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About

LineDash is an arcade-oriented game that doubles as a procedural player-controlled multimedia sculpture. The basic gameplay is extremely simple, and only requires two buttons: The left click of your mouse will drop lines from the sky, while the right click will make those lines dash forward. As the pace of the opposition gets faster and the line start splitting and crossing LineDash becomes a hypn…

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Play Modes
Line/Dash screenshot
Line/Dash screenshot
Line/Dash screenshot
Line/Dash screenshot
Line/Dash screenshot

78%
Audience ScoreBased on 23 reviews
gameplay3 negative mentions

  • The game offers a unique and relaxing gameplay experience that is simple to learn but challenging to master.
  • Visually appealing with vibrant colors and minimalist graphics, creating an almost hypnotic experience.
  • It's an affordable game that provides a satisfying sensory experience, making it a good pick-up-and-play option.
  • The game suffers from severe input lag, making it frustrating and difficult to play effectively.
  • Lacks variety and depth, leading to a repetitive experience that can become boring quickly.
  • Missing essential audio features, such as a proper soundtrack, which detracts from the overall experience.
  • graphics
    7 mentions Positive Neutral Negative

    The graphics of the game are generally considered mediocre, with simplistic low-quality vector art that fails to impress, especially for a PC title. While the neon visuals and minimalist design evoke nostalgia for the PlayStation 2 era, they lack substantial graphical enhancements, leaving players wanting more in terms of quality and detail. Overall, the visuals are a mixed bag, with some appreciating the aesthetic while others criticize the lack of depth and improvement options.

    • “The neon visuals and sound design form the biggest positive for this game: as you drop lines and dash across the screen to collide with the squares, colors will change and previous lines will persist, forming the 'multimedia sculpture' mentioned in the game's description.”
    • “Lovely minimalist graphics and palette choice bring on feelings of PlayStation 2 era games such as Rez, but in a beautifully simple 2D fashion.”
    • “The cherry on top of the visuals would be a pulsating neon line rather than a persistent one.”
    • “While there are options to change the resolution for the game, all this does is scale up the simplistic low-quality vector art assets used to make the game, which makes little or no difference to the graphics quality.”
    • “Without any other substantial graphics tweaks, it's not possible for gamers to improve the mediocre 2D visuals.”
    • “Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high-quality, visually impressive game that PC gamers are used to seeing.”
  • gameplay
    7 mentions Positive Neutral Negative

    The gameplay is characterized as a casual yet skill-based experience that emphasizes challenge and mastery, offering a "pickup & play" feel. While it features unique and relaxing elements, some players find it too simple and repetitive, suggesting a need for more mechanics to enhance depth and engagement. Overall, it effectively conveys metaphorical themes through its straightforward gameplay.

    • “So that's it guys: line/dash is a Bogostian video game about challenges and competition that shows us the metaphor of the challenges in our life through an original gameplay.”
    • “It provides a perfect 'pickup & play' experience that requires skill to master but always leaves you feeling that if you fail, it's been down to the fact you aren't good enough and not because of unfair game mechanics!”
    • “Gameplay starts simple and doesn’t get any more complicated.”
    • “Too simple and repetitive; honestly, there's just not much to this game, and it really needs more mechanics to make it worthwhile.”
    • “The gameplay is about as casual as you can get, but that doesn't take away from the game.”
  • music
    6 mentions Positive Neutral Negative

    The music aspect of the game has received mixed reviews, with some players appreciating the high-quality audio and finding it relaxing, while others criticize the lack of a substantial soundtrack. Many feel that the game is too quiet and would benefit from additional background music to enhance the overall experience, as the current sound effects are limited and repetitive.

    • “I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
    • “The audio and music must be of high quality.”
    • “Bizarrely, the game doesn't even have any music at all.”
    • “There is also a fairly limited soundtrack to the game, which mainly consists of dull thuds when lines collide with squares, and a short jingle that plays when you achieve a combo.”
    • “It also feels a little empty without a proper soundtrack; perhaps something like Tetris would help to fill the void.”
  • story
    2 mentions Positive Neutral Negative

    The story emphasizes resilience and the unpredictability of life, illustrating that perseverance can lead to unexpected outcomes. It seamlessly integrates interaction with narration, allowing players to experience the narrative through engaging gameplay mechanics that reflect the story's themes.

    • “The moral of the story is that you never know what life has in store for you. If I had given up when all odds were against me, I wouldn't be where I am today.”
    • “There's no separation between interaction and narration; the first is the consequence of the second. You can tell a story through the act of guiding a loop of lines and hitting a rolling tiny cube with a combo between action and equal and opposite reaction.”
    • “The story feels disjointed and lacks a coherent flow, making it difficult to engage with the characters and their motivations.”
    • “The plot twists are predictable and fail to deliver any real emotional impact, leaving the overall narrative feeling flat.”
    • “Character development is minimal, and many of the protagonists feel one-dimensional, which detracts from the overall storytelling experience.”

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