"Hyper Dungeon" is an action-packed game where players battle demons and collect valuable loot to progress. With a customizable character system that utilizes runes, players can tailor their abilities to fit their playstyle. Fight through hordes of enemies, gather resources, and strengthen your character to dominate in this thrilling dungeon crawler.
The Tetris skills are unique and engaging, providing a fresh gameplay experience.
The rune system is a superb idea that adds depth and strategy to the game.
Gameplay is smooth and straightforward, with no forced ads enhancing the overall experience.
The game lacks depth and meaningful loot, making it feel shallow and repetitive.
There are significant issues with server stability and login failures, hindering gameplay.
The absence of male player characters and slow gold earning can be frustrating for players.
gameplay
4 mentions Positive Neutral Negative
50%
25%
25%
Gameplay is generally stable, but opinions vary significantly on specific mechanics; while some players find the rune system to be one of the coolest features, others criticize it as the worst game mechanic they've encountered.
“Gameplay is stable.”
“The rune system is one of the coolest game mechanics I have seen.”
“By far the worst game mechanic in any game I've ever played.”
monetization
3 mentions Positive Neutral Negative
100%
The monetization aspect of the game is generally viewed positively, with users appreciating the absence of forced ads, which enhances the overall experience. However, some players express frustration over excessive ads and crashes that detract from enjoyment.
“So disappointing, the game itself is actually not bad, but it's impossible to enjoy with the endless ads and too many crashes.”
optimization
2 mentions Positive Neutral Negative
100%
The game's optimization is heavily criticized, receiving a score of 2/10, with users noting a lack of meaningful build variety and insufficient settings options. Players find the controls inadequate and the overall experience dull and repetitive, lacking the depth typically expected from RPG mechanics.
“It tries to push the Tetris-style character build, but lacks puzzles or build optimization to apply it to something.”
“The basic game rules are a solid frame, but... Tetris/stat points/respec: 10/10, controls: 5/10, optimization: 2/10, settings: 0/10, typical mobile trash gacha BS, build variety = impossible especially without any rune storage, no RPG skill systems, lame weapon systems, no way to invest in goal/role, no real RPG, just 2 unchanging abilities, no dodge or block, chest blocking & rune find & gold find are cancer, dull, grindy, repetitive, result: 0★”
grinding
2 mentions Positive Neutral Negative
100%
Players find the grinding aspect of the game to be excessively dull and repetitive, with a lack of meaningful progression or variety in builds. The absence of RPG elements and the need to reset runes after each season contribute to a frustrating experience, leading to a negative overall impression.
“The basic game rules are a solid frame, but... dull, grindy, repetitive.”
“Resetting all runes after every season is a waste of time farming them.”