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Lost Skies is a single player and multiplayer action adventure game. It was developed by Bossa Studios and was released on September 17, 2025. It received mostly positive reviews from players.

Lost Skies is an open-world adventure set among floating islands where you explore ancient ruins and harness the mysterious power Atlas. Battle ancient turrets, drones, and colossal sky creatures while crafting and upgrading your skyship, which serves as both your home and weapon. Uncover the secrets behind a lost civilization’s downfall through exploration and intense sky battles.

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67%
Audience ScoreBased on 1,928 reviews
gameplay130 positive mentions
stability259 negative mentions

  • The game captures the nostalgic feel of Worlds Adrift, providing a unique exploration experience with airships and grappling mechanics.
  • The shipbuilding system is intuitive and allows for a high degree of customization, making it enjoyable to create and upgrade your own skyship.
  • The movement mechanics, especially the grappling hook and glider, are fun and engaging, adding a dynamic element to exploration.
  • The game is riddled with bugs, including disappearing ships, inventory issues, and crashes, making it frustrating to play.
  • There is a lack of clear guidance on progression, with no map system and unclear objectives, leading to confusion during exploration.
  • The combat feels unbalanced, with enemies being either too easy or overwhelmingly difficult, detracting from the overall experience.
  • gameplay
    354 mentions Positive Neutral Negative

    The gameplay in "Lost Skies" is characterized by engaging resource gathering, ship crafting, and exploration mechanics, with a standout grappling hook feature that many players find exhilarating. However, the experience is marred by numerous bugs, inconsistent mechanics, and a lack of quality-of-life features, leading to frustrations such as lost progress and clunky controls. While the core gameplay loop shows promise and offers a unique blend of survival and exploration, many players recommend waiting for further updates and fixes before fully diving in.

    • “The gameplay itself is to gather resources to craft and fortify your own skyship, while traveling around the world for better materials which have unique traits they specialize in.”
    • “The grappling mechanics are easily some of the best I’ve ever played, with fluid, satisfying movement that never gets old, whether I’m climbing through ruins or swinging across an island.”
    • “The ship building and grappling mechanics are overall one of the best parts of the game, tying extremely well into the exploration cycle that makes it fun.”
    • “And worst of all, be careful if you make a second ship and travel too far from your main base/vessel because when you return, all of your equipment and items you've collected onboard over dozens and dozens of hours of gameplay will be a crumbled up ball of wreckage glitched on the dock, gone forever.”
    • “Currently, there's a number of fairly serious bugs which directly impede gameplay.”
    • “The gameplay loop feels extremely empty.”
  • stability
    263 mentions Positive Neutral Negative

    The game's stability is a significant concern, with numerous players reporting a wide array of bugs, glitches, and performance issues that severely impact gameplay. Common problems include game crashes, inventory loss, freezing, and synchronization issues in multiplayer, making it difficult for many to recommend the game in its current state. While some players acknowledge the potential and fun aspects of the game, the overwhelming consensus is that it remains too unstable and unpolished for a full release.

    • “Love the movement, and for an early access game, it's not too buggy.”
    • “Bugs: only once I clipped through the floor about 5 minutes in and the remaining 7 hours so far were bug free - very impressed one month into early access.”
    • “No glitches yet aside from accidentally putting a research station on my respawn point in the ship.”
    • “After the 1.0 release, I've never seen so many bugs and glitches in a game, where one of the most annoying ones is that the game doesn't save correctly (stuff I put on the ship is gone when I log back in again). Other than that, lag, stuttering on a monster machine, graphical glitches, dying for no reason at all.”
    • “The game is good in concept, but it is so incredibly buggy, broken, and unstable that I simply cannot recommend it.”
    • “Game breaking bugs that removed my ship, as well as constant location glitches that outright kill you, and or completely glitch soft lock your game, isn't okay for a purchased product to me.”
  • optimization
    203 mentions Positive Neutral Negative

    The optimization of the game has received overwhelmingly negative feedback, with players reporting severe performance issues, including low frame rates, stuttering, and frequent bugs that hinder gameplay. Many users express frustration over the game's inability to run smoothly even on high-end systems, with some stating that it feels more broken post-1.0 release than during early access. While there are hopes for future patches to improve performance, the current state is deemed unplayable by a significant portion of the player base.

    • “It's playable, but could really use some optimization.”
    • “I do hope they can fix the performance issues and continue to bug fix and smooth out the movement a bit more.”
    • “The initial release does have some bugs and needs optimization, but the core gameplay and feel are the same.”
    • “The game is extremely unoptimized, full of major bugs, and is borderline unplayable.”
    • “Performance on high-end modern PCs is abysmal, stuttering, world saves being lost since you cannot respawn on the ship due to it desyncing player and ship location.”
    • “Saying the performance is bad is being too nice to the word bad... the performance is horrible.”
  • graphics
    105 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with many praising the beautiful art style and captivating aesthetics, while others criticize significant performance issues, including lag and glitches. Despite the appealing visuals, players report that optimization is lacking, leading to frustrating gameplay experiences, especially on high settings. Overall, while the graphics are considered a strong point, the game's current state is marred by technical problems that detract from the visual experience.

    • “The first zone feels very well thought out, and the aesthetic is astounding!”
    • “The world and aesthetic are so captivating, and the gameplay perfectly slots into it to reinforce the environmental story.”
    • “The art style is gorgeous, the atmosphere second to none.”
    • “After the 1.0 release, I've never seen so many bugs and glitches in a game, where one of the most annoying ones is that the game doesn't save correctly (stuff I put on the ship is gone when I log back in again). Other than that, lag, stuttering on a monster machine, graphical glitches, dying for no reason at all.”
    • “I didn't expect to get a more broken game than what was in early access while I had a chance to play it... optimization is garbage. If I can play literally everything else I own at 60+ fps, this won't even get 40 on minimum graphics... why a 1.0?”
    • “None of the promised main features currently work, as even during offline play constant freezing and lag make things an absolute mess, even at rock bottom graphics settings.”
  • story
    98 mentions Positive Neutral Negative

    The game's story is described as sparse and underdeveloped, with many players feeling that it lacks a clear narrative direction and engaging content. While some appreciate the potential for deeper storytelling and environmental lore, others criticize the reliance on reading data logs and the overall emptiness of the world. Overall, the story has promise but requires significant expansion and refinement to enhance player engagement.

    • “The world and aesthetic are so captivating, and the gameplay perfectly slots into it to reinforce the environmental story.”
    • “Very engaging from the very start with an amazing story and very unique movement, building, weapons, and creatures.”
    • “The story is interesting and keeps you moving forward towards finding out what happened to the world, whilst preparing you to do battle with the fearsome bosses that patrol the skies.”
    • “The world feels so empty and I really hate this lazy soulslike storytelling of 'well, you gotta read about what's going on.'”
    • “There isn't a story driving you forward.”
    • “The story isn't super clear and feels jumbled around.”
  • music
    86 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim for its ability to enhance the overall atmosphere, with many players describing it as beautiful, calming, and emotionally impactful. The soundtrack not only complements the visuals and gameplay but also evokes nostalgia for fans of the previous game, "Worlds Adrift." While some players noted issues with specific battle music and bugs, the general consensus is that the music significantly contributes to the game's charm and immersive experience.

    • “The music is beautifully done.”
    • “Sailing the skies from island to island and soaking up the music and atmosphere of it all is a one-of-a-kind experience, and I'm glad to be able to feel that again.”
    • “The soundtrack is just phenomenal.”
    • “Battle music sticks when you’re in someone else’s game.”
    • “There’s no changing it unless you turn your music volume all the way down or reload the game.”
    • “The soundtrack is really hit or miss so far; I had one instance where a track with actual vocals kicked in and it was wonderfully fitting for the setting/ambience.”
  • grinding
    43 mentions Positive Neutral Negative

    The grinding aspect of the game has received mixed reviews, with many players finding it excessively tedious and time-consuming, particularly in the early stages where crafting ships requires significant resource gathering. While some appreciate the therapeutic nature of grinding and the game's overall vibe, others criticize the lack of automation and the frustrating mechanics that can lead to lost progress. Suggestions for improvement include providing new players with basic ships to reduce initial grinding and enhancing the farming system to make resource collection more enjoyable.

    • “It's not too grindy!”
    • “You'll need a second life for grinding.”
    • “It really ruins progress as ships require hours worth of grinding to craft.”
    • “The resource grind is too tedious given the lack of automation options.”
    • “You can spend hours grinding away just to have your ship bug out and fly to the edge of the world and be lost forever.”
  • atmosphere
    31 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its stunning visuals, immersive sound design, and ethereal vibe, creating a captivating experience for players. While some users note that certain aspects feel empty or sparse, the overall aesthetic and background music significantly enhance the exploration and gameplay. Many reviewers highlight the unique combination of sailing through clouds and the enchanting environments, making it one of the most atmospheric games they've encountered.

    • “The sounds of the wildlife and the breathtaking sight of giant whales gracefully drifting in the distance create an unforgettable atmosphere.”
    • “One of, if not the most atmospheric games I've ever played.”
    • “Sailing the skies from island to island and soaking up the music and atmosphere of it all is a one-of-a-kind experience, and I'm glad to be able to feel that again.”
    • “The UI, crafting, and atmosphere feel empty and lacking.”
    • “I got a bit swept away in the exploration and atmosphere, but don't expect the world out of it.”
    • “It is early access for sure, but so far I love the ideas and atmosphere a lot.”
  • humor
    15 mentions Positive Neutral Negative

    The humor in the game is largely derived from its numerous bugs and glitches, which often lead to unexpectedly funny moments, such as ragdoll physics and bizarre interactions with the environment. Players find joy in the chaotic and unpredictable nature of these bugs, especially when playing with friends, making the experience entertaining despite some frustrating mechanics. Overall, the game's early access state contributes to a mix of hilarity and annoyance, with many reviewers appreciating the comedic potential of its technical issues.

    • “10/10 for the funny ragdoll physics alone.”
    • “If you find bugs funny, and unexpected and unpredictable events actually give you the good neurochemicals, then you will have the time of your life.”
    • “The early access flavor is present and makes for some really hilarious moments and really frustrating moments.”
  • emotional
    14 mentions Positive Neutral Negative

    Players express a deep emotional connection to the game, particularly as a successor to "Worlds Adrift," which they mourned when it was shut down. The nostalgia and attachment to past experiences, coupled with the excitement of new adventures in "Lost Skies," evoke strong feelings, including joy, heartbreak, and a sense of community. The emotional impact is further highlighted by personal anecdotes, such as bonding with in-game elements and the thrill of shared experiences with friends.

    • “Let me just say I loved Worlds Adrift to the point I cried when it got shut down. This is such an amazing successor to the beautiful game and world of Worlds Adrift. I cannot wait to keep dumping time into this game; for being so new, it is already very polished for the current mechanics.”
    • “The day it was shut down was heartbreaking, but seeing its spirit revived in Lost Skies is amazing.”
    • “I cried when we set off for the first time, climbing aboard our new ship 'Ashes of Sorrow.' We swung a circle around the Arc Island, picked the second island to the left, and straight on till morning.”
  • monetization
    11 mentions Positive Neutral Negative

    The monetization aspect of the game has drawn significant criticism, with many users labeling it a "cash grab" that exploits the early access model. Reviewers express concerns about deceptive advertising and the game's unfinished state, suggesting that the developers lack the expertise to deliver on their promises. Overall, players recommend caution before purchasing, as the game appears to prioritize profit over quality and player experience.

    • “This game has major potential, but it seems these devs lack any expertise on how to accomplish that; it feels like a cash grab for hopeful airship survivalists and explorers.”
    • “This game is most likely a cash grab, and the devs are taking advantage of the early access label as an excuse to push a pre-alpha game before it's actually ready.”
    • “I consider this game to be yet another cash grab and failure from Bossa.”
  • replayability
    5 mentions Positive Neutral Negative

    Reviewers express disappointment in the game's current state, noting that it lacks replayability due to performance issues and bugs. They hope for future updates to enhance playability and unlock the potential for infinite content, similar to other games that improved post-launch. Overall, the game's replayability is currently hindered but could improve significantly with fixes.

    • “In theory, this means infinite content and replayability...”
    • “The sad thing is that the demo was more playable than the initial pre-release.”
    • “Hoping after more bug fixes the game becomes more playable.”
    • “When the game reaches a more playable state or significant change, I'll update this review.”
  • character development
    3 mentions Positive Neutral Negative

    Character development in the game is criticized for being underwhelming, with users noting a lack of depth and customization options. The overall experience is marred by technical issues and poor design choices, leading to a perception of the game as a glorified tech demo rather than a fully realized product.

    • “The character designs are lackluster and offer far less customization than I expected.”
    • “The character development feels shallow and uninspired, making it hard to connect with the characters.”
    • “Overall, the character progression is poorly balanced and fails to engage players.”
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20h Median play time
52h Average play time
10-50h Spent by most gamers
*Based on 27 analyzed playthroughs
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Frequently Asked Questions

Lost Skies is a action adventure game.

Lost Skies is available on PC and Windows.

On average players spend around 52 hours playing Lost Skies.

Lost Skies was released on September 17, 2025.

Lost Skies was developed by Bossa Studios.

Lost Skies has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its stability.

Lost Skies is a single player game with multiplayer and local co-op support.

Similar games include Worlds Adrift, Osiris: New Dawn, Mist Survival, Stars End, Dark and Light and others.