Labo Brick Train Game For Kids
Platforms
About
"Labo Brick Train Game For Kids" is a railway-themed game designed for preschoolers. It allows children to build, simulate, and race trains while encouraging the development of engineering and problem-solving skills. The game aims to cultivate young minds and inspire the next generation of innovators, such as Thomas Edison.











- The game is fun and allows for creativity in building custom trains.
- Great graphics and enjoyable gameplay, making it suitable for kids.
- No ads and a good amount of content available for free.
- Many features and train parts are locked behind a paywall, limiting creativity.
- The game has a limited number of free levels and tries, which can be frustrating.
- Restoring purchases can be problematic, leading to loss of progress and creations.
monetization
15 mentions Positive Neutral NegativeThe monetization strategy of the game has received mixed reviews, with some players expressing frustration over the reliance on in-app purchases to unlock content, while others appreciate the absence of ads. Many users feel that the game could benefit from a more balanced approach, such as offering more free components or incorporating ads instead of requiring real money for access to features. Overall, the monetization model appears to be a significant point of contention among players.
“Fun game, no ads, good for children.”
“This game is the best! It has no ads, but you will have to buy everything with real money. However, there are some items unlocked, so for that, I will give it 5 stars. Goodbye, have a great day!”
“This is the best game ever! No ads, no nothing.”
“If you want to make your game good and not a cash grab, make most of the components free and not require real money. It's just a waste of my time.”
“It's really bad that it requires a credit or debit card to access certain features. Please change the payment method to something more user-friendly, like watching ads to unlock content or earning coins through gameplay.”
“Very fun at first, but it progressively becomes more restrictive as in-app purchases become increasingly necessary to unlock more content.”