Joint Task Force
- March 27, 2007
- Most Wanted Entertainment
Joint Task Force is a real-time strategy game that simulates commanding various military forces. Players can build and manage their bases, create and execute tactical plans, and engage in military operations in diverse environments. The game features a wide range of units, weapons, and equipment from multiple nations, providing a rich and immersive military experience.
Reviews
- The game features an interesting and long campaign with varied missions that reflect real-world military conflicts.
- Great graphics for its time, with engaging gameplay mechanics that allow for tactical decision-making and unit customization.
- It offers a nostalgic experience for fans of vintage RTS games, providing a unique take on modern military scenarios.
- The game suffers from frustrating unit pathfinding issues and AI that can be unresponsive or overly simplistic.
- Technical challenges on modern systems, including the need for legacy drivers and occasional crashes, detract from the overall experience.
- The balance of gameplay can be off, with some units feeling underpowered and difficulty spikes that can lead to frustrating moments.
- story90 mentions
- 27 % positive mentions
- 69 % neutral mentions
- 4 % negative mentions
The game's story is described as interesting yet generic, reminiscent of Tom Clancy's style, with a mix of engaging missions that evolve from commando operations to large-scale battles. However, many players feel the narrative becomes convoluted and unresolved, with numerous plot hooks left dangling by the end, leading to a sense of frustration. Overall, while the campaign design is praised for its variety and tactical depth, the story itself is seen as mediocre and lacking coherence.
“Brilliant story mode and a good choice of military troops, tanks, choppers.”
“What I like about the game is how you should try to save your generals because once they die you can't get them back. Amazing tactical strategy game.”
“Multiple ways to complete missions, solid story, and usually interesting quests.”
“Also, the story goes places but never gets there, if that makes sense. And wow, does it spam a load of plot hooks that remain unresolved at the end.”
“The game was a bomb and a sequel never got made, so the story ends up feeling like complete nonsense.”
“It feels like the game went through several rewrites, and the different plots ended up being sloppily patched together to make missions fit in the end.”
- graphics38 mentions
- 58 % positive mentions
- 34 % neutral mentions
- 8 % negative mentions
Overall, the graphics of the game are highly praised, especially considering its 2006 release date, with many users noting that they remain impressive and comparable to more recent titles. While some reviews suggest that the graphics could benefit from an overhaul or remaster, the detailed modeling of vehicles and soldiers is frequently highlighted as a standout feature. Many players express a desire for updated graphics in a potential remake, reflecting the game's strong visual appeal despite its age.
“The graphics are great and the interface is manageable yet intuitive.”
“The graphics are awesome for a game of that time.”
“As you see in screenshots, graphics are quite good, with vehicles and soldiers accurately modeled from real licensed military arsenal.”
“The graphics could use a bit of work.”
“Graphic - considering it's release date, graphics are quite impressive.”
“Graphics comparable to Company of Heroes 2 in my opinion.”
- gameplay18 mentions
- 44 % positive mentions
- 39 % neutral mentions
- 17 % negative mentions
The gameplay is praised for its fun and unique mechanics, emphasizing micro-management and tactical elements without base building, akin to "World in Conflict." Players appreciate features like unit experience and the ability to customize vehicle crews, allowing for creative strategies such as stealing enemy vehicles and repairing them mid-battle. While some frustrations are noted, the overall experience is considered one of the best in real-time tactical games.
“Gameplay is fun and unique, no base building, very micro intensive, similar to other games like 'World in Conflict' but mixed with a hero unit.”
“The unit experience mechanic is super neat and the idea that you can change the crew in a vehicle is also pretty neat.”
“Very cool mechanic and it lets you do unique stuff like steal vehicles from the enemy, have an engineer work as a crew member of a vehicle, and have them get out and fix the vehicle between battles.”
“Frustrating moments like these are basically part of the gameplay.”
“Game mechanics never really bothered me, though I have heard complaints in the past.”
“The gameplay is arguably some of my favorite in a real-time tactical game (which this is more that, than it is an RTS, there is no base-building) the options are many and nice.”
- humor6 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game features a humorous physics system that allows bullets to send characters flying, contributing to its comedic appeal. While the cinematics are considered lackluster, the voice acting is intentionally poor, adding to the humor, alongside amusing comments from the troops that enhance the overall experience.
“There's a funny physics system where bullets can send people flying.”
“The voice acting is hilariously done, adding a comedic touch to the game.”
“The sound is good as well, featuring a lot of funny comments from your troops.”
- stability6 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's stability is marred by performance issues, including screen freezes and animation glitches, which detract from the overall experience. While the time-freezing mechanic allows for better command execution, it is often interrupted by these technical problems.
“The performance could be better, and there are animation glitches.”
“Then the screen freezes for a second.”
“The space bar freezes time, allowing you to issue commands fast enough to almost counter your soldiers' awful AI.”
- music6 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The music in the game is generally praised as being better than that of most RTS/RTT titles from its era, complementing the overall sound design effectively. While some players feel the game could benefit from a remaster, the music and sound effects are considered strong points, enhancing the experience of the lengthy campaign.
“Sound is good, music is better than most RTS/RTT games set in this time period.”
“Good graphics for a 2006 game, very nice sound effects and music.”
“Game could do with a remaster, it's got a 20+ hr campaign with a good story, the graphics hold up relatively well, music and sound effects are pretty good as well.”
- optimization4 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
Users report that the game's optimization is lacking, with noticeable performance issues and animation glitches. A workaround involving toggling the 'hardware cursor' setting may help reduce frame stuttering, but overall, the optimization could be significantly improved.
“The performance could be better, and there are animation glitches.”
“And to avoid stuttering frames, turn 'hardware cursor' on then off (or off then on then off if you have it on already).”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be excessively tedious and stressful, often resorting to cheats to alleviate the frustration.
“I had to have all cheats running all the time, and still found these scenarios just too tedious and stressful.”
- replayability2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players appreciate the high replayability of the game, noting that the ability to experiment with different strategies and approaches enhances the overall experience. The engaging missions and appealing graphics further contribute to the desire to replay the game.
“The graphics are nice, the missions are fun, and there's a lot of replayability because if something doesn't work, you can back up a little and try a different approach.”