"Hero" is a 3rd person action adventure game that pays homage to classical titles from the 90's. Players unite 3 kingdoms to defeat a dark enemy in a semi-open world with linear gameplay, similar to Witcher 2. Combat focuses on hack and slash precision, with enemies including orcs and dragons. The Collector's Edition includes the game soundtrack.
Reviews
- The game features a great story with charming characters and vibrant landscapes, reminiscent of classic 90s adventure games.
- The combat mechanics are simple yet satisfying, allowing for a customizable play style.
- The game is accessible and easy to pick up, making it suitable for both casual and hardcore gamers.
- The game suffers from low-quality graphics and technical defects, making it feel like a poorly executed asset flip.
- Controls cannot be customized, which can make the game unplayable for some players, particularly those with different keyboard layouts or accessibility needs.
- The overall execution of the game is lacking, with shallow dialogue, inconsistent audio levels, and a lack of meaningful choices or depth in gameplay.
- story13 mentions
- 23 % positive mentions
- 54 % neutral mentions
- 23 % negative mentions
The game's story is a blend of classic fantasy elements, featuring a hero's quest to save a kingdom from an evil dragon, but it suffers from cliches and a lack of impactful player choices. While some players appreciate the humor and engaging narrative, others criticize the execution and incomplete writing, noting that the story lacks depth and meaningful progression. Overall, the narrative is entertaining but may not satisfy those seeking a more immersive role-playing experience.
“Great story, funny and old school.”
“The idea around the game is okay; it is a typical Middle Earth story of a human settlement besieged by orcs, and to save the town, a hero has to battle a mountain path through caves made by dwarfs to get help from the elves.”
“While the plot may sound cliché, the execution is anything but.”
“There is missing punctuation in the story narrative; sometimes sentences start with a capital letter, sometimes they don't.”
“This is not a role-playing game; you have no decisions within the game about how the story unfolds beyond some voice choices which just change the last bit of dialogue you get to hear but have no impact on the story.”
“The game has one boss in it which was no different from another fight; you are shown a dragon fight that just auto-resolves, you are shown big fights which you do not get to take any part in, and the story does not go anywhere, resulting in no reward systems built within the game.”
- graphics7 mentions
- 43 % positive mentions
- 14 % neutral mentions
- 43 % negative mentions
The graphics of the game "Hero" evoke a nostalgic feel reminiscent of simpler gaming eras, featuring vibrant colors and charming character designs that enhance the overall experience. While not as detailed as modern titles like Skyrim, the art style is appreciated by players, though some report issues with bugs and glitches. Overall, the graphics are considered satisfactory for the game's price, appealing particularly to fans of 90s aesthetics.
“Another reason why Hero shines is its art style.”
“The game's graphics may not be as detailed as Skyrim's, but the vibrant colors and charming character designs make up for it.”
“The game's graphics and voice acting are fine for the price of the game.”
“From the graphics to the gameplay, everything in Hero feels like a throwback to a simpler time in gaming, which makes it a unique and enjoyable experience for players.”
- music3 mentions
- 67 % positive mentions
- 0 % neutral mentions
- 33 % negative mentions
The music in the game has received mixed reviews; while some players find it enjoyable and well-suited to the game's art style, others criticize the audio quality and inconsistency, making it difficult to use headphones. Overall, the soundtrack enhances the gaming experience for many.
“The game's soundtrack is also worth mentioning, as it perfectly complements the game's art style and enhances the overall experience.”
“I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
- gameplay3 mentions
- 100 % positive mentions
- -33 % neutral mentions
- 33 % negative mentions
Gameplay offers hours of engagement with simple yet satisfying combat mechanics that allow for customization through various weapons and abilities. However, the lack of dodge, parry, or block mechanics leads to a repetitive hit-and-move style, as players can spam attacks and heal without cooldown.
“I'm sure I will get many hours of gameplay out of this.”
“The combat mechanics are simple yet satisfying, with a variety of weapons and abilities that allow players to customize their play style.”
“The battle system within the game lacks dodge, parry, or block mechanics, which could simplify the gameplay to a hit-and-move style. However, the health button can be used as often as you like with no cooldown, meaning the best way to fight is to press the attack button and just keep pressing heal.”
“The battle system lacks essential mechanics like dodge, parry, or block, reducing the gameplay to a simplistic hit-and-move style. The health button can be used repeatedly without cooldown, making the optimal strategy to just spam the attack button while healing constantly.”
- monetization2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization strategy of the game has been criticized for resembling that of asset flips and cash grabs, with developers relying on pre-made templates and low-quality assets to create subpar content. This approach raises concerns about the overall quality and integrity of the game, as it appears to prioritize profit over genuine development effort.
“Regardless of whether it's an asset flip or not, the quality here is indistinguishable from many asset flip/cash grab scams, and that's a problem in itself.”
“These developers do nothing but copy premade game templates and tutorials, fill out a few things, stamp out basic levels using construction kit templates, slap on an asset-flipped set of sprites and assets, and dump them on Steam and into cheap, nasty shovelware game bundles as cash grabs.”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's stability is criticized for frequent clipping and glitches during cut scenes, particularly when navigating uneven terrain, leading to a buggy and visually problematic experience.
“The cutscenes are generally a flyby of the next part of the level, but the path clips through trees, and when the terrain is not level, it clips and glitches.”
“Buggy, glitchy, and full of some exceptionally painful visual and graphical effects.”
- humor1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is characterized as both entertaining and nostalgic, blending a great story with a classic comedic style that resonates well with players.
“Great story, funny, and old school.”
- character development1 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
While the game's graphics may lack the detail of Skyrim, the vibrant colors and charming character designs contribute positively to the overall character development, enhancing the player's connection to the characters.
- emotional1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The game attempts to evoke emotional responses early on, but some players feel that certain moments, like the dragon's destruction of the gate, overshadow the intended emotional impact. Overall, the emotional elements may not resonate as strongly as intended for all players.
“Within the first half hour, several elements were introduced that were clearly meant to have some form of emotional impact. I found myself having a larger reaction to the fact that the dragon was forced to destroy the gate before flying over it.”
“The game masterfully weaves emotional storytelling with gameplay, making every decision feel weighty and impactful.”
“I was genuinely moved by the character arcs; their struggles and triumphs resonated with me on a personal level.”