Human Tested - Demolish Line
Platforms
About
"Human Tested - Demolish Line" is a physics-based game that offers a wild and humorous look into the lives of crash test dummies. Players will experiment with various destructive scenarios, using different vehicles and environments to test the limits of the dummies. With crazy physics and unpredictable results, this game provides endless entertainment and replay value.










- The game has a fun concept and enjoyable gameplay, making it addictive.
- Graphics and physics are decent, providing a satisfying experience.
- There are various unlockable characters and armors, adding some variety to the gameplay.
- The game is plagued by excessive ads, often interrupting gameplay after every level.
- Levels become repetitive quickly, with many players feeling bored after unlocking all content.
- There are numerous bugs and glitches that hinder the gaming experience, including freezing and unresponsive levels.
monetization
65 mentions Positive Neutral NegativeThe monetization strategy of this game has drawn significant criticism, with many players reporting an overwhelming number of ads that disrupt gameplay, often appearing after every level. While some users appreciate the game itself, they feel that the excessive ad frequency detracts from the overall experience, leading to frustration and even uninstallation. A few players noted that the game could be enjoyable if the ad load were reduced, but overall, the consensus is that the monetization approach is overly aggressive and negatively impacts gameplay.
“Amazing game, love it! Just turn off the internet for no ads.”
“The monetization is fair and doesn't hinder gameplay.”
“I appreciate that there are options to support the developers without feeling pressured.”
“That means 75% of the time 'playing' this game will be spent watching ads.”
“Almost a great game, except there's no way to go back and replay levels, ads after every level and most usually take you to the Play Store when pressing 'X' to close the ad.”
“Congrats to the developers for putting as many ads in as was technologically possible.”