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About

How to Train Your Cock is a single player and multiplayer casual management game with a comedy theme. It was developed by Little Horror Studios and was released on October 27, 2025. It received very positive reviews from players.

A chill idle game that sits in your screen while you do other tasks. Watch your cock train and grow, decorate his island, and buy him some stylish hats. Is your cock the biggest among your friends? Now it can be!

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92%
Audience ScoreBased on 541 reviews
humor32 positive mentions
story3 negative mentions

  • Humorous and entertaining idle game with a unique and funny concept that players find enjoyable and satisfying.
  • Easy to play and suitable as a background companion while doing other tasks, with smooth animations and cute visuals.
  • Offers customization options, achievements, social features like leaderboards and sharing progress with friends, adding to the fun and replayability.
  • Gameplay is very basic and repetitive with minimal interaction, leading to slow progression and lack of long-term engagement.
  • The presence of unremovable ads promoting the next game annoys players and detracts from the experience.
  • Save system issues and some bugs like missing offline progression, occasional crashes, and leaderboard cheating reduce overall quality and player satisfaction.
  • humor
    32 mentions Positive Neutral Negative

    The game's humor is widely appreciated for its playful, irreverent, and often bawdy puns, as well as its self-aware, tongue-in-cheek take on the idle genre. Many players find it funny and entertaining, especially as a lighthearted background game that balances crude jokes with charming visual and audio design. However, some may view the humor as juvenile or one-note, relying heavily on a single extended joke.

    • “At first glance, it may seem like nothing more than a bawdy joke, but behind the double entendre is a legitimately well-crafted idle simulator that leans into its humor without forgetting to provide a relaxing and oddly satisfying gameplay loop.”
    • “The art style is bright, simple, and cartoonish, perfectly complementing the irreverent humor that defines the experience.”
    • “It’s an audiovisual experience designed to keep you smiling, especially when the game’s tongue-in-cheek humor borders on self-aware parody of the entire idle genre.”
  • gameplay
    19 mentions Positive Neutral Negative

    The gameplay is largely a simple and standard idle experience with minimal depth and slow progression, relying heavily on basic upgrade mechanics. While some find it mildly amusing and accessible, many describe it as shallow, slow, and lacking meaningful engagement beyond a humorous premise. Future updates adding more content and mechanics could enhance its appeal.

    • “At first glance, it may seem like nothing more than a bawdy joke, but behind the double entendre is a legitimately well-crafted idle simulator that leans into its humor without forgetting to provide a relaxing and oddly satisfying gameplay loop.”
    • “The gameplay structure follows the familiar rhythm of idle progression titles: your progress grows stronger and more elaborate over time, with upgrades purchased through in-game earnings.”
    • “What makes it stand out is the balance between accessibility and presentation; everything is clearly laid out and easy to manage, ensuring players of any experience level can enjoy the game’s charm without needing to understand complex mechanics.”
    • “There is no gameplay.”
    • “In terms of gameplay, there isn't any depth to it.”
    • “Meh, it's a mildly amusing joke but the gameplay is just incredibly slow and boring, even for an idle game.”
  • story
    4 mentions Positive Neutral Negative

    The story is depicted as a tough but rewarding journey with an underlying theme of perseverance against adversity. While some feel it lacks a traditional narrative structure, the moral emphasizes resilience and personal growth.

    • “A hard and rough journey, nothing but a fun and tough story; my heart will grow bigger and stronger as time goes on.”
    • “No real story behind your character’s journey.”
    • “Moral of the story: you never know what life holds in store for you, and if I had given up when all the odds were stacked against me, I wouldn't be where I am today.”
    • “End of story.”
  • grinding
    4 mentions Positive Neutral Negative

    Grinding in the game can become tedious after several hours, but it is balanced by enjoyable twists in the game's theme and cosmetics that keep players engaged. Many players find the progression rewarding despite the repetitive nature.

    • “By the five hour mark the experience becomes tedious.”
    • “Some of my friends are still quite small, but they are grinding hard to grow.”
    • “Basic hour farming game but it adds a fun twist with the name of the game and the cosmetics.”
  • optimization
    3 mentions Positive Neutral Negative

    The game runs smoothly and maintains consistent performance even on low-end systems, though minor issues like slight mouse lag on multi-monitor setups have been noted. Overall, it is well-optimized and does not require constant performance tuning.

    • “It doesn’t demand constant attention, runs smoothly even on low-end systems, and delivers consistent entertainment for the time invested.”
    • “I did notice a slight lag on my mouse cursor when running on a multiple monitor setup, but minor performance issues can happen to the best of us.”
  • graphics
    3 mentions Positive Neutral Negative

    The graphics feature a bright, simple, and cartoonish art style that perfectly matches the game's irreverent humor and whimsical tone, though some users wish for more visual depth. Overall, the aesthetic is cute and fully embraces the game's playful nature.

    • “The artstyle is very cute though; I just wish it had a little bit more depth.”
    • “Aesthetically, the game commits fully to its own ridiculousness.”
    • “The art style is bright, simple, and cartoonish, perfectly complementing the irreverent humor that defines the experience.”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization strategy is criticized for intrusive, unremovable advertisements promoting the developer’s next game, negatively impacting the user experience.

    • “Advertisement for their next game can't be removed.”
  • music
    1 mentions Positive Neutral Negative

    The music is calming and soothing, creating a relaxing atmosphere that helps players feel at ease and reassured.

  • emotional
    1 mentions Positive Neutral Negative

    The emotional aspect is described as deeply engaging and impactful, evoking strong personal feelings and connection.

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16h Median play time
18h Average play time
9-30h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

How to Train Your Cock is a casual management game with comedy theme.

How to Train Your Cock is available on PC and Windows.

On average players spend around 18 hours playing How to Train Your Cock.

How to Train Your Cock was released on October 27, 2025.

How to Train Your Cock was developed by Little Horror Studios.

How to Train Your Cock has received very positive reviews from players. Most players liked How to Train Your Cock for its humor but disliked it for its gameplay.

How to Train Your Cock is a single player game with multiplayer and local co-op support.

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