- December 10, 2015
- 505 Go Inc.
- 10h median play time
Magic: Puzzle Quest
Platforms
About
"Magic: Puzzle Quest" combines the match-3 RPG format with the lore of "Magic: The Gathering." Players can recruit Planeswalkers, build decks, and engage in real-time PvP battles. The game also features daily challenges, card crafting, and the ability to join coalitions for cooperative play and tournaments.
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- Great blend of Magic: The Gathering and match-3 gameplay, providing a unique experience.
- Generous free-to-play model, allowing players to progress without spending money.
- Engaging mechanics and a wide variety of cards keep the gameplay fresh and interesting.
- Frequent crashes and long loading times hinder the overall experience.
- Pay-to-win elements create an imbalance, making it difficult for free-to-play players to compete.
- Bugs and glitches, especially during events, can lead to frustrating losses and wasted attempts.
gameplay
508 mentions Positive Neutral NegativeGameplay in this game is a blend of match-3 mechanics and Magic: The Gathering elements, offering a unique yet sometimes convoluted experience. While many players appreciate the strategic depth and variety of cards, they also express frustration over unclear mechanics, slow loading times, and a lack of comprehensive tutorials. Overall, the gameplay is engaging and addictive, but it suffers from balance issues and a steep learning curve for newcomers.
“The gameplay is fun and engaging, but editing decks is an absolute pain.”
“I love the gameplay and how it is possible to get good decks without spending money.”
“The gameplay is strategic and compelling.”
“Now gameplay has some problems too: slow turn speed, overpowered cards you can never beat, going against higher level characters when your level is low, and a bad auto deck builder.”
“The tutorial doesn't explain most of the basic game mechanics in detail, and when cards and planeswalkers have added effects... again, thank goodness for Reddit.”
“Gameplay is pretty linear: the game doesn't tell you that you can hold the top card back if you don't want to cast it, or how to sequence cards to get fast starts or more shield gems or kill opposing creatures, etc. The game also doesn't tell you what ability icons and keywords actually do.”