"Hero" is a 3rd person action adventure game that pays homage to classical titles from the 90's. Players unite 3 kingdoms to defeat a dark enemy in a semi-open world with linear gameplay, similar to Witcher 2. Combat focuses on hack and slash precision, with enemies including orcs and dragons. The Collector's Edition includes the game soundtrack.
Reviews
- The game features a great story that is engaging and humorous, reminiscent of classic adventure games from the 90s.
- Hero offers a unique and enjoyable experience with its charming characters, vibrant landscapes, and simple yet satisfying combat mechanics.
- The game is accessible and easy to pick up, making it suitable for both casual and hardcore gamers.
- The game suffers from low-quality graphics and technical defects, resembling a poorly executed asset flip or cash grab.
- Controls cannot be customized, which can make the game unplayable for some players, particularly those with different keyboard layouts or accessibility needs.
- The gameplay is linear and lacks depth, with shallow dialogue and minimal impact from player choices, leading to a lack of engagement.
- story26 mentions
- 23 % positive mentions
- 65 % neutral mentions
- 12 % negative mentions
The game's story is described as a humorous, old-school adventure set in a typical fantasy world, where a hero embarks on a quest to save a kingdom from an evil dragon. While the narrative has engaging elements, it suffers from cliches and lacks depth, with minimal player agency affecting the outcome. Additionally, issues with punctuation and incomplete storytelling detract from the overall experience, leaving players wanting more from the plot and its execution.
“The idea around the game is okay; it is a typical Middle Earth story of a human settlement besieged by orcs, and to save the town, a hero has to battle a mountain path through caves made by dwarfs to get help from the elves.”
“While the plot may sound cliché, the execution is anything but.”
“Finally, the hero's story may not be as epic as Skyrim's, but it is still engaging and enjoyable.”
“This is not a role-playing game; you have no decisions within the game about how the story unfolds beyond some voice choices, which just change the last bit of dialogue you get to hear but have no impact on the story.”
“The game has one boss in it which was no different from another fight. You are shown a dragon fight that just auto-resolves, and you are shown big fights which you do not get to take any part in. The story does not go anywhere, resulting in no reward systems built within the game.”
“There is missing punctuation in the story narrative; sometimes sentences start with a capital letter, and sometimes they don't.”
- graphics14 mentions
- 43 % positive mentions
- 36 % neutral mentions
- 21 % negative mentions
The graphics of the game are characterized by a nostalgic, 90s-inspired art style that features vibrant colors and charming character designs, creating a unique and enjoyable experience. While some players appreciate the throwback aesthetic, others note issues with bugs and glitches that detract from the visual quality. Overall, the graphics are considered acceptable for the game's price, though they lack the detail found in more modern titles like Skyrim.
“Another reason why Hero shines is its art style.”
“Great game, I am loving the 90's graphics and RPG play style.”
“The game's graphics may not be as detailed as Skyrim's, but the vibrant colors and charming character designs make up for it.”
“The game's graphics and voice acting are fine for the price of the game.”
“From the graphics to the gameplay, everything in Hero feels like a throwback to a simpler time in gaming, which makes it a unique and enjoyable experience for players.”
- music6 mentions
- 67 % positive mentions
- 33 % neutral mentions
- 0 % negative mentions
The music in the game has received mixed reviews; while some players find it enjoyable and well-suited to the game's art style, others criticize the audio quality as inconsistent, making it difficult to use headphones. Overall, the soundtrack is noted for enhancing the gaming experience despite these issues.
“I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
“The game's soundtrack is also worth mentioning, as it perfectly complements the game's art style and enhances the overall experience.”
- gameplay6 mentions
- 50 % positive mentions
- 33 % neutral mentions
- 17 % negative mentions
The gameplay offers a satisfying combat experience with simple mechanics and a variety of weapons and abilities for player customization. However, the lack of defensive options like dodge or block leads to a repetitive "hit and heal" strategy, as players can continuously use the health button without cooldown. Overall, players can expect many hours of engagement despite some limitations in combat depth.
“I'm sure I will get many hours of gameplay out of this.”
“The combat mechanics are simple yet satisfying, with a variety of weapons and abilities that allow players to customize their play style.”
“The battle system within the game lacks dodge, parry, or block mechanics, which simplifies the gameplay to a hit-and-move style. However, the health button can be used as often as you like with no cooldown, meaning the best way to fight is to press the attack button and just keep pressing heal.”
“The battle system within the game lacks dodge, parry, or block mechanics, reducing combat to a hit-and-move style. The health button can be used as often as you like with no cooldown, meaning the best strategy is to just keep pressing the attack button and continuously heal.”
- monetization4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization strategy of the game has been criticized for resembling that of asset flips and cash grabs, with developers relying on pre-made templates and low-quality assets to produce subpar content. This approach has led to a perception of the game as indistinguishable from other low-effort titles in the market, raising concerns about its overall quality and value.
“Regardless, asset flip or not, the quality here is indistinguishable from many asset flip/cash grab scams, and that's a problem in itself.”
“These guys do nothing but copy premade game templates and game tutorials, fill out a few things, stamp out basic levels using the construction kit templates, slap on an asset flipped set of sprites/assets, and dump them on Steam and into cheap, nasty shovelware game bundles as cash grabs.”
- stability4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's stability is criticized for being buggy and glitchy, particularly during cut scenes that often clip through objects and suffer from poor graphical effects. Users report frequent visual issues that detract from the overall experience.
“The cut scenes are generally a flyby of the next part of the level, but the path clips through trees and when the terrain is not level, it clips and glitches.”
“Buggy, glitchy, and full of some exceptionally painful visual and graphical effects.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is consistently praised for its old-school charm, contributing to an engaging and entertaining narrative. Reviewers appreciate the blend of a great story with a comedic tone that resonates well with fans of classic humor.
“Great story, funny and old school.”
- character development2 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The character development in the game is enhanced by vibrant colors and charming designs, which, while not as detailed as those in Skyrim, contribute to a visually appealing experience that supports the characters' personalities and growth.
- emotional2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Reviewers note that while the game attempts to evoke emotional responses through various elements introduced early on, some players find themselves more affected by specific actions, such as the dragon destroying the gate, rather than the intended emotional moments.
“Within the first half hour, several elements were introduced that were clearly meant to have some form of emotional impact, but I found myself having a larger reaction to the fact the dragon was forced to destroy the gate before flying over it.”