- February 15, 2018
- ARGames
Inaccessible world
Platforms
About
"Inaccessible World" is a dangerous survival hunting game, where players are trapped in a wild terrain for a week and must survive while accumulating hunting points. With each playthrough, players can improve their hunting skills, unlock more supplies, and use automobiles for quicker movement. The game is well-optimized, features an animated animal world, and offers the chance to escape alive. The objective is not only to survive but also to prove one's strength and skill.










- The game features environmental changes such as day and night cycles, which add some visual appeal.
- There are various crafting possibilities and base building elements that can provide some enjoyment.
- Some players found humor in the game's glitches, making it entertaining in a broken sort of way.
- The game is an asset flip, lacking originality and depth, and is essentially a copy of existing templates.
- It is riddled with bugs and technical issues, making it frustrating to play, with problems like mouse control failures and game-breaking glitches.
- There is no save feature, which can lead to a loss of progress and further detracts from the overall experience.
gameplay
4 mentions Positive Neutral NegativePlayers appreciate the gameplay of Rust for its innovative survival and story-driven elements, especially during its early days when it stood out among few competitors. However, they note that the game's mechanics, such as the disorienting camera sway and bugs, can detract from the experience, highlighting the need for patience with small developers as they improve their offerings. Overall, the gameplay encourages creativity, with players often finding unique ways to exploit the game's systems.
“Look at Rust now; back then, we didn't have many games like it, so everyone enjoyed the gameplay and put up with the bugs. Now the bar is set high with all these amazing survival games. Nonetheless, give small developers time and have patience; be positive.”
“Survival and story-driven gameplay where you could slowly immerse yourself in the experience.”
“Most of my gameplay was me finding new ways to break the game.”
“The nauseating sway when looking around and the lack of hiding mechanics.”