Hydraulic Erosion Simulation
- September 20, 2020
- Matthew Ager
This simulation uses a layered Perlin Noise to procedurally generate a terrain, then using tools including ravine generation and hydraulic erosion you can mold the terrain to your liking. There are infinite possible terrains, some with very unexpected results. This is not a game, this is a technical demonstration. All assets and code used in this project were created by me. Credit to Sebastian Lag…