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Landinar: Into the Void Game Cover

About Landinar: Into the Void

Landinar: Into the Void is a single player open world role playing shooter game. It was developed by Convoy Games and was released on May 1, 2019. It received neutral reviews from players.

Landinar: Into the Void is an action-packed space adventure. You play as a captain down on your luck, but eager to make a change. Get into your ship and set your own path.

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Looking for games like Landinar: Into the Void? Here are top open world role playing shooter recommendations, selected from player-similarity data — start with Between the Stars, SpaceBourne or Cosmonautica.

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Reviews

53%Audience ScoreBased on 201 reviews
story22 positive mentions
stability26 negative mentions

  • Unique seamless transition between piloting ships, boarding damaged ships, and exploring space stations on foot, enhancing immersion and gameplay variety.
  • Deep and compelling ship customisation and building system that allows players to experiment with layouts, weapon placements, and propulsion systems to suit different play styles.
  • Engaging combat mechanics combining top-down space shooter elements with resource management, requiring tactical positioning and on-the-fly repairs.
  • Game plagued by numerous bugs, including game-breaking quest issues, crashes, UI problems, and clipping/sticking glitches that frequently interrupt gameplay progression.
  • Controls and UI are clunky, unintuitive, and lack polish, with issues like poor camera controls, no controller support, limited save points, and inadequate tutorial guidance.
  • Abandoned or unsupported post-release state with no developer updates or bug fixes for a long time, leading to an unfinished and incomplete experience.
  • story

    150 mentions Positive Neutral Negative
    15% positive mentions, 81% neutral mentions, 4% negative mentions

    The story in the game offers a decent sci-fi backdrop with multiple main and side questlines, incorporating environmental storytelling and player choice, yet it is often undermined by numerous bugs, broken or soft-locked missions, and inconsistent pacing. While some players find the narrative engaging with meaningful characters and humor, others criticize the mediocre localization, repetitive mission design, and frequent technical issues that prevent many from completing the main storyline. Overall, the story has potential and some compelling moments but is hindered by poor execution and lack of polish.

    • “When docking at a station, the perspective shifts from ship view to a third-person, on-foot viewpoint where players can interact with NPCs, accept missions, and explore corridors filled with industrial machinery and ambient detail.”
    • “The on-foot sequences also help ground the story, offering insight into the oppressive bureaucracy of the Landinar Empire and the small rebellions forming in its shadow.”
    • “The true storytelling emerges through exploration: the ruins of abandoned colonies, transmissions from long-dead crews, and the atmosphere of decay that pervades every outpost.”
    • “Many missions can't be finished, which I can mostly live with. Unfortunately, I couldn't finish the main quest because of bugs.”
    • “Certain ones like quests not completing because you can't talk to a certain person or quest markers on your map forever after you've completed the quest are just completely unacceptable.”
    • “If you sign up for the side mission and you don't complete it before going to another quadrant, there's no apparent way to abandon missions that are uncompletable due to bugs.”
  • gameplay

    34 mentions Positive Neutral Negative
    41% positive mentions, 50% neutral mentions, 9% negative mentions

    The gameplay is centered around shipbuilding, exploration, combat, and varied quests, offering a solid core experience with engaging mechanics and rewarding progression. While ambitious and enjoyable, it is held back by bugs, rough edges, and some UI/control issues. Overall, it provides a fun and comprehensive space game experience, especially for enthusiasts who tolerate its technical flaws.

    • “Despite its early access death, it's a good game with solid mechanics and shipbuilding, and while it's definitely rough around the edges I've enjoyed my time with it.”
    • “The good: the combat and building mechanics are entertaining and the ability to transition into stations and other ships as the pilot makes for an experience that feels comprehensive.”
    • “Bit of a mini 4X RPG that suffers a few bugs, but if you can get past the bugs you'll find a really fun game with an interesting ship building mechanic.”
    • “It’s clear that convoy games aimed for breadth and player freedom, but that scope came at the expense of mechanical refinement.”
    • “The controls and UI need some work, the pacing needs work, and the game universe needs to be expanded, but the game design, the mechanics, and the direction this game is going are all fantastic.”
    • “Some weird issues in docks where your quest pointers from the ship don’t go away when you go to control the pilot, so you see the ship’s quest pointer from the pilot side which looks weird but doesn’t interrupt gameplay.”
  • stability

    27 mentions Positive Neutral Negative
    4% positive mentions, 0% neutral mentions, 96% negative mentions

    The game suffers from pervasive and often game-breaking bugs, including issues with story progression, combat mechanics, and general gameplay glitches. Despite occasional fun moments and developer efforts early on, the lack of recent updates has left it feeling unfinished and unstable, significantly hindering the overall experience.

    • “The game is still unfinished and was released anyway, leaving it as a buggy mess abandoned shortly after.”
    • “Well, it's not complete; it's a glitch-filled mess with numerous game-breaking bugs, and much of the promised future content was cut.”
    • “Unfortunately, it is completely buggy and full of broken main quest storylines.”
  • graphics

    26 mentions Positive Neutral Negative
    54% positive mentions, 34% neutral mentions, 12% negative mentions

    The graphics feature a simple yet appealing 3D art style with good effects, crisp visuals, and detailed space stations, creating an engaging isometric perspective suitable for the genre. While not cutting-edge or highly polished, they balance quality and performance well, allowing play on older systems. However, the UI is a significant weak point, often described as incomplete or broken, which detracts from the overall experience despite the solid graphical foundation.

    • “Great art style and world-building.”
    • “It brings in 3D graphics, docking on space stations which your pilot can roam around, and the ability to alter the interior of ship templates you find to fit your play style.”
    • “Nice, crisp visuals with a good attention to detail and some lovely effects.”
    • “The UI scaling is broken regardless of resolution or graphical settings; it is way too big, preventing basic actions like hailing ships or stations and even seeing most of the HUD.”
    • “The UI is horrible with placeholders instead of actual interface elements; the developers admitted it, but releasing a game with literally no functional UI is unacceptable. It wouldn't take long to create basic graphics for a proper UI.”
    • “The graphics are decent but not the primary focus, and overall feel modern enough; however, the lack of a polished UI detracts significantly from the visual experience.”
  • music

    15 mentions Positive Neutral Negative
    40% positive mentions, 40% neutral mentions, 20% negative mentions

    The music in the game generally fits the space-themed, atmospheric style and provides a relaxing experience, but many users find it repetitive, lacking variety, and sometimes dull, especially due to overuse of slow, jazzy tracks. While some appreciate the thematic consistency, there is a consensus that the soundtrack could benefit from more diversity and freshness to better enhance gameplay.

    • “The soundtrack, though understated, enhances the feeling of isolation and scale that defines deep space.”
    • “Good soundtrack different for every sector - while average sound effects.”
    • “The music, art style, and gameplay mechanics mix together well to provide a relaxing gaming experience.”
    • “There is no variety in soundtrack.”
    • “I gave it several chances but everything from the tutorial, slow jazzy depressing music, long travel times to the initial quest objectives is boring and unexciting.”
    • “The game has only one music track, and it's awful; sure, you can shut it off and put your own, but even early indie games in early access should have more than one track.”
  • optimization

    11 mentions Positive Neutral Negative
    27% positive mentions, 46% neutral mentions, 27% negative mentions

    The game currently suffers from notable performance and stability issues, including stuttering, long load times, occasional crashes, and significant frame drops during intense scenes. While it generally runs reasonably well on mid-to-high-end PCs, optimization is inconsistent and some missions cause drastic slowdowns. As the game is still in alpha, improvements in optimization and bug fixes are expected to enhance the overall experience.

    • “The game generally runs well in 1440p, 144hz [GTX 1080, i7 4820k, 16GB RAM] but has occasional performance issues that require a reload to fix. A few missions have too many enemies causing dramatic performance drops.”
    • “Might become more playable after bugs are fixed, optimization applied, and a bit of polish.”
    • “Although the game is in alpha and requires some optimization, it can already run with normal FPS on PCs below the stated system requirements. Loading can cause serious performance drops and occasional crashes, but this is rare.”
    • “Performance issues such as stuttering, long load times, and occasional crashes plague the experience, especially in early builds.”
    • “The game generally runs well in 1440p, 144hz (GTX 1080, i7 4820k, 16GB RAM) but has performance problems occasionally, needing a reload to fix them. A few missions have too many enemies, causing performance to drop dramatically.”
    • “Of course, because the game is in alpha, it requires some optimization. You can already play this game with normal FPS on a PC lower than the stated system requirements, though loading can cause serious performance drops and occasional crashes. This happened to me only once when loading my warp save.”
  • grinding

    6 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game involves varied and plentiful quests that generally avoid feeling repetitive, though some bounty hunts and side missions can be tedious due to backtracking and frequent traveling between locations. Early gameplay requires grinding for money to upgrade equipment, often relying on repetitive mission types and a consistent loadout. Overall, while quest variety helps reduce monotony, extensive running and flying can make the grind feel time-consuming.

    • “Ignoring the minor bugs that are still around, there's still the matter of the tediousness and the part that half of the time is spent running around and flying to point A to point B.”
    • “While the game looks nice, it becomes a very tedious task to go to point A to point B due to both running time to walk around in a station as well as going to mission locations in space.”
    • “Most time I spend early game is just grinding money to get higher-level equipment of what I am using, and using the same layout all of the time since you don't need to change it.”
  • atmosphere

    4 mentions Positive Neutral Negative
    75% positive mentions, 0% neutral mentions, 25% negative mentions

    The game's atmosphere is praised for its immersive, lived-in feel created through seamless transitions and environmental storytelling, evoking a strong sense of decay and exploration. However, some users feel the ambitious scope leads to a somewhat unfinished experience, likening it to aiming high but not fully reaching its potential.

    • “These transitions between piloting and walking give Landinar a tangible, lived-in atmosphere; players aren’t just disembodied ships—they are people navigating an empire built on metal and control.”
    • “The true storytelling emerges through exploration: the ruins of abandoned colonies, transmissions from long-dead crews, and the atmosphere of decay that pervades every outpost.”
    • “Its atmosphere is engaging, with a compelling sense of scale that enhances the overall experience.”
    • “Game is so half-baked, it seems like they were aiming for the stars but never left the atmosphere.”
  • replayability

    3 mentions Positive Neutral Negative
    33% positive mentions, 0% neutral mentions, 67% negative mentions

    Users have mixed feelings about replayability; while some find the game fun and polished with nostalgic references, others feel it currently lacks replay value but may improve with future bug fixes and optimization.

    • “I bought this because I enjoyed Convoy and loved the Terry Pratchett Easter eggs, the tribute to FTL, and overall the game felt nice, polished, and had replayability.”
    • “It's one of the most fun games I have ever played, but it has zero replayability.”
    • “Might becomes more playable after bugs are fixed, optimization is done, and a bit of polish is added.”
  • emotional

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The emotional aspect of the game is noted as lacking depth, with NPC conversations feeling dry and primarily functional, resulting in a somewhat disappointing and unengaging experience.

    • “It's kind of heartbreaking really.”
  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users view the monetization as a disappointing cash grab associated with the move to version 1.0, expressing concern about whether the issues will be addressed.

    • “I fear the move to 1.0 was a shameful cash grab by the devs and it's hard to tell if things will get fixed.”
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Play Times

23h Median play time
17h Average play time
3-30h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Landinar: Into the Void is a open world role playing shooter game. Common tags for Landinar: Into the Void include indie and trading.

Landinar: Into the Void is available on PC and Windows.

On average players spend around 17 hours playing Landinar: Into the Void.

Landinar: Into the Void was released on May 1, 2019.

Landinar: Into the Void was developed by Convoy Games.

Landinar: Into the Void has received neutral reviews from players. Most players liked Landinar: Into the Void for its story but disliked it for its stability.

Landinar: Into the Void is a single player game.

Similar games include Between the Stars, SpaceBourne, Cosmonautica, Starpoint Gemini 2, Edge Of Eternity and others.