- September 27, 2018
- Cheerdealers
- 20h median play time
I am not a Monster
Platforms
About
I am not a Monster is a single player and multiplayer tactical role playing game with a science fiction theme. It was developed by Cheerdealers and was released on September 27, 2018. It received mostly positive reviews from players.
The informed minority Vs. the uninformed majority: а turn-based tactical multiplayer in a retro sci-fi setting with randomly assigned roles and Mafia/Werewolf party game features. Check the full description for more details!











- Unique and original blend of turn-based tactics with social deduction mechanics, creating an engaging and fresh gameplay experience.
- Excellent retro sci-fi aesthetic and atmosphere, with well-crafted visuals, sound, and campy 1950s style that adds charm and personality.
- Challenging and rewarding single-player campaign with a deep story, memorable characters, and a clever combat system based on weapon and item combinations.
- Multiplayer servers are effectively dead, making it difficult to find online matches; multiplayer is now DLC while the main game focuses on single-player.
- Frustrating and restrictive combat mechanics, including unusual turn order (attack before move), which disadvantages melee characters and makes gameplay feel clunky and unfair.
- Poor save and checkpoint system in single-player mode; long missions with no manual save lead to forced restarts and trial-and-error frustration.
- story210 mentions Positive Neutral Negative
The story is a campy, retro sci-fi narrative filled with humor, memorable characters, and numerous plot twists, evoking a pulp fiction vibe reminiscent of 1950s-70s sci-fi shows and movies. While engaging and well-structured, the story can feel lengthy, sometimes dragging toward the end, and is occasionally overshadowed by the game's high difficulty and mission repetition. Overall, it provides a distinctive and enjoyable backdrop that complements the challenging tactical gameplay, though some players find it confusing or frustrating due to pacing and linear mission design.
“The story unfolds across more than thirty missions, each introducing new twists, characters, and tactical challenges.”
“The story offers more depth than its humorous tone initially suggests, and the cast of characters brings personality to the unfolding crisis.”
“The main story arc itself is solid and even manages to offer a few surprises.”
“The whole story evokes a bad Star Trek-like sitcom.”
“I remember playing hours without stop at the beginning and being hooked, but then lost almost all interest mostly due to how the story was written.”
“As it is now the characters have no real personality, the story makes little sense and the text boxes are just standard boring text.”
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Frequently Asked Questions
I am not a Monster is a tactical role playing game with science fiction theme.
I am not a Monster is available on PC and Windows.
On average players spend around 15 hours playing I am not a Monster.
I am not a Monster was released on September 27, 2018.
I am not a Monster was developed by Cheerdealers.
I am not a Monster has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its replayability.
I am not a Monster is a single player game with multiplayer and local co-op support.
Similar games include TROUBLESHOOTER: Abandoned Children, Tower of Time, We Are The Dwarves, Homeworld: Deserts of Kharak, The Bureau: XCOM Declassified and others.





