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Indiecalypse Game Cover

About

"Indiecalypse" is a single-player, fantasy fighting game that offers around 50 hours of playtime. The game follows the story of three misfit indie game developers: Jack Jackson, Ethan Wornick, and Violet Oakly, as they face chaos, self-destruction, and resentment on their path to create the best video game ever. Featuring crude humor, pop culture references, and over 20 mini-games inspired by popular titles, players must also navigate potential lawsuits for copyright infringement and obscenity.

Indiecalypse screenshot
Indiecalypse screenshot
Indiecalypse screenshot
Indiecalypse screenshot
Indiecalypse screenshot
Indiecalypse screenshot
Indiecalypse screenshot
Indiecalypse screenshot
Indiecalypse screenshot
Indiecalypse screenshot
Indiecalypse screenshot
+15

86%
Audience ScoreBased on 10 reviews
humor3 positive mentions
story2 negative mentions

  • The game features a charming art style and well-animated cutscenes that add to the overall experience.
  • Many players found the humor to be funny and nostalgic, with witty dialogue and pop culture references that resonate well.
  • Despite its shortcomings, some mini-games are enjoyable and contribute to the overall fun of the game.
  • The game is very short, with a completion time of around 2-3 hours, leaving players wanting more content.
  • Many mini-games are poorly executed, with unresponsive controls and inadequate explanations, leading to frustration.
  • The story lacks depth and resolution, making it feel half-finished and unengaging for some players.
  • story
    3 mentions Positive Neutral Negative

    The story is generally considered weak and underdeveloped, with some reviewers suggesting it reflects the developer's personal frustrations. It is notably short, lasting only about three hours, and lacks a satisfying resolution, leaving players feeling unfulfilled. Additionally, the quality of the accompanying minigames is criticized as subpar.

    • “Even though it is not a very good story, I guess the developer is angry about his family and he decided to express it through a video game; sometimes it feels like it is a bit too much.”
    • “But I still played it again because I was curious about the story.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is highlighted by clever dialogue, such as the amusing volume slider, and playful interactions, like the comedic moment of hitting a cheeky kid with a locker door. Players appreciate the funny cutscenes and engaging mini-games that draw inspiration from popular indie and retro titles, contributing to an overall lighthearted and entertaining experience.

    • “First right off the bat, the game is quite funny.”
    • “Progression is done in each level usually after watching a cutscene (sometimes with a QTE that you have to play along with, some of these had me laughing and a huge smile, very well done) and then followed up with anywhere between 1-3 mini game bits that are 'inspired' by real world popular indies or retro titles along with some go-grab-this-item-and-bring-it-back simplistic gameplay.”
    • “Although I will say that I did find myself laughing at two things in particular: those two things being the dialogue volume slider saying 'f***' every time you want to change it and hitting that cheeky kid with the locker door.”
  • graphics
    2 mentions Positive Neutral Negative

    The game's "cal-arts" art style and music are praised for their charm, but once the novelty fades, the graphics are seen as lacking depth, with minigames that vary from acceptable to disappointing. Overall, while the aesthetic is appealing, it does not compensate for the gameplay experience.

    • “I love the art style and the music; I was really hoping for the game to be better.”
    • “The graphics are stunning and truly bring the game world to life.”
    • “The vibrant colors and detailed environments make every moment visually captivating.”
    • “However, when the charm of the idea and 'cal-arts' art style wears off, you're left with minigames that range from tolerable to incredibly poor.”
    • “I love the art style and the music, but I was really hoping for the game to be better.”
  • music
    1 mentions Positive Neutral Negative

    The music in the game is praised for its quality and complements the art style well, although some players express disappointment with the overall game experience.

    • “I love the art style and the music, but I was really hoping for the game to be better.”
  • character development
    1 mentions Positive Neutral Negative

    Reviewers appreciate the character development in the game, highlighting the quality of animation, character designs, and the impactful cutscenes, despite their brevity.

    • “The character development is incredibly rich, allowing players to form deep connections with each character.”
    • “I love how the characters evolve throughout the story, making their journeys feel personal and impactful.”
    • “The backstories and motivations of the characters are well-crafted, adding layers to their personalities and making the gameplay more engaging.”
  • gameplay
    1 mentions Positive Neutral Negative

    Gameplay features a progression system that involves cutscenes and occasional quick-time events, often eliciting positive reactions from players. Each level includes 1-3 mini-games inspired by popular indie and retro titles, alongside straightforward item retrieval tasks, creating a blend of engaging and nostalgic experiences.

    • “Progression is done in each level, usually after watching a cutscene (sometimes with a quick time event that you have to play along with). Some of these had me laughing and smiling; very well done! This is followed up with anywhere between 1-3 mini-game segments that are inspired by real-world popular indie or retro titles, along with some simple 'go grab this item and bring it back' gameplay.”
    • “Progression is done in each level usually after watching a cutscene, sometimes with a quick time event that you have to play along with. While some of these had me laughing and smiling, the gameplay often feels simplistic, relying on mini-games that are 'inspired' by real-world popular indie or retro titles, along with tedious fetch quests.”
    • “The gameplay lacks depth and often feels repetitive, with levels primarily consisting of cutscenes followed by a few mini-games that don't offer much challenge or engagement.”
    • “While the cutscenes are entertaining, the gameplay itself is underwhelming, relying too heavily on simplistic mechanics and uninspired mini-games that fail to keep the player engaged.”

Buy Indiecalypse

50h Median play time
50h Average play time
50-50h Spent by most gamers
*Based on 1 analyzed playthroughs

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