Green Room Game Cover

Set up 2004, May 7. You are a deaf-mute employee of a major animation studio, DreamWorks. You wake up after a corporate party with no memory and your hearing aid is acting up. It's time to go home because tomorrow is the premiere of a new movie. Your hearing aid can only pick up a small range of frequencies, but it's in your hands to tweak this range by choosing between low and high frequencies …

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