Gaia
- May 30, 2019
- Eternal Stardust Studios
- 3h median play time
"Gaia" is a single-player Role Playing game offering approximately 3 hours of playtime. As a treasure hunter seeking the ancient planet of Gaia, you must navigate a crashed ship, harvest alien resources, and build modular bases, while encountering three distinct AI storytellers providing varied gameplay experiences. Crafting items, vehicles, and blueprints adds depth to this immersive quest for ancient technology.
Reviews
- The game has a lot of potential and shows promise for future updates.
- Players appreciate the unique gameplay elements and the challenge it presents.
- The developer is responsive to feedback and actively working on improvements.
- The game suffers from numerous bugs, poor optimization, and a clunky user interface.
- Graphics and animations are outdated, reminiscent of games from the 90s, leading to a subpar visual experience.
- Gameplay mechanics are frustrating, with issues like limited building options, confusing tutorials, and resource management problems.
- graphics13 mentions
- 23 % positive mentions
- 54 % neutral mentions
- 23 % negative mentions
The graphics of the game have received overwhelmingly negative feedback, with many users describing them as outdated, reminiscent of 90s titles, and poorly optimized. While some acknowledge that the game is in early access and may improve over time, the overall consensus is that the visuals are subpar, with issues like lag, clunky UI, and a lack of polish detracting from the experience. Despite these criticisms, a few players still find enjoyment in the gameplay, suggesting that the graphics may not be the sole factor in their overall experience.
“The graphics could do with improvements, but for a very early access game, I've enjoyed the 8 hours I've spent playing it.”
“Ok so here is what I like about it, the graphics are okay, the buildings are stellar nice.”
“Worthless game that looks even worse than the trailer... extremely limited to what you can build, terrible optimization and constantly lags, graphics that would make the 90s want to stop gaming, horrible UI.... seriously a 9-year-old could make a better game than this.... it's not even a real survival game.. straight garbage.”
“The graphics feel like I am playing a game from 10 years ago with the graphics setting maxed out.”
“Everything seems to work but it's clunky, the graphics are sub-par and it needs a ton of polish.”
- gameplay6 mentions
- 33 % positive mentions
- 17 % neutral mentions
- 50 % negative mentions
The gameplay has received mixed reviews, with some players enjoying the engaging mechanics and potential for exploration, while others criticize it for being clumsy and overly reliant on tedious fetch quests. Many acknowledge the typical early access issues, such as bugs and subpar visuals, but express a willingness to invest more time as they adapt to the game. Overall, the gameplay shows promise but could benefit from refinement and improved design elements.
“Wow, I have to say... most of the bad comments have minimal hours spent on the game. I've had at least 5 hours and I'm definitely going to spend more. It's everything to expect from an early access game, and I've had a few now. There will be bugs, there will be glitchy graphics, but the gameplay is great and keeps making me want to go back for more.”
“The game settings were default/normal... probably I will have to adjust and configure more resources and fewer enemies until I learn the game mechanics.”
“This game's gameplay elements do not make up for its amateur visual, audio, and UI design.”
“Gameplay is clumsy and reliant on the long-ago codified gameplay of running really far to look for a green flower with red thorns that you inexplicably need for this thing that you need for that thing.”
“The game settings were default/normal... I will probably have to adjust and configure more resources and fewer enemies until I learn the game mechanics.”
- stability4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's stability is heavily criticized, with players reporting significant bugs that lead to game-breaking issues, such as save files not loading and a frequently stuck tutorial requiring complete restarts. While some acknowledge ongoing updates, the overall sentiment suggests that the game is not suitable for those who dislike glitches or expect a polished early access experience.
“Buggy game-breaking issues where saves won't save, and I have to quit out of it. It gets better, but now saves won't load, which is game-breaking. I'm not happy with the limited building options.”
“I could also live with the buggy tutorial, but I had to restart several times as it got stuck. Each time, I had to quit the entire game to fix it.”
“The tutorial is buggy.”
- optimization2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game suffers from severe optimization issues, resulting in constant lag and subpar graphics that detract from the overall experience. Users express frustration over its limited building options and poor user interface, indicating that significant improvements are necessary for acceptable performance.
“Worthless game that looks even worse than the trailer... extremely limited in what you can build, terrible optimization and constantly lags, graphics that would make the 90s want to stop gaming, horrible UI... seriously, a 9-year-old could make a better game than this... it's not even a real survival game... straight garbage.”
“It needs serious optimizations to bring its performance to an acceptable level.”
- story2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's story is minimal, with no cut-scenes or significant narrative development at this stage, relying instead on a few storytellers and a trader for context.
“No cut-scenes or story to speak of at this stage of the game.”
“He took over from there the three storytellers from the game settings and the trader who comes to the base.”
- monetization1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization aspect of the game appears to be tied to its advertising, which suggests a focus on base defense or management mechanics, potentially indicating a model that may include in-game purchases or ads related to these features.