"Manor Madness" is a 3D sandbox game where you play as a young ghost, Ghustav, learning to become a poltergeist. Possess and interact with objects to scare humans and complete assignments from Polterhigh school. Currently, you must scare humans interested in buying a manor, while dealing with a calming realtor. Your success depends on getting creative with your spooky abilities.
The game is free, which makes it accessible to a wide audience and demonstrates the developers' confidence in their work.
Many players find the game fun and charming, with a unique concept of playing as a ghost to scare people.
The voice acting and sound effects are well-received, adding to the overall enjoyment of the game.
The visuals are low quality and may deter many gamers, making it difficult to recommend.
The game has a poor public reception, with very few concurrent players on Steam, indicating a lack of interest.
Players have reported issues with control and gameplay mechanics, leading to frustration during play.
graphics
6 mentions Positive Neutral Negative
67%
33%
The graphics of the game are characterized by low-quality, low-poly 3D visuals, which many players find unappealing and a significant drawback. This lack of visual fidelity is seen as a disservice to the gaming experience, as high-quality graphics are an important aspect of modern gaming.
“In terms of visuals, this features fairly low quality low poly 3D visuals which will deter a lot of gamers, understandably.”
“Gaming is a visual medium, and while some developers struggle with creating high quality visuals, failing to do so is a disservice to gamers.”
story
4 mentions Positive Neutral Negative
50%
50%
The story conveys a powerful message about perseverance and the unpredictability of life, emphasizing that giving up can prevent one from achieving their potential. Additionally, it features a compelling plot twist that enhances the overall narrative experience.
“Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
“Good plot twist at the end.”
music
2 mentions Positive Neutral Negative
50%
50%
The music in the game is noted for its calming and soothing qualities, providing a relaxing experience that helps players feel at ease.
“I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
humor
2 mentions Positive Neutral Negative
100%
The game effectively combines humor with its theme of scaring humans, delivering a comedic experience that resonates well with players.
“The game explores the art of scaring humans very well and in a funny way.”