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Intrepid Game Cover

About

"Intrepid" is a sci-fi escape room game where players wake up in a damaged spaceship with dead crew members. The objective is to escape the exploding ship by finding security codes and using any available items. Players must rely on their wits to navigate through the ship and leave it alive.

Intrepid screenshot
Intrepid screenshot

50%
Audience ScoreBased on 87 reviews
graphics4 positive mentions
optimization3 negative mentions

  • The game features decent graphics and an engaging atmosphere, making it visually appealing.
  • It offers a unique escape room experience with complex puzzles that can be enjoyable for players who appreciate challenges.
  • As a free-to-play title, it provides an opportunity for players to try out the escape room genre without any financial commitment.
  • The game suffers from poor design choices, including obscure interactive elements that are difficult to find, leading to frustration.
  • Puzzles often lack logical coherence, making it hard for players to understand how to progress without external help or walkthroughs.
  • The user interface is unintuitive, with issues like high mouse sensitivity and no options for customization, which detracts from the overall experience.
  • graphics
    16 mentions Positive Neutral Negative

    The graphics in the game are generally described as polished and engaging, contributing positively to the overall atmosphere. However, there are complaints about the lack of customizable graphics options and some players feel that the visuals do not fully compensate for the game's shortcomings in puzzle logic and length. Overall, while the graphics are appreciated, there is a desire for more depth and variety.

    • “The graphics are very polished for a minimal effort - movement and game interactions are solid.”
    • “I really enjoyed the atmosphere and quality of the artwork; it creates an engaging atmosphere well fitting for a game of this style.”
    • “There's no graphics options either to change or improve the resolution.”
    • “The people who did the graphics for this game, well, I hope they go on to bigger and better things.”
    • “Now it's true that escape rooms are often a bit like that, but since so much effort was put into the visuals, one expects a bit more to the story connecting the puzzles.”
  • story
    11 mentions Positive Neutral Negative

    The story aspect of the game is widely criticized for its lack of depth and coherence, with many reviewers noting that it fails to provide a clear direction or meaningful connections to the puzzles. While some appreciate the visuals and hint at an interesting sci-fi premise, the overall narrative is deemed insufficient and filled with plot holes, leading to a general call for a more engaging and believable storyline.

    • “I would love to see more of a story from this game.”
    • “Neat design and interesting sci-fi story.”
    • “Now it's true that escape rooms are often a bit like that but since so much effort was put in the visuals, one expects a bit more to the story connecting the puzzles.”
    • “There isn't a lot of story, and it doesn't point you in a direction at all. The interactive objects don't stand out; they're kind of just 'there.' Overall, a 4.5/10.”
    • “Lacking in story, and none of the solutions make much sense either.”
    • “Now it's true that escape rooms are often a bit like that, but since so much effort was put into the visuals, one expects a bit more of a story connecting the puzzles.”
  • gameplay
    8 mentions Positive Neutral Negative

    The gameplay is criticized for its poor controls, confusing mechanics, and lack of clarity, leading to a frustrating experience characterized by pixel hunting and trivial puzzle-solving once items are found. While the concept and atmosphere are appreciated, many players feel the game is too short and lacks depth, making it feel like a waste of time. Overall, the interactive elements are overshadowed by significant gameplay flaws.

    • “The game is consistent; I like the mechanics of finding hidden drawers and switches.”
    • “It was a very interactive game. I would have liked to have seen more gameplay; as soon as you got into how the game worked, it was over. My friend said it was like playing a panic room, only for someone 5 minutes in to say, 'Hooray, you unlocked the door, you're free...'”
    • “Once all items are found, solving the puzzle is almost trivial compared to finding them, because it is really hard to spot some items during gameplay.”
    • “Nice concept and atmosphere but beyond terrible controls and gameplay (for example you need to find extremely small controls to interact with in very dark areas, while no option to change gamma settings or to free the mouse cursor from the center of the screen is given).”
    • “Once all items are found, solving the puzzle is almost trivial (compared to finding them, because it is really hard to spot some items during gameplay).”
    • “Tl;dr: a bit of a waste of time, the gameplay is confusing, the UI isn't clear, there's no indication how to proceed, there's pixel hunting, and you can just try everything on everything to get to the credits in less than 20 minutes.”
  • optimization
    6 mentions Positive Neutral Negative

    The game's optimization has received mixed reviews, with users noting limited performance options and a lack of customizable resolution, which affects display on various monitors. Initial performance issues were reported, particularly on Linux systems, but some users found workarounds, such as toggling fullscreen settings, to improve performance. Overall, while some configurations run well, there are notable optimization challenges that need addressing.

    • “I've played Intrepid on Linux, and it ran quite well, with good performance on my NVIDIA GTX 670MX.”
    • “There's some initial performance issue on Linux with AMDGPU and Mesa >=18.3 when running it for the first time - wait about 5 minutes and it will be gone.”
    • “There's a couple of limited performance options, but no customizable resolution, so there's no way to make sure the game displays properly on any given monitor.”
    • “There's a terrible performance issue at first, though, perhaps worked around by switching fullscreen off and back on in settings.”
    • “There's some initial performance issue on Linux with amdgpu and mesa >=18.3 when running it for the first time - wait about 5 minutes and it will be gone.”
  • atmosphere
    6 mentions Positive Neutral Negative

    The game's atmosphere is generally praised for its thematic sound design and quality artwork, effectively creating an engaging environment. However, some players find the atmosphere hindered by poor controls and gameplay mechanics, particularly in dark areas where interaction becomes challenging. Overall, while the visuals and sound contribute positively, technical issues detract from the immersive experience.

    • “I really enjoyed the atmosphere and quality of the artwork; it creates an engaging atmosphere well fitting for a game of this style.”
    • “The graphics and atmosphere are pretty cool.”
    • “Nice concept and atmosphere, but the controls and gameplay are beyond terrible. For example, you need to find extremely small controls to interact with in very dark areas, while there is no option to change gamma settings or to free the mouse cursor from the center of the screen.”
    • “The atmosphere created by the sounds selected for the game is appropriate to the theme.”
  • grinding
    1 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game to be tedious and boring, indicating that it detracts from the overall enjoyment and engagement.

    • “The grinding feels tedious and boring.”
    • “It's just a repetitive slog that drains the fun out of the game.”
    • “I find myself doing the same tasks over and over, which makes it feel like a chore.”
  • music
    1 mentions Positive Neutral Negative

    Reviewers suggest that the game could benefit from the addition of ambient music and sounds, particularly from life-support systems, to enhance the overall atmosphere.

    • “The ambient machinery sounds from the life-support systems create an immersive atmosphere, and some ambient music would enhance the experience even further.”
    • “Some ambient machinery sounds coming from life-support systems and perhaps ambient music would be welcome.”

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