- April 8, 2020
- Shin'en Multimedia
Iridion 3D
Platforms
About
In the distant regions of our galaxy, far beyond the darkest limits of the Orion Nebula, a deadly force has bee unleashed upon the universe and is heading straight for Earth. Get ready to travel forward to a time, when the fate of the universe rests in the palm of your hands! - See more at: http://www.consolepassion.co.uk/products/nintendo-gameboy-advance/games/iridion-3d#sthash.wJrxnCo9.dpuf






- The game is a solid port of a nostalgic Game Boy Advance title, offering a fun bullet-hell shooter experience.
- The soundtrack and visuals are praised as great, adding to the overall enjoyment of the game.
- The ability to save anywhere is a valuable quality of life feature that enhances gameplay.
- The emulation suffers from significant performance issues, especially when there are many sprites on screen, leading to choppy gameplay.
- The port lacks modern features such as resolution options, filters, or additional content, making it feel barebones.
- The game is short and simplistic, with some players finding the hitboxes imprecise and the difficulty curve frustrating.
graphics
6 mentions Positive Neutral NegativeThe graphics have received mixed reviews, with some users criticizing them as outdated and simplistic, resembling a rudimentary 3D effect with low-quality sprites. However, others appreciate the visuals as fun and fitting for the GBA era, noting that they are enjoyable despite the limitations in resolution and customization options. Overall, while the graphics may not impress by modern standards, they are considered charming and suitable for their time.
“Visuals are very fun.”
“It has an especially amazing soundtrack and visuals for a GBA game, and although it is quite short and not that hard in the game department, it still offers memorable levels and bosses (especially the last one).”
“Neat graphics for their time and place.”
“It's advertised as having 3D graphics, but this is only a rudimentary effect, with raster images and sprites displayed over an ultra simplistic, ultra low poly 3D framework.”
“2001... a full 11 years after Wing Commander already used this graphics technique (and several years after Wing Commander moved to true 3D textured polygons)... this is the best the console developers could come up with?”
“There's no option to change the resolution and no useful graphics tweaks.”