- July 17, 2017
- Ripknot Systems
Grav Blazer
Platforms
About
Grav Blazer is an arcade space shooter with fast-paced action and procedurally generated levels. Players must defeat all space bases in each sector, with enemies and their strength determined by the sector's level. The game features skill-based firing mechanics, rotational controlled special attacks, and increasing level difficulty for endless gameplay.

- A good way to get an easy achievement for completionists.
- Some players find it a fun way to kill time, especially for the price.
- The game has a concept that could be interesting if further developed.
- The game suffers from poor graphics and clunky controls, making it unsatisfying to play.
- It lacks basic gameplay polish and customization options, which can hinder accessibility.
- Overall, it is considered low quality and not worth the asking price compared to better alternatives.
graphics
12 mentions Positive Neutral NegativeThe game's graphics are criticized for their simplistic and lackluster 2D art, which appears outdated and poorly executed, especially for a PC title in 2024. Despite options to adjust resolution, these merely scale the existing assets without enhancing quality, leaving players with a retro aesthetic that feels more like a design flaw than a stylistic choice. Overall, the visuals are deemed inadequate for modern gaming standards.
“Beautiful graphics and the easiest achievement ever.”
“While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality.”
“The game features somewhat lazy, simplistic 'retro' looking 2D graphics, and it's hard to say if this is due to the age of the assets used, if it's a deliberate attempt for the game to look bad/retro on purpose, or if the assets are just, well, terrible looking.”
“Considering this is being evaluated as a PC game in 2024, such poor quality 2D graphics in the 3D era just aren't good enough, whether it's a deliberate design fault on behalf of the developer or they just couldn't manage to do any better; this is a compromise gamers shouldn't have to put up with.”