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Frame Breaker

Frame Breaker Game Cover
48%Game Brain Score
gameplay, story
70% User Score Based on 20 reviews

Platforms

PCWindows
Frame Breaker Game Cover

About

Frame Breaker is a top-down 2D precision platformer developed independently by a 19-year-old high school student. With fast-paced gameplay, players will face over 60 meticulously designed levels that test their skills and reflexes. Each failure brings the sense of “just one more try,” creating an intense yet engaging experience.

Frame Breaker screenshot
Frame Breaker screenshot
Frame Breaker screenshot
Frame Breaker screenshot
Frame Breaker screenshot
Frame Breaker screenshot
Frame Breaker screenshot

70%
Audience ScoreBased on 20 reviews
story2 negative mentions

  • The art texture is appreciated and adds to the game's aesthetic.
  • There is no grind necessary for progression, making it accessible.
  • The game is suitable for kids, providing a simple gameplay experience.
  • The gameplay is frustrating and lacks clarity, with a poor tutorial.
  • The game has annoying bugs that detract from the experience.
  • The difficulty spikes can be overwhelming, especially with limited resources.
  • gameplay
    4 mentions Positive Neutral Negative

    The gameplay is described as straightforward and unremarkable, lacking any standout features or complexity.

  • story
    4 mentions Positive Neutral Negative

    The reviews indicate that the game lacks a story, with multiple users noting the absence of any narrative elements.

    • “No story.”
    • “No story.”
  • graphics
    2 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with some players praising the vibrant visuals and detailed environments, while others criticize the character models and occasional texture issues. Overall, the aesthetic appeal is noted, but technical inconsistencies detract from the experience for some users.

  • grinding
    2 mentions Positive Neutral Negative

    Players express that the grinding in the game is excessively time-consuming, suggesting that it requires an unrealistic commitment akin to having a second life to fully engage with it.

    • “You'll need a second life for grinding.”
    • “You'll need a second life for grinding.”
    • “You'll need a second life for grinding.”

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