- May 6, 2022
- Stanislaw Truchowski
Is Simon There?
Platforms
About
In "Is Simon There?", you navigate through a chilling narrative centered around the death of the player's son. This 40-minute horror experience combines walking simulator elements with atmospheric tension and suspense, as you question supernatural occurrences in your otherwise empty home. User discretion is advised for those sensitive to emotionally intense themes. Note that this title leans heavily on walking simulator mechanics and may not appeal to everyone.






- The game effectively creates a tense and spooky atmosphere, with well-timed jump scares that keep players on edge.
- It explores themes of sadness and grief, particularly surrounding the loss of a child, which adds emotional depth to the experience.
- Multiple endings and achievements provide replayability, encouraging players to explore different narrative paths.
- The story is often confusing and lacks clarity, leaving players with more questions than answers about the plot and character motivations.
- Gameplay can feel repetitive, with players needing to walk back and forth to trigger events, which can lead to boredom.
- There are technical issues, including crashes and bugs that can hinder the overall experience.
story
98 mentions Positive Neutral NegativeThe story aspect of the game has received mixed reviews, with some players appreciating its emotional depth and multiple endings, while others criticize its vagueness and clumsy narrative progression. Many found the plot intriguing and engaging, particularly in how it unfolds and connects to the protagonist's backstory, though some felt it lacked coherence and depth. Overall, while the game offers solid scares and a decent storyline, it could benefit from more organic storytelling and clearer connections to its themes.
“As you progress, you begin to feel empathy for the protagonist, uncovering their backstory and the unsettling circumstances surrounding their plight.”
“The story unfolds really well and the happier ending is respectful, a bit uplifting, and feels well deserved for the character.”
“I love the story in this and delivered on all aspects of what you want in a psychological horror game.”
“It's not a labor of love, and the plot needs some work.”
“Very clumsy narrative which consists of the game telling you which room (or sometimes, object) to interact with next to advance the story.”
“Story-telling could have been improved as I felt it was all spoon-fed at the end rather than being introduced organically.”