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"Intrepid" is a sci-fi escape room game where players wake up in a damaged spaceship with dead crew members. The objective is to escape the exploding ship by finding security codes and using any available items. Players must rely on their wits to navigate through the ship and leave it alive.

Intrepid screenshot
Intrepid screenshot
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50%
Audience ScoreBased on 174 reviews
graphics8 positive mentions
story4 negative mentions

  • The game features decent graphics and an interesting sci-fi atmosphere.
  • It's a free-to-play game, making it accessible for anyone to try without financial risk.
  • Some puzzles are engaging and can provide a sense of accomplishment once solved.
  • The game suffers from poor UI design, making it difficult to identify interactive elements and leading to frustrating pixel hunting.
  • Puzzles often lack logical coherence, making it hard for players to understand how to progress without external help.
  • The game is very short, with many players able to complete it in under 10 minutes, which may leave them feeling unsatisfied.
  • graphics
    32 mentions Positive Neutral Negative

    The graphics in the game are generally described as polished and engaging, contributing positively to the overall atmosphere. However, players noted a lack of customization options and some inconsistencies in the connection between visuals and gameplay elements. While many appreciated the quality of the artwork, there were calls for even more impressive graphics to enhance the experience further.

    • “The graphics are very polished for a minimal effort - movement and game interactions are solid.”
    • “I really enjoyed the atmosphere and quality of the artwork; it creates an engaging atmosphere well fitting for a game of this style.”
    • “There's no graphics options either to change or improve the resolution.”
    • “The people who did the graphics for this game, well, I hope they go on to bigger and better things.”
    • “Now it's true that escape rooms are often a bit like that, but since so much effort was put into the visuals, one expects a bit more to the story connecting the puzzles.”
  • story
    22 mentions Positive Neutral Negative

    The game's story is widely criticized for being minimal and lacking coherence, with many reviewers noting that it fails to provide a clear direction or meaningful connection to the puzzles. Despite some appreciation for the visuals and potential sci-fi elements, players express a strong desire for a more engaging and believable narrative to enhance the overall experience.

    • “I would love to see more of a story from this game.”
    • “Neat design and interesting sci-fi story.”
    • “Lacking in story, and none of the solutions make much sense either.”
    • “Now it's true that escape rooms are often a bit like that but since so much effort was put in the visuals, one expects a bit more to the story connecting the puzzles.”
    • “So, to cut a long rambling ranting story short, what the flying eff about any of that makes sense?”
  • gameplay
    16 mentions Positive Neutral Negative

    The gameplay has received largely negative feedback, with players criticizing its poor controls, unclear user interface, and lack of guidance, leading to confusion and frustration. While some appreciated the interactive mechanics of finding hidden items, many felt that the experience was too short and trivialized once the items were located. Overall, the game suffers from significant issues that detract from its potential, making it feel more like a chore than an engaging experience.

    • “The game is consistent; I like the mechanics of finding hidden drawers and switches.”
    • “Was a very interactive game; I would have liked to have seen more gameplay. As soon as you got into how the game worked, it was over. My friend said it was like playing a panic room, only for someone 5 minutes in to say hooray, you unlocked the door, you're free...”
    • “Once all items are found, solving the puzzle is almost trivial (compared to finding them, because it is really hard to spot some items during gameplay).”
    • “Nice concept and atmosphere but beyond terrible controls and gameplay (for example you need to find extremely small controls to interact with in very dark areas, while no option to change gamma settings or to free the mouse cursor from the center of the screen is given).”
    • “Gameplay is very poor.”
    • “Tl;dr: a bit of a waste of time, the gameplay is confusing, the UI isn't clear, there's no indication how to proceed, there's pixel hunting, and you can just try everything on everything to get to the credits in less than 20 minutes.”
  • optimization
    12 mentions Positive Neutral Negative

    The game's optimization is criticized for having limited performance options and lacking customizable resolution settings, which can lead to display issues on various monitors. Users report initial performance problems, particularly in fullscreen mode, but some have found workarounds. On Linux, performance varies by hardware, with some experiencing temporary issues that resolve after a few minutes.

    • “I've played Intrepid on Linux; it ran quite well, with good performance on my NVIDIA GTX 670MX.”
    • “There's some initial performance issue on Linux with AMDGPU and Mesa >=18.3 when running it for the first time - wait about 5 minutes and it will be gone.”
    • “There's a couple of limited performance options, but no customizable resolution, so there's no way to make sure the game displays properly on any given monitor.”
    • “There's a terrible performance issue at first, though, perhaps worked around by switching fullscreen off and back on in settings.”
    • “There's some initial performance issue on Linux with amdgpu and mesa >=18.3 when running it for the first time - wait about 5 minutes and it will be gone.”
  • atmosphere
    12 mentions Positive Neutral Negative

    The game's atmosphere is generally praised for its thematic sound design and quality artwork, creating an engaging experience that fits well with its style. However, some players find the atmosphere hindered by poor controls and gameplay mechanics, particularly in dark areas where interaction becomes frustrating. Overall, while the visual and auditory elements contribute positively to the atmosphere, technical issues detract from the overall experience.

    • “I really enjoyed the atmosphere and quality of the artwork; it creates an engaging atmosphere well fitting for a game of this style.”
    • “- the graphics and atmosphere are pretty cool.”
    • “Nice concept and atmosphere but beyond terrible controls and gameplay (for example you need to find extremely small controls to interact with in very dark areas, while no option to change gamma settings or to free the mouse cursor from the center of the screen is given).”
    • “The atmosphere created by the sounds selected for the game is appropriate to the theme.”
    • “It has white whispy bits, so, uh, it has clouds and therefore an atmosphere?”
  • grinding
    2 mentions Positive Neutral Negative

    Players consistently find the grinding aspect of the game to be tedious and boring, indicating a lack of engagement and enjoyment in repetitive tasks.

    • “Tedious and boring.”
    • “Tedious and boring.”
  • music
    2 mentions Positive Neutral Negative

    Reviewers express a desire for more ambient music and soundscapes, particularly highlighting the potential for life-support system sounds to enhance the atmosphere. Overall, the inclusion of ambient music is seen as a valuable addition to the game's auditory experience.

    • “Some ambient machinery sound coming from life-support systems and perhaps ambient music would be welcome.”
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