- July 6, 2017
- Ludovic Lafferayrie
Legends of Iskaria
Platforms
About
"Legends of Iskaria" is a 2D RPG that emphasizes story-telling, dialogs, and exploration, set in the peaceful city of Algenroc which is disrupted by strange events. Player characters, including a retired cooper named Arlando, must navigate non-linear choices that affect the storyline and discover multiple ways to finish the game. The game features rich and varied tones, with full of secrets to discover and multiple endings.
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- The game features engaging dialogue and multiple choices that affect the outcome, providing a fun narrative experience.
- It's a short adventure game that can be enjoyed in a few hours, making it suitable for casual play.
- The humor and witty writing add charm to the game, making it entertaining despite its simplicity.
- There are several misspellings and poor writing quality, which detracts from the overall experience.
- The lack of a quest log or clear directions can lead to confusion and frustration, making it difficult to progress.
- The game is very short and may feel incomplete, with some players disappointed by the endings and overall content.
story
12 mentions Positive Neutral NegativeThe story has received mixed reviews, with some players appreciating its engaging premise and dialogue, as well as the multiple choices available. However, many criticized the overall execution, citing poor writing, lack of organization, and a feeling of incompleteness, as several players felt let down by abrupt endings and the absence of combat. While some found the narrative enjoyable and looked forward to future installments, others viewed it as a cash grab with minimal content.
“Finally sat down to play it and was kind of excited as the premise of the game sounds pretty neat: simple story, multiple ways to solve a problem, not too long.”
“Good storytelling (with jokes) and lovely design.”
“The story is great and I really enjoyed the dialogues (with multiple choices)!”
“Stock assets everywhere, godawful story with some of the worst writing imaginable (and not just because English doesn't seem to be the developers' first language; Google Translate might help).”
“Well, my playthrough took me about an hour, I finally made it to the end only to learn that I had still failed the quest (because I had talked about what was going on).”
“I wasn't expecting a ten-hour adventure, but I was expecting more organization such as a quest log and a longer game.”