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Level 2: Ne Level 2 shtohet nje armik tokesor. Misioni per te arritur qellimin behet me i veshtire per astronatutin pasi i duhet te hap dy porta per te fituar. Level 3: Ne Level 3 armiqte tokesor, zvendesohen nga WaipointwalkingEnemyParent. Astronautit i duhet te hap 3 porta per te siguruar fitoren. Veshtiresia eshte rritur duke shtuar shume zona me acid dhe duke pakesuar numrin e mureve ku mun…
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