LURNA
- April 13, 2018
- nonzerosum
AI and its complimentary tools are ubiquitous in software and are becoming increasingly so in game engines. So, why not make this simulation using well established, efficient and freely available tools? Because, like with all these projects, there was an idea and ideas must be tried. And learning a tool doesn't always teach how the tool itself works and more importantly doesn't teach you why it wo…