Magic Revenge:Casual IDLE RPG
"Magic Revenge: Casual IDLE RPG" is a fantasy-themed game where players assemble a team of heroes for an epic journey. The game features idle gameplay, allowing players to collect resources and level up their heroes even when they're not actively playing. The goal is to lead your team to victory in the final battle, using strategic hero placement and magical abilities to overcome obstacles and enemies along the way.
Reviews
- The game features beautiful graphics and character designs that many players appreciate.
- Gameplay is engaging and easy to learn, making it accessible for new players.
- The developers are responsive to player feedback and have made improvements over time.
- The game is heavily pay-to-win, with many features locked behind VIP status and high prices for in-game purchases.
- There is a frustrating 10-second wait time between battles, which disrupts the flow of gameplay.
- Progression can be slow and rewards are minimal, making it difficult for free-to-play players to compete.
- graphics38 mentions
- 71 % positive mentions
- 21 % neutral mentions
- 8 % negative mentions
Overall, the graphics of the game receive mixed reviews, with many players praising the art style and character design as appealing and well-rendered. However, some users criticize the graphics as dated or lacking innovation, suggesting that they feel recycled from other games. While the visuals are often described as a highlight, concerns about performance issues and high in-game prices detract from the overall experience.
“The graphics are well rendered and the gameplay is smoother.”
“Great game, awesome graphics, cool characters, so far so good.”
“At the very least, the graphics are such eye candy.”
“It feels like they took all the same code and slapped new graphics on it.”
“Graphics are dated, combat tiers are basic and unmatched, PvP is not fun at all.”
“Rip off of Idle Heroes, with worse graphics and slow, so slow, awful performance; the entire interface seems to be reacting at 3 fps.”
- gameplay14 mentions
- 43 % positive mentions
- 36 % neutral mentions
- 21 % negative mentions
The gameplay has received mixed reviews, with some players praising its simplicity and enjoyable mechanics, while others criticize it for lacking originality and depth. The removal of the dodge mechanic has frustrated some users, rendering certain stats and items ineffective. Additionally, concerns about monetization and the reliance on VIP features have led to dissatisfaction among players seeking a more balanced experience.
“Gameplay, characters and advancement will keep you playing for quite awhile!”
“The gameplay and control are good.”
“Absolutely love the gameplay.”
“There was a dodge mechanic until they deactivated it for PvE with the last update, saying it was a bug, so the dodge stat is useless now, and every artifact, item, and hero you have with that stat is trash now!”
“Gameplay is nonexistent.”
“0 gameplay, 0 skills, just who spends more money and you get nothing in return but some virtual currency.”
- story12 mentions
- 25 % positive mentions
- 50 % neutral mentions
- 25 % negative mentions
The game's story is largely criticized for its absence, with players noting a lack of purpose and character background, which detracts from the overall experience. Many feel that the design and rewards are uninspired and reminiscent of other games like AFK Arena, leading to a perception of greed from the developers. While some enjoy the gameplay, they express a desire for a more engaging and original narrative.
“The hero art is good, but what would make it even more interesting is if each hero had a background story of its own.”
“With a great plot story.”
“I like it, but why is it called Magic Revenge? There's no backstory to it, but I enjoy it because I always win; it makes me feel like a pro.”
“No in-game story to give it purpose.”
“The story is barely there, so I can ignore it, project my own, or usually just go through the motions of logging dailies.”
“No background story for characters either!”
- music6 mentions
- 33 % positive mentions
- 17 % neutral mentions
- 50 % negative mentions
The music in the game receives mixed reviews; while some players praise the home screen music and find it enjoyable, others criticize it for being derivative and reminiscent of soundtracks from other games. Additionally, there are comments about the overall quality of the music feeling cheap or boring, despite some appreciation for specific tracks.
“Game is phenomenal, home screen music is so good.”
“Wonderful art, mirror idle game love the music.”
“It's average; what else is there to say? You're stealing from other games—soundtracks and so forth. For example, Cabal's soundtracks upon opening popup awards should be worth sending a report to them. All the same, it's okay. The tutorial is disturbingly long and boring. These games have been around for years now. I'll continue to play, but usually get deterred by the cash-grabbing idiocy of a 'VIP ladder system.'”
“The boss music sounds eerily similar to that one room in Molten Core.”
“I can only say one word... it looks cheap. The characters look good, but the icons, the music, the attacks—it's so boring.”
- character development6 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The reviews highlight strong character design and aesthetics, with players appreciating the visual appeal of the characters. However, there is a noted lack of depth in character development and animations, suggesting that while the designs are impressive, the overall character progression and engagement may be lacking.
“I like some character designs; hopefully, the animations improve in the future.”
“Great character design.”
“From four hours of playing it, it stands out in character design and looks, but falls behind in developer generosity.”
“Character designs are well done and dailies are easy to complete.”
“Very simple, like the character design.”
- monetization6 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization strategy of the game has received mixed reviews, with players criticizing it as a cash grab that relies heavily on ads and a "VIP ladder system" that feels exploitative. While some appreciate the absence of intrusive ads, others express frustration over the long tutorial and the perceived lack of value in rewards, suggesting that the developers prioritize profit over player experience. Overall, the monetization approach is seen as average, with room for improvement in offering better deals for paying players.
“It's average; what else is there to say? You're stealing from other games—soundtracks and so forth. For example, Cabal's soundtracks upon opening popup awards should be worth sending a report to them. All the same, it's okay. The tutorial is disturbingly long and boring. These games have been around for years now. I'll continue to play, but usually get deterred by the cash-grabbing idiocy of a 'VIP ladder system.'”
“Ad factories, minimal input, maximum rebate through advertising.”
“Cash grab developers with no care for their community.”
- grinding5 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players express frustration with the grinding aspect of the game, citing a stingy reward system and steep time requirements that make progression feel tedious and slow. Many find the need to manually initiate autofarming and the long wait times between campaign nodes particularly annoying, while others note that despite the grind, it can eventually lead to better gear and coins. Overall, the grinding experience is seen as a significant hurdle that detracts from enjoyment.
“I've been grinding for like 5 hours and still don't have enough for a x10!”
“The game is somewhat the same as everyone else, which is okay for me, but what puts me off is the reward system. It's too stingy, and everything is on a steep time frame. Also, trying to star up your hero looks and feels like a long, tedious road to trek.”
“Nothing is as frustrating as clearing the campaign node only to have to wait 10 seconds to start the next one because the developers don't know how to code. And while we're on the subject, why do I have to push a button to tell the game to start autofarming a new level that was just cleared?”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Users report that the game has become increasingly unstable, with numerous bugs and glitches affecting gameplay. Additionally, there are requests for easier access to rank-up resources, indicating frustration with the current system.
“The game has become extremely buggy.”
“Game now has glitches.”
- optimization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The game's optimization has been heavily criticized, with users reporting poor performance characterized by low frame rates and sluggish interface responsiveness, making it feel significantly inferior to similar titles.
“Rip off of Idle Heroes, with worse graphics and slow, so slow, awful performance. The entire interface seems to be reacting at 3 FPS.”
“The game is poorly optimized, leading to frequent lag and frustrating delays during gameplay.”
“I experienced constant frame drops and stuttering, making it nearly impossible to enjoy the game.”