Logiart Grimoire Game Cover
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"Logiart Grimoire" is a puzzle game where you, as the holder of the enigmatic Logiart grimoire, must work with custodian Emil to restore its ability to solve "Logiart" puzzles. These picture logic puzzles involve using vertical and horizontal numbers to complete illustrations, with various assist functions available for a smooth experience. Solved puzzles serve as materials for the "Fusion" feature, adding another layer to the gameplay.

  • Nintendo Switch
  • PC
  • Windows

Reviews

99%
Audience ScoreBased on 159 reviews
gameplay12 positive mentions
music3 negative mentions
  • Logiart Grimoire offers a vast collection of over 400 well-designed nonogram puzzles, providing hours of engaging gameplay for both newcomers and veterans.
  • The fusion mechanic adds a unique twist to the traditional Picross formula, allowing players to unlock new puzzles by combining previously solved ones, enhancing the overall experience.
  • The game is polished and runs excellently on Steam Deck, making it a great choice for puzzle enthusiasts looking for a quality Picross experience on PC.
  • The fusion mechanic can feel tedious and may slow down the gameplay, as players must solve additional puzzles to unlock new ones, which some find less enjoyable.
  • There are occasional issues with translation and clarity in the hints for the fusion puzzles, leading to confusion about which items to combine.
  • Some players have reported frequent crashes on the Steam Deck, which detracts from the overall experience despite the game's quality.
  • gameplay32 mentions

    The gameplay of the game is primarily centered around traditional picross mechanics, which are well-executed and rewarding. While the new fusion mechanic, which allows players to combine solved puzzles to unlock new ones, adds an interesting layer of progression, opinions are mixed; some find it engaging and innovative, while others view it as tedious and unnecessary. Overall, the core gameplay remains solid, appealing to fans of the genre, despite some criticisms of the fusion system.

    • “Puzzles are rewarding, the new fusion mechanic is fun and adds levels and a scope to the game that makes it feel like a video game and less like a digital puzzle book.”
    • “Another big positive for this game is the really engaging new mechanic called fusion, which allows you to unlock new puzzles by combining other puzzles you have previously solved.”
    • “The gameplay is faithful to the 'picross s' series and the addition of the 'fusion' functionality is very interesting.”
    • “He supplies no tangible gameplay mechanics and just seems like another bit of fluff on top of what is at the end of the day just another series of basic puzzles.”
    • “The fusion mechanic gets a bit annoying but, that's not a dealbreaker.”
    • “With Pokémon Picross, there was an effort to incorporate elements of its theme into its gameplay, even including random encounters (sort of), but Logiart makes no such efforts.”
  • story14 mentions

    The story in this game revolves around Emil, a little wizard tasked with restoring missing images in a grimoire, providing a light and cute narrative that complements the puzzle-solving experience. While some players find the plot to be somewhat uninteresting and merely aesthetic, others appreciate the structure it adds, enhancing the sense of progression as they solve puzzles. Overall, the story serves as a charming backdrop to the gameplay, making it more engaging for those who enjoy a narrative element in puzzle games.

    • “The main story of this game follows Emil trying to fill back in all of the missing Logiart images into the Logiart Grimoire after something happens to it that causes it to be blanked.”
    • “The presentation and light plot - that you're helping Emil fill in the spellbook - are pretty cute, and give a great sense of progression through the game.”
    • “While there is nothing wrong with a nonogram game that just presents you with a big pile of puzzles, it's nice to have some sort of story that ties it all together, and here you are restoring the elements by unscrambling them, which is of course solving each puzzle.”
    • “This is all wrapped in some nonsensical story about a little wizard guy, but it doesn't matter.”
    • “Honestly, every time a picross style game tries to add a story or some kind of meta-progression, I tend to find it pretty uninteresting.”
    • “Emil's story is just boring pablum to add some aesthetic padding around the puzzles.”
  • graphics6 mentions

    The graphics of the game are praised for their appealing aesthetic and distinct art styles, enhancing the overall experience. Players appreciate the delightful visuals and improved performance, particularly in the early access version, which is regularly updated for better support and features. However, some find the narrative elements, like Emil's story, to be less engaging compared to the visual presentation.

    • “Tough puzzles up to 40x30, more than a few meta-games on top of everything, and a great aesthetic to boot.”
    • “Visuals are nice, performs well, and puzzles are as engaging as ever.”
    • “Emil's story is just boring pablum to add some aesthetic padding around the puzzles.”
    • “I also realized that despite Picross being very simple, you can still see the devs' differing art styles coming through in their games.”
    • “Jupiter's first (nonogram) entry onto the PC platform is early access but delightful and upgraded nearly daily for new features like better Steam Deck support and better visuals.”
  • music6 mentions

    The music in the game is generally considered decent but somewhat lacking in variety, with some players finding it boring as background noise. While it can be turned off in favor of personal music, many reviewers express a desire for a more engaging soundtrack to enhance the puzzle-solving experience. Overall, the current music offerings are seen as a minor drawback in an otherwise enjoyable game.

    • “Lots of smooth and solid UI, good music, cute mascot character, minor logic puzzles in the fusion mechanic to give your brain a break from figuring out where the dots go.”
    • “You can play the game in windowed or full screen mode, with or without music and sounds, and choose the level of help that you would like when solving puzzles.”
    • “The music soundtrack is a bit boring, but you can turn off the music and leave on the effects sounds, and just stream your favorite music from your browser (on PC).”
    • “My biggest criticism is that there should be more puzzle-solving music.”
    • “My only gripe with the game in its current state is that it could use more music tracks, but even then the game is already worth picking up at this point in early access.”
  • grinding5 mentions

    The grinding aspect in *Logiart Grimoire* is met with mixed feelings; while some players appreciate the challenge of unlocking harder puzzles through a fusion system, others find it tedious and not worth the time investment. Overall, the grinding experience is seen as a unique change of pace, though it may detract from the enjoyment for those who prefer straightforward puzzle-solving.

    • “I personally didn't find the logiart grimoire's fusion system to be particularly entertaining, but it's not tedious either.”
    • “The gimmick of having to fuse items from older puzzles to unlock new puzzles was incredibly tedious to me.”
    • “The 'fusion' gimmick is okay, a bit tedious when you just want to do the main puzzles instead.”
    • “The new mechanics are a little tedious in my opinion, but aren't a detractor from the general puzzles.”
  • humor3 mentions

    The humor in the game is highlighted by clever puzzle logic and amusing visuals that enhance the gameplay experience. Emil's witty dialogue and reactions, along with the entertaining bonus puzzles, contribute to a lighthearted atmosphere, complemented by quirky characters like a humorous wizard.

    • “The logic behind their puzzles is impeccable, and often the images have an enjoyable sense of humor as I progress through the games.”
    • “The humor also comes through in some of Emil's dialogue and reactions to the puzzle solutions, as well as the bonus 'Emil puzzles' you can unlock.”
    • “Jupiter Picross/Nonogram features a funny little wizard character.”
  • replayability1 mentions

    The game offers good replayability, as completed puzzles are visually enhanced with color, encouraging players to revisit them without simply seeing the finished solutions.

    • “The replayability is impressive; the puzzles get colored in after you finish, so you don't just see the completed solutions of puzzles you've already solved.”
    • “Each playthrough offers new challenges and surprises, keeping the experience fresh and engaging.”
    • “The game encourages multiple runs with different strategies, making it fun to explore various approaches.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

48hMedian play time
48hAverage play time
48-48hSpent by most gamers
*Based on 1 analyzed playthroughs

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