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Log Thrower Game Cover

About

"Log Thrower" is a game where you turn everyday objects into weapons, sharpening and loading them into a cannon to fire at targets. With limited shots, precision is key to maximizing points awarded by the jury. The game offers a subscription service, which can be managed through iTunes, with a privacy policy and terms of use available online.

Log Thrower screenshot
Log Thrower screenshot
Log Thrower screenshot
Log Thrower screenshot
Log Thrower screenshot
Log Thrower screenshot
Log Thrower screenshot
Log Thrower screenshot
Log Thrower screenshot
Log Thrower screenshot
Log Thrower screenshot
+4

87%
Audience ScoreBased on 21 reviews
monetization4 negative mentions

  • The game is enjoyable and has fun elements.
  • Many players find the game to be very good and entertaining.
  • The graphics and design are appealing.
  • There are too many unskippable ads, disrupting gameplay.
  • Gameplay is often interrupted by frequent upgrades and minigames.
  • The subscription model is misleading, with issues regarding the free trial.
  • monetization
    4 mentions Positive Neutral Negative

    The monetization strategy of the game heavily relies on ads, with players reporting an overwhelming frequency of unskippable advertisements that significantly disrupt gameplay. Many users express frustration, stating that the excessive ads detract from an otherwise enjoyable experience, leading to negative reviews.

    • “The game is not bad overall, but there are too many ads. One ad per level is awful; I played for four minutes and three minutes were ads. The worst part is that all the ads are unskippable, which is so annoying. Without the ads, the game is great, but the game doesn't deserve more than one star.”
    • “Throw 1 log, then watch 3-4 ads before you can throw another log.”
    • “Too many ads.”
  • gameplay
    1 mentions Positive Neutral Negative

    The gameplay is criticized for lacking depth, as players often find themselves interrupted by upgrades, special levels, and minigames, leading to a disjointed experience rather than a cohesive flow.

    • “Hardly any gameplay; you play for a bit, then it goes to upgrading this, special levels, different items, and minigames.”
    • “The gameplay feels repetitive and lacks depth, making it hard to stay engaged.”
    • “There are too many interruptions in the gameplay for upgrades and minigames, which disrupts the flow.”

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