Fake Verlet-style physics body implemented using C3's built-in Physics Engine.I noticed a few forum posts asking about how to implement "jello-like" physics and thought I'd give it a try. Basically I made a sprite mesh and instantiated "Points" that are connected using a spring joint. Then I mapped the mesh-points to the physical skeleton using some black-magic (math). The end result is a Verlet-l…

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