The game provides a realistic scuba diving simulation, capturing important effects of depth and marine life.
Players can explore two distinct dive locations, Chuuk Lagoon and Belize, with engaging activities and achievements.
The controls are compatible with various simulation setups, allowing for a smooth experience without crashing or bugs.
The game is criticized for its lack of content, with only two dive spots available, one of which is locked behind a paywall.
Microtransactions are prevalent, gating essential content and gear despite the initial purchase price, leading to frustration among players.
The game suffers from clunky controls and unrealistic underwater movement, detracting from immersion and overall enjoyment.
monetization
14 mentions Positive Neutral Negative
21%
58%
21%
The monetization strategy of the game has drawn mixed reactions, with many players criticizing the early implementation of microtransactions in an unfinished title, particularly when it comes to content gating despite an initial purchase price of $13. While some microtransactions are cosmetic, concerns remain about the potential for future paid content and the overall value proposition. Players express frustration over the perception that the game should either be free or offer more content without additional costs.
“The game does have microtransactions, but except for extra maps (in the future) it all seems to be cosmetic.”
“While some people hate microtransactions on principle, I personally have no problem with buying extra content.”
“If you are going to have content gated behind in-game purchases, then make the base game free.”
“Not to mention the chance of softening the blow from the premature implementation of microtransactions in an early access title that is obviously far from completion.”
“You can enjoy the game and relax while swimming and exploring, but I cannot tolerate this title’s particularly abhorrent form of microtransactions.”
“In-game purchases gate content despite already paying $13 for the game.”
story
4 mentions Positive Neutral Negative
100%
The story aspect features small games and search missions that engage players while contributing to a charitable cause, specifically donating a portion of proceeds to Mission Blue. This dual focus on gameplay and philanthropy enhances the overall narrative experience.
graphics
4 mentions Positive Neutral Negative
75%
25%
The graphics have been criticized for being low-budget and dated, failing to impress players with their visual quality. Some users noted specific elements, such as the depiction of sharks, but overall, the aesthetic appears to lack modern polish.
“- Low budget, dated graphics.”
gameplay
4 mentions Positive Neutral Negative
25%
25%
50%
The gameplay features diving mechanics that are well-executed and accompanied by informative trivia, contributing to a serious tone that enhances the overall experience. However, players express frustration over the inability to collect certain items, specifically clams, during gameplay.
“The diving mechanics and the information provided, along with a pleasant amount of trivia, give the impression that the game takes itself seriously, and I wouldn't rate it any lower than I did.”
“You cannot gain these pesky clams in any way during gameplay.”
“I have to admit that the diving mechanics themselves, as well as the information provided (and a pleasant amount of trivia), gave the impression that the game tries to take itself seriously enough, and I wouldn’t be able to rate it any lower than I did.”
grinding
4 mentions Positive Neutral Negative
100%
Players criticize the grinding in "Infinite Scuba," noting that completing tasks requires an excessive number of dives—at least 25 per location—without any meaningful rewards, as clams cannot be earned through regular gameplay. This has led to perceptions of grinding as a frustrating and exploitative aspect of the game.
“The grinding required in order to complete all your tasks cannot be estimated at a number lower than 25 dives per location.”
“A malicious practice in gaming in general; in Infinite Scuba, this is only made worse since you can’t obtain the so-called clams through simply playing the game. Thus, there’s no real gain even from grinding the two areas (or just one, if you didn’t spend all the clams on the Belize level).”
music
4 mentions Positive Neutral Negative
100%
The music in the game has received negative feedback due to its obnoxious nature, particularly during long loading times and an unskippable 30-second warning screen at launch. Players find the combination of these elements frustrating, especially since the issues persist even on faster SSDs.
“Extremely long loading times accompanied by obnoxious music, even on an SSD.”
“30 second unskippable warning screen every time during launch and extremely long loading times accompanied by obnoxious music, even on an SSD. This is only the first time you play the game.”