- August 13, 2024
- Rogueside
Hidden Through Time 2: Discovery
Platforms
About
"Hidden Through Time 2: Discovery" is a cozy hidden object game that invites you to explore three distinct eras: Victorian, Noir, and Sci-fi. Uncover hidden objects, solve mysteries, and ignite your imagination with the map editor to create and share your own unique worlds. Join the online community to discover user-generated content and engage with fellow adventurers.











- The game features adorable graphics and sound design, creating a charming and relaxing atmosphere.
- It includes a level editor that allows players to create and share their own maps, adding significant replay value.
- The game is engaging and fun for all ages, making it a great casual experience.
- Many players feel the game is too easy and lacks the challenge found in previous installments.
- The game was perceived as rushed, with some levels being sparse and not as well-developed as expected.
- There are complaints about design choices, such as disappearing clues upon finding objects, which detracts from the gameplay experience.
story
22 mentions Positive Neutral NegativeThe game's story features charming characters and humorous elements, with a narrative that connects various levels through a brief introduction and environmental micro-storytelling. However, many players feel that the story is underutilized, serving primarily as a backdrop for puzzles rather than an engaging, evolving narrative. While some appreciate the chill atmosphere and the initial storytelling, others express a desire for a more dynamic story progression throughout the gameplay.
“With cute and interesting people and animals, humorous clues, storylines connecting levels, moderate difficulty, rich buildings, and props.”
“However, the chill atmosphere and story made even that enjoyable.”
“There's a brief but entertaining story narrated by a voice actor at the start of each scene which links all the segments together.”
“Unfortunately, the story is only used as an opening introduction.”
“The stories didn't interest me that much; they didn't feel like a story and just something that was added to explain why the next puzzle was there.”
“It would be exciting if the game process could be made like the player advancing the story.”