controls. Many users express frustration over the game's performance on PC, feeling it fails to meet expectations set by its console predecessor. Overall, the consensus is that the game is poorly optimized and not worth purchasing in its current state.

    • “Runs smoothly on my i5 1st gen.”
    • “Stuttering, flashing textures, slowdown while jumping--what was the point of releasing this on PC in such a state?”
    • “The most annoying thing is the camera in this game; at some angles it can be buggy, and pieces on the wall start stuttering.”
    • “The camera is horribly optimized and spazzes beyond belief.”
  • emotional
    2 mentions Positive Neutral Negative

    Many users express a longing for games that evoke a strong sense of emotional connection and immersion, reminiscing about experiences where they felt integral to the larger narrative and world. This sentiment highlights a desire for deeper emotional engagement in modern gaming.

    • “I'm missing those days when games made me feel like a part of something big happening in their worlds.”
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4h Median play time
3h Average play time
2-4h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

Marc Eckō's Getting Up: Contents Under Pressure is a hack and slash game.

Marc Eckō's Getting Up: Contents Under Pressure is available on PC, Windows, PlayStation 2, Xbox and others.

On average players spend around 3 hours playing Marc Eckō's Getting Up: Contents Under Pressure.

Marc Eckō's Getting Up: Contents Under Pressure was released on December 13, 2013.

Marc Eckō's Getting Up: Contents Under Pressure was developed by General Arcade.

Marc Eckō's Getting Up: Contents Under Pressure has received positive reviews from players. Most players liked this game for its story but disliked it for its stability.

Marc Eckō's Getting Up: Contents Under Pressure is a single player game.

Similar games include Jet Set Radio, Beyond Good & Evil, Grand Theft Auto III, Prince of Persia: The Sands of Time, No More Heroes and others.