Hidden Agenda
- October 23, 2017
- Supermassive Games
Supermassive Games brings players another unique adventure in the multiplayer, action-adventure, thriller Hidden Agenda.
"Hidden Agenda" is an action-adventure game with mystery elements, playable in single-player or multi-player mode. As detective Becky Marnie or district attorney Felicity Graves, you'll investigate a serial killer case, with quick time events influencing the story's outcome. With the PlayLink feature, other players can vote on decisions via smartphones, and one may receive a secret objective, creating conflict and additional intrigue.
Reviews
- story9 mentions
- 44 % positive mentions
- 56 % neutral mentions
- 0 % negative mentions
- gameplay3 mentions
- 0 % positive mentions
- 67 % neutral mentions
- 33 % negative mentions
- optimization3 mentions
- 67 % positive mentions
- 33 % neutral mentions
- 0 % negative mentions
- graphics2 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
- replayability1 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
Critic Reviews
Hidden Agenda Review
It's doing something different as part of Play Link, and there is no better studio to do a crime story using this service, even though some of the gameplay elements are a bit dull.
70%Hidden Agenda (PS4) – A Cinematic Couch Co-op Thriller
Hidden Agenda is worth a purchase if you like Until Dawn, or if you’re a fan of insanely fun couch co-op experiences. PlayLink’s incorporation of smartphones may or may not catch on for PlayStation, but it works well for Hidden Agenda and becomes one of the game’s strengths.
80%Hidden Agenda
The most well known actor for this outing is Katie Cassidy – who has spent more than 6 years on Arrow. The other characters, to me at least, are not as high profile. Compared to Until Dawn who had Hayden Panettiere, Brett Dalton, Rami Malek and Peter Stormare this might be seen as a step down. Regardless of their fame ranking all involved do a good job. I did however notice some characters in some scenes sounded a bit monotone. It felt peculiar at the time, but because decision making is at the core of the game, I later realized the actor may not have known what emotion to portray in a particular scene, so opted for a more dry low-key read on the line instead.
70%