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Goblin Cleanup Game Cover

About

Goblin Cleanup is a single player and multiplayer casual simulation game with mystery, anime and violence themes. It was developed by Crisalu Games and was released on September 18, 2025. It received positive reviews from players.

Early Access Roadmap About the Game Have you ever wondered what happens after completing a dungeon, how it is restarted or, better yet, who is in charge of doing it? In Goblin Cleanup, you assume the role of a professional cleaner hired by the dungeon manager to clean and prepare the dungeon for the next adventure. You can perform this task alone or with up to three companions, cooperatively …

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89%Audience ScoreBased on 1,410 reviews
gameplay63 positive mentions
stability60 negative mentions

  • Fun, charming cleaning sim with a unique fantasy twist and cute goblin characters.
  • Enjoyable both solo and with friends, with a good balance of relaxing and chaotic gameplay involving traps and puzzles.
  • Good level variety, engaging mechanics, and satisfying progression through cosmetics and challenges.
  • Currently has various bugs including desync issues in multiplayer, missing items, and occasional level softlocks.
  • Later levels can feel tedious and overly large, causing excessive backtracking and frustrating platforming segments.
  • Lack of mid-level save functionality makes solo play difficult, forcing players to complete long levels in one session.
  • gameplay

    165 mentions Positive Neutral Negative

    The gameplay offers a satisfying and addictive core loop reminiscent of viscera cleanup detail, blending simple but engaging cleaning mechanics with unique puzzles and dungeon challenges. While generally fun and cooperative-friendly, some levels—especially ice-themed ones—are criticized for frustrating movement and punishing mechanics, and the addition of restrictive challenges can detract from the relaxing vibe. Overall, the game is praised for its charm, variety, and evolving mechanics, though it still needs polishing and better tutorial clarity to fully realize its potential.

    • “The game fundamentally feels quite unsatisfying to play, with unfairly punishing mechanics, poor map design, and janky physics and movement controls.”
    • “I really liked the demo for this game, it was fun, relaxing, and scratched that itch for more viscera cleanup detail, i even backed the game on kickstarter, and the game i liked so much is still there but one specific change they made has pretty much ruined this game for me, there are challenges to each level now, which sounds good on paper but they aren't very fun challenges and force you to play in restrictive ways, some of which force you to not interact with some game mechanics, they make a game that was once relaxing, now stressful and frustrating, because if you mess up, have fun restarting the entire level and losing between 15 minutes to an hour depending on how big or complicated the level is, and they aren't completely optional either, if you want to get more cosmetics and even later levels, you have to complete them.”
    • “Later stages require an excessive amount of time searching for tiny objects, hidden rooms, or paths, and there are also various bugs that affect the gameplay experience.”
  • graphics

    86 mentions Positive Neutral Negative

    The game features a charming, cute, and colorful art style with well-designed, immersive environments that many find visually pleasing and relaxing. However, some users report performance issues such as freezing and stuttering on lower-end PCs, and there are occasional inconsistencies in character design and limited graphic customization options. Overall, the graphics are praised for their creativity and aesthetic appeal, though optimization and finer details could be improved.

    • “The art style is wonderful and it's gorgeous to just sit there and look around the environment.”
    • “Concept is unique and entertaining, graphics are beautiful and immersive, every map is detailed and features unique mechanics, and there are soooo many levels already for an early access game.”
    • “The levels seem well polished and obviously made with love, the graphics are great, sound design is awesome, and the difficulty is in a good range of being challenging without hints, but not frustrating to deal with.”
    • “I failed several side-objectives because of sudden freezing and stuttering lasting upwards of ten seconds, on the lowest graphical settings possible.”
    • “The game runs at 1 frame per sometimes (quite literally, 1 frame every 7 seconds at the lowest possible graphics), though the premise looked really really good.”
    • “Even on the 'low' graphics setting with 60 fps, it still lags, freezes, & stutters, making gameplay a hassle & annoyance.”
  • stability

    64 mentions Positive Neutral Negative

    The game's stability is marred by frequent bugs, glitches, freezes, and occasional softlocks, especially in multiplayer and certain levels, making solo play and progression frustrating at times. However, these issues are generally expected in early access, and the developers are actively working on fixes and improvements, which offers hope for a smoother experience in future updates. Despite technical problems, many players find the core gameplay enjoyable, particularly with friends.

    • “No bugs so far, about 3 hours in, and it runs great.”
    • “Game is pretty much bug free, especially considering it's still early access.”
    • “Not too buggy, mostly with throwing items or trying to get them through doors, but there is an 'all unplaced items unstuck' option in the menu which is good.”
    • “Way too buggy; when playing solo, it's too tedious; when playing co-op, softlocks are guaranteed.”
    • “Buggy mess that prevents further progression and constant restarts are just no go.”
    • “And the game is way too buggy; it would make Bethesda blush with how many issues it has.”
  • humor

    64 mentions Positive Neutral Negative

    The game's humor is widely praised for its charming, goofy, and often darkly comedic take on dungeon cleanup, with funny deaths, chaotic multiplayer shenanigans, and amusing mechanics like cleaning up your own remains. Players find it relaxing yet hilariously unpredictable, especially when playing with friends, creating memorable moments filled with slapstick and subtle wit. Though some find it repetitive or lacking in conventional jokes, the quirky concept and playful tone make humor a standout and integral part of the experience.

    • “Right from the start, the concept of the game is hilarious: you step into the shoes of a goblin cleaner, tasked to clean up a dungeon after teams of heroes have wrecked the place.”
    • “The whole “clean up your own remains when you die” thing is such a funny gimmick too.”
    • “Getting your mates killed using the traps or the mimic never stops being funny.”
  • grinding

    47 mentions Positive Neutral Negative

    Grinding in the game is often described as tedious and repetitive, especially due to large levels, limited inventory capacity, and the need to replay sections to collect items and earn currency for cosmetics. While some appreciate the relaxing or social aspects, many find solo play and certain mechanics frustrating, with slow progression and occasional bugs exacerbating the grind. Though the game shows promise, improvements in optimization, quality-of-life features, and reducing repetitiveness are needed to make grinding more enjoyable.

    • “Combine all that with the fact that so many items are level gated with levels that will take you hours and hours of grinding just to make it halfway, and not have the tickets to afford the absurd prices.”
    • “What was meant to be a fun social experience is now a tedious, silent, and repetitive chore that feels more like a boring job than a hobby.”
    • “The levels are simply too big to play solo and with no mid-level saving features, it becomes very tedious and frustrating.”
  • story

    43 mentions Positive Neutral Negative

    The game's story is minimal and not deeply developed, relying heavily on environmental details and small narrative nods to convey context. While quests and side missions add variety, unclear objectives and lack of mid-mission saves often lead to player frustration. Despite glitches and limited storytelling depth, the narrative elements that do exist provide charm and occasional humor, making the experience somewhat engaging but not robustly story-driven.

    • “The quests are typically unique to each level, and I love some of the nods that I see, like the big baddie having a mini fig painting table set up at the noble's dinner level.”
    • “Each level, body, bullet hole, and blood splatter tells a story on what happened to the people there and what monsters lurked.”
    • “This is a game I've been looking forward to for a good while due to the general story-line and interesting game mechanics, but mostly, due to the fact I adore the general idea of playing a goblin cleaning up after the heroes leave.”
    • “By far the most negative thing for me is the lack of storytelling in this game.”
    • “It's a shame that prior to buying as a solo player you have to complete all missions in one sitting.”
    • “And then you have to do that over and over because it's no longer a few items that tell a story; they just threw everything all over the map, making it more of a scavenger hunt while trying not to die to the most annoying hazards scattered everywhere.”
  • optimization

    34 mentions Positive Neutral Negative

    Optimization in the game is highly inconsistent, with many users reporting severe performance issues like stuttering, freezing, and poor multiplayer optimization, especially after updates. While some players experience smooth gameplay and positive performance on capable systems, others find the game largely unoptimized and occasionally unplayable. Overall, optimization remains a significant concern but shows potential for improvement as development continues.

    • “Performance is fairly optimized compared to 99% of other EA games.”
    • “The level design has improved a ton since the initial demo, and while there are a few rough edges here and there performance wise, this game would be a damn fun time with friends, so I'd highly recommend!”
    • “Fun game, good optimization and some interesting mechanics.”
    • “I failed several side-objectives because of sudden freezing and stuttering lasting upwards of ten seconds, on the lowest graphical settings possible.”
    • “The stuttering does not go away with time and honestly has made this game unplayable for me.”
    • “However, the absolute performance issues when you join another player's game are atrocious.”
  • music

    28 mentions Positive Neutral Negative

    The game's music is widely praised for its charming, whimsical, and immersive qualities that enhance the atmosphere and complement the art style perfectly, often described as relaxing and nostalgic. Some find the soundtrack satisfying and memorable, while a few note repetitiveness or suspect AI-generated elements in certain tracks, particularly the main menu music. Overall, the music is a standout aspect that contributes significantly to the game's mood and player enjoyment.

    • “It's beautiful, the music and soundscaping is so satisfying.”
    • “Music: 10/10 (fits the game's art style and theme perfectly, I don't have to run a music playlist while playing).”
    • “The music and sound effects are so immersive you hardly notice them, and that’s the point.”
    • “Not made for me as it’s very repetitive and they also use AI music.”
    • “Oh, I guess the main menu song is also kind of cringy and feels AI-generated, but that's just personal preference. I don't have proof for the AI-generated claim (though it is notable that the game used AI-generated artwork previously which was removed after backlash), just a gut feeling due to the uncanny way the lyrics are structured.”
    • “The music is generic stuff and only the menu music is actually decent.”
  • atmosphere

    13 mentions Positive Neutral Negative

    The game features a charming, whimsical atmosphere highlighted by cute visuals, stylized music, and clever sound design that creates an immersive and cozy dungeon vibe. While some timed challenges can detract from the relaxation, the overall ambiance is praised for its subtle worldbuilding, humor, and unique tone reminiscent of similar well-loved titles.

    • “The visuals and music are very charming and stylized, setting a lovely atmosphere.”
    • “The traps are clever, the sound design is really atmospheric, and it overall gives a vibe that I haven't enjoyed since Viscera Cleanup Detail in 2015.”
    • “The subtle worldbuilding and atmosphere are excellent.”
    • “Despite the cute graphics, music, and atmosphere of the game, it is not designed for lower-end PCs or laptops.”
    • “With the advertisement of this game, I was surely expecting the voice chat in-game to be proximity chat, as I feel it would add a lot to the atmosphere, charm, and humor to the game.”
    • “The light erotic vibe and atmosphere reminded me of 'She Will Punish Them,' and it’s a pity that project eventually faded away.”
  • replayability

    9 mentions Positive Neutral Negative

    Replayability is generally praised due to varied challenges, progression rewards, and a relaxed pace that encourages exploration at one's own speed. However, some find it slightly repetitive once puzzles and traps are memorized, with limited content and rewards affecting long-term engagement. Players also express a desire for more playable characters, voice lines, and interactive features to enhance replay value.

    • “Lots of replayability, since the different challenges of each level might be hard to reach on your first go, and also since you get more exp and tickets to get more cool cosmetics for your goblin :)”
    • “⏳ Replay value: 4/5, only because it may get a little repetitive after you've memorized the puzzles and traps, but fun regardless.”
    • “There seems to be lots to do in this game, so it should be high in replayability.”
    • “It's a nice, little game that you can buy to play 2 or 3 afternoons, but don't expect loads of content, replayability, or even rewards in game.”
    • “Overall, I hope that they add more playable models (such as the male goblin from the trailer), maybe some voice lines (either condition trigger or a voice line menu!), emotes could be cute, definitely an option to pet the cat!!!”
    • “I guess it adds to replay value.”
  • emotional

    8 mentions Positive Neutral Negative

    Players express frustration with inconsistent and unfair hitboxes, especially around lava hazards causing unexpected deaths, which disrupts immersion and emotional engagement. While character designs are generally acceptable, the lack of cohesive style and perceived "asset flipping" in level design hampers a unified emotional experience. Overall, these issues lead to a diminished, sometimes frustrating emotional connection with the game.

    • “Trying not to let an emotional response come out but this is a game that I can only really play solo now.”
    • “Wholesome chungus”
    • “My only big criticism is the style of the game; character designs are alright but could use a bit of touching up to look less 'uncanny', the level designs and gameplay styles are the big factor of my complaint as it all feels very 'asset flippy' and not entirely uniform in identity and style.”
  • character development

    4 mentions Positive Neutral Negative

    Character development receives mixed feedback, with praise for the initial customization options and thematic character designs but criticism for some uncanny or inconsistent visual styles. Additionally, some users express dissatisfaction with certain character outfit choices that feel out of place within the game's context. Overall, character customization shows promise but could benefit from more refinement and variety.

    • “Love the theming, with great character designs and fun levels.”
    • “Character design: 6/10 (I want to state that for day 1 of early access, it's a great start to customization. You have color sliders (with mild limitations), and some simple customization options right away.)”
    • “The only available options for character design initially are really short skirts. While it may appeal to certain groups of gamers, this is a game about cleaning a dungeon, so it doesn't make sense to have to dress in a sexy maid outfit just to clean up.”
    • “Character designs are alright but could use some touching up to look less 'uncanny'.”
    • “The style of the game feels very 'asset flippy' and not entirely uniform in identity and style, affecting overall character development and design.”
  • monetization

    3 mentions Positive Neutral Negative

    The game's monetization raises concerns due to mandatory meta grinding required to unlock cosmetics, suggesting potential for aggressive future monetization. Additionally, discrepancies between advertised features and actual gameplay mechanics, such as the absence of proximity voice chat, contribute to user dissatisfaction.

    • “Meta grinding being a necessity to unlock cosmetics feels like a vulnerability to future monetization in a way that makes my hair stand up.”
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7h Median play time
8h Average play time
7-10h Spent by most gamers
*Based on 4 analyzed playthroughs
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Goblin Cleanup is a casual simulation game with mystery, anime and violence themes.

Goblin Cleanup is available on PC and Windows.

On average players spend around 8 hours playing Goblin Cleanup.

Goblin Cleanup was released on September 18, 2025.

Goblin Cleanup was developed by Crisalu Games.

Goblin Cleanup has received positive reviews from players. Most players liked Goblin Cleanup for its gameplay but disliked it for its stability.

Goblin Cleanup is a single player game with multiplayer and local co-op support.

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