Madness of the Architect
- February 2, 2018
- Podunk Studioz
"Madness of the Architect" is a horror/puzzle game inspired by classics like Myst, with mind-bending puzzles and a surreal setting. As you explore this fractured world, you'll search for clues, manipulate objects, and evade dangers to uncover the truth behind the mysterious Architect. Can you escape the madness and solve the ultimate puzzle?
Reviews
- The game features a unique indie aesthetic that some players may find interesting.
- It has a few surprising moments that can create a tense atmosphere.
- The developers credited the asset creators, which is a commendable practice in the indie game community.
- The game is poorly executed, resembling a low-quality asset flip with minimal content.
- Gameplay is repetitive and lacks variety, leading to a tedious experience.
- Technical issues, such as uncustomizable controls and outdated graphics, make it difficult to recommend.
- gameplay4 mentions
- 0 % positive mentions
- 25 % neutral mentions
- 75 % negative mentions
The gameplay is criticized for being monotonous and repetitive, consisting mainly of running through a maze of identical rooms and corridors, with little variation or engagement. Reviewers describe it as a lackluster experience that feels more like a stretched-out demo than a fully developed game, earning a low score for its uninspired design.
“This is barely a 3/10 gameplay demo that just stretches on and on for way longer than it should, creating an illusion of a game.”
“The entire gameplay is just running around in a maze of identical rooms and identical corridors, with obvious copy-pasted sections and occasionally reading edgy, arbitrary messages written in blood (all in the vein of 'you must escape', etc.).”
“Ran 45 minutes, gameplay is the same the whole time.”
- graphics2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The graphics have been criticized for being outdated, resembling 80s visuals, and lacking depth, with elements like the flashlight appearing two-dimensional. Players have found the overall aesthetic unappealing, contributing to a frustrating experience that led some to abandon the game early.
“Old graphics, slow walking; even the '3D' flashlight looks 2D.”
“Played 20 minutes and gave up; it's a poorly executed walking simulator with one repeating jumpscare and 80s graphics.”