Skip to main content
Lorhaven: Cursed War Game Cover

About Lorhaven: Cursed War

Lorhaven: Cursed War is a single player and multiplayer tactical role playing game with fantasy and dark fantasy themes. It was developed by GoldenGod Games and was released on January 26, 2024. It received mostly positive reviews from players.

Embark on a journey through the haunted provinces of Lorhaven, where the long-gone undead have risen, threatening to plunge the realm into eternal darkness. As the commander of your castle, every decision you make will shape the outcome of this harrowing conflict. Key Features: 1. Recruit and Counter: Assemble your army wisely; each unit plays a vital role in countering the undead menace. Stra…

Skip Games Like Lorhaven: Cursed War

Games Like Lorhaven: Cursed War

Looking for games like Lorhaven: Cursed War? Here are top tactical role playing recommendations with a fantasy and dark fantasy focus, selected from player-similarity data — start with Clash II, Commander: Modern War or Interstellar Conquest.

Skip User Reviews

Reviews

64%Audience ScoreBased on 14 reviews
atmosphere1 positive mentions
graphics3 negative mentions

  • Engaging turn-based tactical gameplay that rewards careful positioning, terrain use, and strategic planning.
  • Includes a map editor and multiplayer modes, enhancing replayability and player-created content.
  • Accessible and suitable for short play sessions, with a clear and readable visual style and supportive sound design.
  • Limited tactical depth and mechanical complexity, making it feel shallow compared to other strategy RPGs.
  • Short and somewhat linear campaign with artificially prolonged missions and minimal story development.
  • Outdated and simplistic graphics with poor animations and limited resolution support, making the presentation below modern PC standards.
  • graphics

    7 mentions Positive Neutral Negative
    14% positive mentions, 43% neutral mentions, 43% negative mentions

    The graphics feature a traditional fantasy art style with simplistic 2D visuals that feel more suited for mobile devices than PC gaming. Resolution options merely scale the basic assets without improving quality, resulting in lackluster and minimal animation. Overall, the visual presentation is considered mediocre and unimpressive compared to other PC strategy games.

    • “The art style aligns with traditional fantasy tropes, featuring castles, forests, ruined settlements, and undead adversaries.”
    • “This feels like it was designed for mobile phones with touch controls rather than PC gaming, and as such it compares poorly to PC-centric wargames with considerably better graphics, gameplay, and tactical depth.”
    • “While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality.”
    • “Without any other substantial graphics tweaks, it's not possible for gamers to improve the lacklustre 2D visuals.”
  • story

    6 mentions Positive Neutral Negative
    50% positive mentions, 0% neutral mentions, 50% negative mentions

    The story is gradually revealed through campaign progression, providing basic contextual motivation but remaining fairly barebones and lacking cinematic depth. Campaign missions tend to be artificially long with limited tactical complexity, and the overall narrative feels minimal compared to similar games. Some players appreciate the potential for user-created maps, though the story itself offers little to strongly recommend the game.

    • “The story unfolds gradually through campaign progression, providing contextual motivation for each province explored.”
    • “Its design leans heavily into structured planning, incremental army development, and methodical combat rather than cinematic storytelling or fast-paced spectacle.”
    • “You can make maps with the editor, which may be good for some, and the story is okay; I would like to see the undead campaign and future units.”
    • “The campaign missions are artificially too long.”
    • “Tactical depth is very low, UI is pretty dodgy, story is pretty barebones.”
    • “I admittedly only played like 4 missions, but it looks like the game only has 10, and there's absolutely nothing I saw to recommend this over Battle for Wesnoth.”
  • gameplay

    4 mentions Positive Neutral Negative
    50% positive mentions, 0% neutral mentions, 50% negative mentions

    The gameplay combines strategic preparation with tactical execution, offering a cohesive campaign, customizable maps, and multiplayer options. However, its limited variety and mechanical depth highlight its indie scope, feeling more suited to mobile touch controls than PC, where it falls short compared to more polished and tactically deep wargames.

    • “Gameplay is divided between strategic preparation and tactical execution.”
    • “It may not revolutionize the genre, but it offers a cohesive campaign supported by functional mechanics, customizable maps, and multiplayer options.”
    • “However, the game’s indie scope becomes apparent in areas such as variety and mechanical depth.”
    • “This feels like it was designed for mobile phones with touch controls rather than PC gaming, and as such it compares poorly to PC-centric wargames with considerably better graphics, gameplay, and tactical depth.”
  • replayability

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    The game offers strong replayability, particularly appealing to strategy enthusiasts who enjoy creating challenges and exploring different layouts. Its flexibility encourages repeated playthroughs and experimentation.

  • atmosphere

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The atmosphere is effectively enhanced by subtle musical tracks and ambient sound effects, which reinforce the somber and tense mood of a cursed land under siege.

    • “Sound design supports the atmosphere with understated musical tracks and ambient effects that reinforce the somber tone of a cursed land under siege.”
  • music

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The music features understated tracks and ambient effects that effectively enhance the somber, oppressive atmosphere of a land under siege.

    • “Sound design supports the atmosphere with understated musical tracks and ambient effects that reinforce the somber tone of a cursed land under siege.”
Skip Game Offers

Buy Lorhaven: Cursed War

Play Times

3h Median play time
3h Average play time
3-3h Spent by most gamers
*Based on 1 analyzed playthroughs
Skip Videos

Videos

Skip FAQs

Frequently Asked Questions

Lorhaven: Cursed War is a tactical role playing game with fantasy and dark fantasy themes. Common tags for Lorhaven: Cursed War include turn-based, 2d, war, board game, strategy rpg and others.

Lorhaven: Cursed War is available on PC, Mac OS and Windows.

On average players spend around 3 hours playing Lorhaven: Cursed War.

Lorhaven: Cursed War was released on January 26, 2024.

Lorhaven: Cursed War was developed by GoldenGod Games.

Lorhaven: Cursed War has received mostly positive reviews from players. Most players liked Lorhaven: Cursed War for its atmosphere but disliked it for its graphics.

Lorhaven: Cursed War is a single player game with multiplayer and local co-op support.

Similar games include Clash II, Commander: Modern War, Interstellar Conquest, Commander: World War II, Nemire and others.