- September 27, 2018
- Cheerdealers
- 25h median play time
I am not a Monster
Platforms
About
I am not a Monster is a single player and multiplayer tactical role playing game with a science fiction theme. It was developed by Cheerdealers and was released on September 27, 2018. It received mostly positive reviews from players.
In "I am not a Monster," play as Captain Laser and command a team of heroes to reclaim the Albatross spaceship from mysterious alien lizards. With over 30 missions, 8 unique heroes, and the ability to control multiple characters simultaneously, guide your team to save passengers and uncover the monsters' origins. Wishlist the developer's upcoming games for more sci-fi adventures.











- The game features a charming retro sci-fi aesthetic, reminiscent of classic 60s and 70s sci-fi, with engaging visuals and sound design.
- The gameplay combines tactical turn-based mechanics with social deception elements, creating a unique experience that can be enjoyable, especially with friends.
- The story is entertaining and filled with humor, providing a nostalgic feel that appeals to fans of the genre.
- The multiplayer aspect is largely dead, making it difficult to find games without a dedicated group of friends, and the game relies heavily on player interaction.
- The save system is frustrating, as it only allows for checkpoint saves, forcing players to restart levels if they need to take a break.
- Gameplay can feel unbalanced and overly punishing, with some mechanics leading to frustrating experiences, particularly for new players.
- story64 mentions Positive Neutral Negative
The game's story has received mixed reviews, with many praising its captivating narrative, engaging dialogue, and retro sci-fi aesthetics that evoke classic pulp fiction. However, some players criticized the pacing, excessive dialogue, and lack of meaningful character progression, which detracted from the overall experience. While the story is often described as fun and immersive, issues with save mechanics and mission design have left some players frustrated.
“The game's gripping story and well-written dialogue create a compelling narrative that keeps you hooked from start to finish, making each choice and revelation feel impactful and meaningful.”
“A fun story, fantastic art direction, and great soundtrack.”
“The story is funny and well-realized; it has all the necessary elements of the classic sci-fi pulp fictions and movies of the '30s, '40s, '50s, and '60s.”
“I don't know what details and other positive aspects of the game people find interesting and positive in reviews, but I forced myself to find something positive and found absolutely none. I just could not stand the never-ending stupid dialogues, oversimplified gameplay, unlikable characters, and forced storytelling.”
“The most frustrating aspect is not being able to save at a checkpoint. If you want to play at all, you have to commit to completing a multi-battle mission (which could take over an hour or more) or else you will have to start over.”
“They must've completed the visual design and said, 'forget the game mechanics and story and everything else.'”
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Frequently Asked Questions
I am not a Monster is a tactical role playing game with science fiction theme.
I am not a Monster is available on PC and Windows.
On average players spend around 25 hours playing I am not a Monster.
I am not a Monster was released on September 27, 2018.
I am not a Monster was developed by Cheerdealers.
I am not a Monster has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its stability.
I am not a Monster is a single player game with multiplayer and local co-op support.
Similar games include TROUBLESHOOTER: Abandoned Children, Tower of Time, We Are The Dwarves, Songs of Silence, Homeworld: Deserts of Kharak and others.





