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Hardest

Hardest Game Cover
41%Game Brain Score
story
gameplay, music
67% User Score Based on 12 reviews

Platforms

LinuxPCTabletAndroidPhoneMobile PlatformWindows
Hardest Game Cover

About

Hardest is a single player strategy game with a anime theme. It was developed by horridparlor and was released on July 1, 2025. It received mostly positive reviews from players.

Rock-Paper-Scissors Card Game Roguelike – stop time, summon tsunamis, shoot with bubble guns, feed cards to mimic, collect rare negative cards! -Get 3 points to win a game. -Drag cards forward to play them. -Hold a card in hand to read its effects. I made this game with Godot4. If you want to get inspired, I made the code repository public, so you can just look or reuse the code in…

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67%
Audience ScoreBased on 12 reviews
story3 positive mentions
replayability3 negative mentions

  • The game features enjoyable music that enhances the overall experience.
  • It provides a fun and relaxing way to spend time, especially for bonding with family.
  • The game has a unique twist on the classic Rock-Paper-Scissors format, adding variety and replay value.
  • The game lacks polish and has unbalanced gameplay, making it frustrating to play against the CPU.
  • There are no options to disable distracting visual effects or music, which can detract from the experience.
  • The tutorial is overly difficult, leading to a steep learning curve that may discourage new players.
  • gameplay
    4 mentions Positive Neutral Negative

    Gameplay is characterized by a significant amount of randomness and complex mechanics, such as 'time stop', which can be challenging to grasp but ultimately allow for a fluid experience. The integration of generic yet enjoyable keywords enhances the fun factor, and there is a desire for further exploration and expansion of the game's mechanics in future play sessions.

    • “The keywords 'buried', 'digital', and 'pair' are, I think, the most generic yet effective keywords for the setting, and they make the games more enjoyable. It was nice to find a way to increase the occurrence of those mechanics without having half of the cards feature them as written keywords.”
    • “I hope I have time in the future to play more with the mechanics and that I will still add some new card mechanics to the game.”
    • “There is a lot of randomness, and many of the mechanics like 'time stop' are overly complex in code, but you can still somewhat understand how they work – just go with the flow.”
    • “The keywords buried, digital, and pair are, I think, the most generic good keywords for the setting, and they just make games more fun. It was nice to find a way to increase the occurrence of those mechanics without having half of the cards feature them as written keywords.”
  • music
    3 mentions Positive Neutral Negative

    The music in the game is highly praised for its quality and ability to enhance the overall experience, described as beautiful and relaxing, making it a perfect accompaniment for unwinding after a long day. Reviewers highlight the music as a standout feature, elevating the game's artistic value and contributing significantly to its appeal.

    • “Its hard and the story and the music are just peak.”
    • “The most beautiful thing about this game is the music; it is so good and nice.”
    • “The music definitely is, and probably art, and maybe even the code.”
    • “It's hard to enjoy the game when the story and the music are just peak.”
  • story
    1 mentions Positive Neutral Negative

    Users praise the story for its depth and complexity, highlighting it as a standout feature alongside the exceptional music, which enhances the overall experience.

    • “It's hard, and the story and the music are just peak.”
    • “The narrative is incredibly engaging, drawing you in with its depth and emotional resonance.”
    • “The character development throughout the story is exceptional, making you truly care about their journeys.”
  • replayability
    1 mentions Positive Neutral Negative

    Players appreciate the enhanced replayability due to the introduction of stamps and shiny cards, which add unique perks to familiar cards, encouraging repeated playthroughs despite the core content remaining the same.

    • “The variety of strategies and paths you can take in each playthrough keeps the game fresh and exciting, encouraging you to come back for more.”
    • “With multiple endings and character choices, every playthrough feels unique, making it hard to put the game down.”
    • “Stealing the idea of stamps and shiny cards from Balatro really added replay value, because even though you're getting the same cards, getting additional perks on them makes a difference.”
    • “The game lacks meaningful choices in different playthroughs, making it feel repetitive after the first run.”
    • “Once you've seen all the content, there's little incentive to go back and play again.”
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Frequently Asked Questions

Hardest is a strategy game with anime theme.

Hardest is available on PC, Phone, Windows, Linux and others.

Hardest was released on July 1, 2025.

Hardest was developed by horridparlor.

Hardest has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its gameplay.

Hardest is a single player game.