Line Change
- August 14, 2024
- GreenBranchGames
As a creator and architect of worlds, you must guide your three creations to... the sewers. That's where they belong—these beings didn't turn out as planned, but you'll still need to lead them away from prying eyes. Line Change - A 2D pixel side-view game where you draw lines that become bridges from one point to another, allowing three creations to make their way to the finish. Controls…
Reviews
- The game features a unique and engaging line-drawing mechanic that adds creativity to puzzle-solving.
- The vibrant pixel art style enhances the whimsical atmosphere and charm of the game.
- The gradual increase in difficulty keeps the gameplay fresh and encourages strategic thinking.
- Many puzzles feel overly simplistic and can be solved with minimal thought, leading to a lack of satisfaction.
- The physics mechanics can be inconsistent, resulting in frustrating moments during gameplay.
- Some levels become repetitive, diminishing the overall engagement and interest in continuing to play.
- gameplay62 mentions
- 27 % positive mentions
- 55 % neutral mentions
- 18 % negative mentions
The gameplay of this title features a unique line-drawing mechanic that initially offers a creative and engaging twist on traditional puzzle-solving, enhanced by charming pixel art. However, many players found the mechanics to become repetitive and lacking in depth over time, with some experiencing frustrating inconsistencies in the physics interactions. Overall, while the game presents an innovative concept, it struggles to maintain player interest due to its simplistic and sometimes unpolished gameplay.
“This game offers a delightful blend of creativity and strategic gameplay that kept me entertained from start to finish.”
“The mechanics of drawing lines to form bridges for the characters added an exciting twist to traditional puzzle-solving.”
“The mechanics of drawing lines to create pathways for characters felt innovative and engaging.”
“However, I did notice some inconsistencies in the physics mechanics which occasionally led to frustration.”
“The line-drawing mechanic quickly becomes tiresome and lacks innovation.”
“The puzzles lack complexity and the gameplay feels monotonous.”
- graphics33 mentions
- 67 % positive mentions
- 24 % neutral mentions
- 9 % negative mentions
The game's graphics feature a vibrant and charming pixel art style that enhances its whimsical atmosphere, drawing players in with their colorful and delightful visuals. However, some reviewers noted that while the art is appealing, it does not significantly elevate the overall gameplay experience, with a few suggesting that the visuals cannot compensate for uninspired mechanics. Overall, the graphics are praised for their charm and appeal, but their impact on gameplay is seen as limited.
“The visuals are beautifully crafted with a vibrant pixel art style that adds charm to the overall experience.”
“The pixel art style is charming and adds a delightful visual touch to the gameplay.”
“I loved the vibrant visuals that added to the overall whimsical atmosphere.”
“While the art style is charming, it does not enhance the gameplay experience enough.”
“The graphics are cute, but they cannot compensate for the uninspired gameplay.”
“The art style is charming, but it doesn't make up for the uninspired gameplay.”
- atmosphere3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The atmosphere of the game is characterized by vibrant and charming visuals that create a whimsical and inviting environment, enhancing the overall experience for players.
“I loved the vibrant visuals that added to the overall whimsical atmosphere.”
“I loved the charming visuals that created an inviting atmosphere.”
“The visuals were vibrant and contributed to the overall whimsical atmosphere.”
- grinding3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be tedious and predictable, as the initial unique concept loses its appeal over time, leading to a monotonous experience as they progress through levels.
“This game had a unique idea, but it quickly became tedious.”
“The line-drawing mechanic became tedious and predictable as I moved through levels.”
“This game started with an interesting concept, but it quickly became tedious.”