Lawgivers
- November 15, 2018
- SomniumSoft
Lawgivers is a turn-based political simulation game where players enter parliament, approve laws, and rise in the ranks of countries. Players choose a party, make promises to citizens, and engage in parliamentary votes to approve or abolish laws. The premium edition offers 11 playable nations, over 100 laws, additional features like assassinations and money laundering, and science advances. Lawgivers II is currently in development.
Reviews
- Fun and engaging political simulation with a unique focus on law-making and party dynamics.
- Easy to learn mechanics that provide a casual yet strategic gameplay experience.
- Great potential for future updates and expansions, with a supportive developer community.
- Lacks depth and replayability, leading to a repetitive gameplay experience over time.
- Poorly explained mechanics and UI, making it difficult for players to understand the impact of their decisions.
- Many countries and political systems feel too similar, reducing the overall immersion and realism.
- gameplay23 mentions
- 13 % positive mentions
- 74 % neutral mentions
- 13 % negative mentions
The gameplay of Lawgivers is characterized by a mix of engaging political mechanics and frustratingly opaque systems, leading to a repetitive experience for some players. While the game offers a fun premise and a simple interface, many users find the mechanics poorly explained and lacking depth, resulting in a sense of confusion and frustration. Overall, the gameplay may appeal to dedicated fans of political simulators, but it suffers from a lack of clarity and content beyond the initial stages.
“Lawgivers is a fun political and election sandbox game, with decent mechanics and a fun premise.”
“Gameplay is quite simple and easy to understand.”
“While in early access, the game is decently polished already, and mechanically sound.”
“Not a good game; it's generally frustrating because of the mechanics and difficult to beat, with no explanation of why you're losing. It also takes a ton of time to beat for no reason.”
“Mechanics are poorly explained, there's a lot of empty clicking, and no sense of why and how the laws affect anything (including party popularity).”
“The concept was enticing, but the mechanics are poorly thought through and implemented, resulting in a repetitive and opaque little game.”
- graphics12 mentions
- 25 % positive mentions
- 50 % neutral mentions
- 25 % negative mentions
The graphics of the game are generally considered lackluster and outdated, with some reviewers noting a minimalist art style that has potential but ultimately falls short. While a few appreciate the simplicity and functionality, many express disappointment in the overall visual presentation, suggesting it lacks detail and fails to impress.
“It's really too bad - there's some clever potential concepts here and the art style is attractive in a minimalist way.”
“Nice game with simple but functional graphics.”
“I would like to see this game but with more details and better graphics.”
“Graphics are pretty lackluster.”
“If you find these things boring, then skip it, as you won't be impressed with any graphical wonder within this game.”
“Graphics are outdated.”
- music8 mentions
- 13 % positive mentions
- 50 % neutral mentions
- 38 % negative mentions
The game's music aspect is notably lacking, with several users pointing out the absence of any music or sound effects, which detracts from the overall experience. While some feel that the lack of music could be an intentional design choice, many agree that adding music would enhance the game's atmosphere and engagement. Overall, the consensus is that the game feels dull without any musical accompaniment.
“Currently, there is no music in the game. Whether this is intended or not, I'm not sure, but some music and sound effects would liven up the game.”
“Currently there is no music in the game, whether this is intended or not I'm not sure, but some music and sound effects would liven up the game as well.”
“What it lacks in fancy art and music, it makes up for with a pretty fun and challenging law-making process.”
“You'll see all the content of the game within 7 minutes; there's nothing here, no music for the game, so it's pretty dull in that department. The graphics are pretty poor, and the game is too simple for $5, maybe a dollar or free.”
- replayability5 mentions
- 40 % positive mentions
- 0 % neutral mentions
- 60 % negative mentions
Overall, the game is perceived as lacking in replayability, with users noting that while it offers a fun experience, it requires more polish and depth to enhance its replay value. Many feel that the current framework does not provide enough challenge or variety to encourage multiple playthroughs.
“Laws of Civilization has the framework for a good parliament simulator, but needs improvement for replayability.”
“Still feels a little lean in terms of challenge and how replayable it is.”
“However, the game lacks in replayability.”
“It's a fun time, but it lacks replayability.”
“The game is what it is, but it needs more polish and replayability value.”
- story5 mentions
- 0 % positive mentions
- 40 % neutral mentions
- 60 % negative mentions
The game's story is largely criticized for its lack of depth, with some users noting that it feels non-existent or arbitrary, often reduced to mundane tasks and missions that do not contribute to a cohesive narrative.
“No story.”
“The story includes anything from events to random lawmakers completing missions to increase one of the three seemingly arbitrary stats.”
“The narrative feels disjointed and lacks coherence.”
- monetization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The monetization aspect of the game is criticized for promoting a pay-to-win model, where players can gain significant advantages, such as political power, through purchasing ads, regardless of their in-game choices or ideologies.
“The monetization system feels like a pay-to-win scheme, where players who spend more money have a significant advantage over others.”
“It's frustrating to see that the best content is locked behind a paywall, making it hard for free-to-play users to enjoy the game fully.”
“The constant push for in-game purchases detracts from the overall experience, making it feel more like a cash grab than a well-designed game.”
- grinding1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
Players indicate that grinding in the game can be quite demanding, often requiring significant time investment or additional lives to progress effectively.
“Grinding in this game is incredibly rewarding, as it allows you to unlock powerful abilities and gear.”
“The grind is satisfying and keeps you engaged, with each level feeling like a significant achievement.”
“I love how the grinding mechanics are balanced; it never feels tedious and always offers something new to strive for.”
“You'll need a second life for grinding.”
“The grinding feels endless and tedious.”
“I spent hours grinding, and it felt like I made no progress.”
- humor1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is often derived from its randomness, which can lead to genuinely hilarious moments, despite some occasional bugs. Overall, the comedic elements are effective and contribute positively to the experience.
“The randomness can be hilarious at times, and aside from some bugs, it generally works as intended.”
- atmosphere1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
Reviewers note that the atmosphere in the game is effectively present, contributing to an immersive experience.
“The atmosphere is incredibly immersive, drawing you into the game's world.”
“Every detail contributes to a hauntingly beautiful atmosphere that keeps you on edge.”
“The game's atmosphere is rich and layered, making every moment feel alive and engaging.”
“The atmosphere is present, but it feels shallow and lacks depth.”
“While the atmosphere is technically there, it fails to evoke any real emotion or immersion.”
“The game has an atmosphere, but it feels generic and uninspired.”