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Killer Frequency Game Cover

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In "Killer Frequency" , set in 1987, you play as fallen radio DJ Forrest Nash, now hosting a show in a small town with a mysterious killer on the loose. Solve puzzles, interact with eccentric locals, and make real-time decisions to help callers survive the night in this horror comedy with a retro slasher setting.

Killer Frequency screenshot
Killer Frequency screenshot
Killer Frequency screenshot
Killer Frequency screenshot
Killer Frequency screenshot
Killer Frequency screenshot
Killer Frequency screenshot
Killer Frequency screenshot
Killer Frequency screenshot

94%
Audience ScoreBased on 5,860 reviews
story1.4k positive mentions
monetization54 negative mentions

  • Engaging story with unexpected twists that keeps players hooked.
  • Great voice acting and character development, making the characters feel real and relatable.
  • Unique premise of being a radio DJ helping callers survive a serial killer adds a fresh take to the horror genre.
  • Some puzzles can feel too easy or obvious, lacking challenge for experienced players.
  • Limited replayability as the story is linear and many dialogue options are unskippable.
  • The pacing can be slow at times, with lengthy dialogue sections that may detract from the overall experience.
  • story
    2,364 mentions Positive Neutral Negative

    The story of "Killer Frequency" is widely praised for its engaging narrative, clever twists, and strong character development, often drawing comparisons to classic 80s horror films. Players appreciate the unique setting of a radio station, where they navigate a blend of suspense and humor while making choices that impact the outcome of the story. Despite some critiques regarding predictability and pacing, the overall experience is described as immersive and captivating, making it a standout title for fans of story-driven games.

    • “The story is great and really keeps it fresh and on your toes.”
    • “Killer frequency is a masterclass in blending suspense, humor, and atmospheric storytelling.”
    • “The story is gripping, filled with twists and turns that kept me on the edge of my seat.”
    • “The entire story takes place in a radio show's building with you, the host, talking 911 calls because there's a killer on the loose and the sheriff has to go to a different town to get help (the explanation as to why you can't just call them is pretty weak).”
    • “A few elements of the story do not seem believable or credible, which was a bit disappointing, but then you get over it and get back into playing.”
    • “Sadly, even if the story is roughly 5 hours, it gets repetitive really fast, and you just hope for the end to come.”
  • music
    814 mentions Positive Neutral Negative

    The music in "Killer Frequency" has received widespread acclaim for its nostalgic 80s vibe, effectively enhancing the game's atmosphere and storytelling. Players appreciate the original soundtrack, which features a variety of engaging tracks that complement the slasher theme, although some express a desire for more variety and the ability to listen to songs longer without interruptions. Overall, the music is considered a standout feature, contributing significantly to the game's immersive experience.

    • “The soundtrack is excellent, the dialogue is frequently hilarious, and it's a cool thrasher killer story.”
    • “The music is absolutely fantastic with incredibly good tracks that fit the game so well, probably the best track is the ending song; it's really good to the point I wish it was longer.”
    • “The music really does tie this whole experience together, especially when you have to go look for records to play new songs.”
    • “You'd think this game would have a killer soundtrack, but all the tracks are elevator music.”
    • “Too bad there was so little choice of the music to play.”
    • “But the music is secondary and forgettable; a missed opportunity considering you play a DJ.”
  • gameplay
    560 mentions Positive Neutral Negative

    The gameplay of *Killer Frequency* is a blend of dialogue-driven choices and light puzzle-solving, primarily set within a radio station where players must guide callers to safety from a killer. While some players appreciate the engaging narrative and unique mechanics, others find the gameplay simplistic and repetitive, with limited interactivity and exploration. Overall, the game is praised for its atmosphere and story, but it may not satisfy those seeking more action-oriented gameplay.

    • “Being able to control everything in the booth while trying to help people survive a crazed killer is an awesome gimmick that doesn't get old throughout the whole gameplay!”
    • “From the start, *Killer Frequency* hooks you with its clever, interactive gameplay mechanics, effectively integrating puzzle-solving elements with an engaging narrative that keeps you on edge.”
    • “The gameplay is unique, innovative, and funny to play; the storyline is intriguing. If you like suspense and thrillers, it's the perfect game.”
    • “Unfortunately, very boring, barely any gameplay, no skippable dialogue leading to low replayability.”
    • “The gameplay is really boring, the story is nonsense, the puzzles are trivial or nonsensical, the walking is very slow, there's an arbitrary two items carrying limit and the voice acting is very bad to the point of being cheesy.”
    • “Simply put, the gameplay loop is not exciting enough to float the rather uninteresting story.”
  • graphics
    530 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their vibrant, retro aesthetic that effectively captures the essence of the 1980s, utilizing a cel-shaded style reminiscent of comic books. While some players note that the visuals may not be cutting-edge, they complement the game's atmosphere and storytelling, enhancing the overall immersive experience. The combination of colorful neon palettes and detailed environments contributes to a nostalgic and engaging backdrop that resonates well with fans of the genre.

    • “Beautifully crafted game that is not only an awesome story, but great visuals as well.”
    • “The graphics are really good; it has a beautiful cel-shaded look with a great use of colors, scenery, and character designs that makes everything just stand out.”
    • “In a few words: nothing special about the gameplay or graphics, but those vibes totally work for fans of that era or fans of so-called immersive sims.”
    • “The graphics, though not the most high-end, fit perfectly with the retro style and complemented the game’s eerie atmosphere.”
    • “The graphics are passable but they are a bit cartoonish.”
  • atmosphere
    498 mentions Positive Neutral Negative

    The atmosphere in "Killer Frequency" is widely praised as its standout feature, effectively blending 80s nostalgia with a chilling horror vibe. Players appreciate the immersive sound design, retro visuals, and engaging storytelling that create a tense environment without relying on jump scares. The game's ability to evoke a sense of unease while maintaining a light-hearted tone through humor and character interactions further enhances the overall experience.

    • “Killer Frequency is a masterclass in blending suspense, humor, and atmospheric storytelling.”
    • “The atmosphere is fantastic and drips classic 80s neon-colored charm.”
    • “Immersive atmosphere: the game expertly captures the vintage horror vibe, with its synth-wave soundtrack, grainy visuals, and chilling sound design.”
    • “Chilling to some tunes in a creepy atmosphere while having constant banter should be extremely fun but quickly becomes a tedious and predictable loop of pretty much the same actions time and time again.”
    • “I feel conflicted about the atmosphere because while it's aesthetically pleasing, somehow it's hard to get immersed into it.”
    • “The atmosphere is too light for the horror elements to even make a significant impact on the player's experience.”
  • humor
    322 mentions Positive Neutral Negative

    The humor in "Killer Frequency" is a standout feature, blending dark comedy with the tension of an 80s slasher narrative. Players appreciate the witty dialogue, quirky characters, and clever wordplay, which often provide comic relief amidst the horror. However, some find the humor inconsistent, occasionally feeling jarring or trivializing serious moments, yet overall, it contributes to a fun and engaging experience.

    • “Killer Frequency is a masterclass in blending suspense, humor, and atmospheric storytelling.”
    • “What I love is that the game doesn’t take itself too seriously either – it has a great balance of horror and dark humor that keeps things fun and entertaining.”
    • “The voice acting, the ambiance, the witty humor to completely contradict the mass killing spree.”
    • “In a 5 hour game, the majority of my 1.6 hours was just idling looking at my second monitor while characters discussed unimportant and unfunny things.”
    • “Too boring and repetitive, unfunny dialogue and uninteresting mechanics.”
    • “It's not funny, it's not interesting, it's not relevant.”
  • replayability
    208 mentions Positive Neutral Negative

    Replayability in this game is a mixed bag; while some players appreciate the multiple endings and branching storylines that encourage revisits, many others find the linear narrative and short playtime limit its overall replay value. Several reviews suggest that the game is best enjoyed once or twice, primarily for achievement hunters or those interested in exploring different outcomes. Overall, the consensus indicates that while there are elements that can enhance replayability, many players feel it lacks significant incentive to replay after the initial experience.

    • “Multiple playthrough value: the game encourages replayability with multiple endings and branching storylines depending on your choices.”
    • “The replay value is incredibly high; I'm already gearing up for another playthrough, determined to make different choices and save everyone this time around (or maybe kill everyone to get the bad ending).”
    • “The game's unique premise and setting, combined with high replay value thanks to multiple endings, make it an experience well worth your time.”
    • “Unfortunately very boring, barely any gameplay, no skippable dialogue leading to low replayability.”
    • “Although the game is pretty good, I don't think it's worth the full price because of its length and it has no replay value.”
    • “Be warned that there really isn't that much replayability though, and that you probably won't play it more than once unless you really want the achievements.”
  • optimization
    58 mentions Positive Neutral Negative

    Overall, the game is praised for its excellent optimization, running smoothly on a variety of hardware, including lower-end machines, with minimal performance issues and short load times. While the voice acting and writing received mixed reviews, the technical performance remains consistently strong, with players reporting a polished experience and very few bugs. The game's design appears well-suited for its interactive format, enhancing the overall enjoyment despite some critiques of the narrative elements.

    • “The game is optimized nicely, and the load times were short.”
    • “The game was well-optimized and could run relatively smoothly despite me being on an older laptop and not having to sacrifice too many visual downgrades.”
    • “So to say the game was extremely well optimized and bug-free is an understatement.”
    • “That said, you spend a lot of time sitting in one place just listening... I can tell this was optimized for VR, but it's kind of an odd choice for a VR experience.”
    • “It's even crazier that in a game where 95% of the game is just a radio play, there's such a poor performance from its cast.”
    • “However, I must say that sometimes the dialogue writing and the voice acting performances are laughably bad or distracting; we're talking beyond the campy and corny levels that older horror movies have.”
  • monetization
    54 mentions Positive Neutral Negative

    The monetization aspect of the game is primarily centered around the humorous and exaggerated use of in-game advertisements, which are integrated into the gameplay through cassette tapes and soundboard effects. Players engage with these ads during downtime, adding a layer of entertainment, though some find the length and corny nature of the ads to be excessive. Overall, the game cleverly balances its comedic elements with the DJ role, making the monetization feel like a fun, albeit forced, part of the experience.

    • “You must sit and listen to ads that are twice as long as any radio ad would ever be in real life because the writers think they are very funny and they want you to listen to their bad jokes.”
    • “You can play ads through cassettes and soundboard effects during calls and discussions and no one cares because they only exist for those small, forced moments.”
    • “The only time Forrest shows all that much emotion is yelling at Ponty to stop trying to get free advertising.”
  • emotional
    54 mentions Positive Neutral Negative

    The game effectively immerses players in a tense emotional experience, reminiscent of classic '80s horror films, where the weight of decisions and the urgency to save characters create a heart-wrenching atmosphere. Players report feeling genuine sorrow for lost characters, enhanced by strong voice acting and impactful storytelling, while the balance of light-hearted moments provides necessary relief from the emotional intensity. Overall, the combination of moral dilemmas, immersive audio design, and engaging narrative elements results in a deeply emotional gameplay experience.

    • “The desperation, urgency, and the weight of your decisions are exhilarating and heart-wrenching.”
    • “Even though I couldn't save every character, the game made me feel genuinely sorry for those I lost, which speaks volumes about its emotional depth and the talented voice actors.”
    • “Most of the achievements feel good when you unlock them, but getting everyone killed is heartbreaking.”
    • “Spent an hour standing around and listening to a boring story and voice acting.”
    • “Spent an hour standing around and listening to a boring story and voice acting.”
  • grinding
    30 mentions Positive Neutral Negative

    The grinding aspect of the game is widely criticized for being tedious and repetitive, with many players expressing frustration over the lengthy and unskippable dialogue that detracts from the overall experience. While the puzzles are considered easy and the story has merit, the gameplay often feels like a monotonous loop, leading to a recommendation that players should prepare for a significant time investment. Overall, the consensus is that the game could benefit from trimming unnecessary content to enhance enjoyment.

    • “You'll need a second life for grinding.”
    • “Chilling to some tunes in a creepy atmosphere while having constant banter should be extremely fun but quickly becomes a tedious and predictable loop of pretty much the same actions time and time again.”
    • “Why not trim all of the boring, pointless, tedious fluff and have a solidly constructed hour-long 'puzzle' game instead of a five-hour-long tooth-pulling session?”
    • “Game play, however, could feel very tedious and overtly repetitive.”
  • stability
    16 mentions Positive Neutral Negative

    The stability of the game has received mixed reviews, with some players reporting significant bugs and glitches that can disrupt gameplay, including softlocks and performance issues. Conversely, others have praised the game for running smoothly without any technical problems. Overall, while some users experience stability issues, others find the game well-optimized and bug-free.

    • “The game runs great, with 0 issues related to performance and bugs.”
    • “Plays great, runs smoothly, and I have nothing to complain about.”
    • “To say the game was extremely well optimized and bug-free is an understatement.”
    • “The game is incredibly buggy, with some players experiencing softlocks in certain parts.”
    • “I found the DJ aspect to be incredibly limited and encountered numerous bugs during gameplay.”
    • “The game didn't work for me at all; I faced frustrating glitches throughout.”
  • character development
    8 mentions Positive Neutral Negative

    Character development in the game is highlighted as a significant aspect, with players engaging in extensive dialogue with NPCs that deepens the narrative. The character designs, including the standout "whistling killer," are praised for their aesthetic appeal, contributing to an immersive experience. Overall, the combination of compelling character interactions and visually striking designs enhances the game's storytelling.

    • “Personally, one of my favorite things about this game was the Whistling Killer's character design.”
    • “The character designs, models, and voices are also really nice!”
    • “Gameplay is mostly talking to NPCs, a few light puzzles, and a lot of character development while trying to figure out what's going on.”

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7h Median play time
7h Average play time
5-9h Spent by most gamers
*Based on 30 analyzed playthroughs

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