- October 19, 2017
- Funcom
Hide and Shriek
Platforms
About
In "Hide and Shriek" , you and another player become invisible mischief-makers, scaring each other in a ten-minute match within a school setting. Use cunning traps and spells to reveal your opponent and give them a good fright, while avoiding being scared yourself. The goal is to earn points through scaring, trapping, or performing rituals, with the winner being the one with the most points or clear scares when the timer stops. Play with friends or strangers, aiming for mayhem and fun.










- The game offers a fun and competitive multiplayer experience, especially when played with friends.
- The rune system adds complexity and strategy to the gameplay, making it engaging despite the limited content.
- It's a great game for Halloween, providing plenty of jump scares and a unique atmosphere.
- The game suffers from a lack of variety, with only one map and limited content, leading to repetitive gameplay.
- Finding matches can be difficult due to a low player base, making it essential to have friends to play with.
- Many players express frustration over the game's transition to free-to-play, feeling that they wasted money on it.
gameplay
16 mentions Positive Neutral NegativeThe gameplay is generally regarded as fun and engaging, particularly in a 1v1 setting where players can enjoy a mix of strategy and jumpscares. While some find the mechanics repetitive after several matches, the simplicity and clarity of controls, along with customization options, contribute to an enjoyable experience, especially when played with friends. However, there are calls for more maps and additional elements to enhance the gameplay further.
“However, if you do have a friend to play with, I think you and your friend could pour hours and hours of gameplay and laughter into this jumpscare fest.”
“The gameplay is simple but there is some skill; I just hope they come out with more maps or some sort of additional elements in the future.”
“Awesome and intuitive gameplay.”
“Gameplay ends up getting repetitive after about 5-6 matches.”
“If it weren't for the jumpscares every time you get hit, the frustrating and pointless mechanics wouldn't stand out so much.”
“Game mechanics are very easy - gather orbs, set traps, and scare your opponent.”