- August 13, 2024
- Rogueside
Hidden Through Time 2: Discovery
Platforms
About
"Hidden Through Time 2: Discovery" is a cozy hidden object game that invites you to explore three distinct eras: Victorian, Noir, and Sci-fi. Uncover hidden objects, solve mysteries, and ignite your imagination with the map editor to create and share your own unique worlds. Join the online community to discover user-generated content and engage with fellow adventurers.











- The game features adorable graphics and sound design, creating a charming and relaxing atmosphere.
- It includes a level editor that allows players to create and share their own maps, adding significant replay value.
- The game offers a variety of themes and humorous storytelling, making it enjoyable for players of all ages.
- The game is relatively short, with some players feeling it lacks sufficient content compared to previous installments.
- Many levels are considered too easy, which may disappoint players looking for a greater challenge.
- There are technical issues, such as bugs and optimization problems, that detract from the overall experience.
story
11 mentions Positive Neutral NegativeThe game's story features charming characters and humorous elements, providing a lighthearted backdrop that connects various levels through a brief introduction and environmental storytelling. However, many players feel that the narrative lacks depth and engagement, serving primarily as a means to justify the puzzles rather than offering a compelling ongoing experience. Suggestions for enhancing the story include evolving the narrative throughout gameplay and incorporating time-switching mechanics to create a more immersive and dynamic storyline.
“With cute and interesting people and animals, humorous clues, storylines connecting levels, moderate difficulty, rich buildings, and props.”
“There's a brief but entertaining story narrated by a voice actor at the start of each scene which links all the segments together.”
“Still joy in the subtle environmental micro-storytelling.”
“Unfortunately, the story is only used as an opening introduction.”
“The stories didn't interest me that much; they didn't feel like a story and just something that was added to explain why the next puzzle was there.”
“It would be exciting if the game process could be made like the player advancing the story.”