Fortix 2
- May 5, 2011
- Nemesys Games
- 8h median play time
Fortix 2 is a sequel to the original Fortix game, offering improved graphics and new gameplay features. As a strategy game, players must recapture enemy-controlled territories by drawing lines to enclose and convert the tiles. With the addition of air units, towers, and boss battles, Fortix 2 presents a more challenging and engaging experience for players seeking a strategic fix.
Reviews
- Fortix 2 is a fun and relaxing game that can be played casually without time pressure, making it perfect for short gaming sessions.
- The game features improved graphics and new gameplay elements compared to its predecessor, enhancing the overall experience.
- It offers a variety of levels and challenges, with a satisfying gameplay loop that keeps players engaged and encourages achievement hunting.
- Many players feel that Fortix 2 does not bring enough new content compared to the original, making it feel like a simple rehash.
- The game can become repetitive and lacks depth, with some levels requiring very specific strategies that can be frustrating.
- There are technical issues, such as crashes after victories, which detract from the overall enjoyment of the game.
- gameplay94 mentions
- 30 % positive mentions
- 67 % neutral mentions
- 3 % negative mentions
The gameplay of Fortix 2 builds upon its predecessor with improved graphics, new enemies, and additional mechanics, though it retains much of the original's simplicity and core mechanics. While some players appreciate the engaging and casual nature of the gameplay, others find it repetitive and lacking in innovation, with limited variety across levels. Overall, the game offers a solid experience for fans of the genre, especially at its low price point, but may not provide enough depth to keep players engaged for extended periods.
“Fortix 2 builds upon every corner of its predecessor's foundation, and it's mostly for the better: the game's presentation (and overall mood) is still casual, but several notches up regarding art direction; new enemies and power-ups are introduced at a more fine-tuned pace, lending the game a solid feel to the experience as a whole; and the same can be said about level design, with the handcrafted walls and keys mechanics, despite the fact that these sacrifice some of the player's freedom in favor of a more heavy-handed gameplay flow.”
“Still though, the gameplay is as engaging as ever, and the addition of keys and locks introduces a number of new strategies.”
“Fortix 2 improves upon the arcade-strategy formula of the original Fortix, and adds a few new twists to the gameplay.”
“However, it doesn't offer much innovation in terms of gameplay and strategies compared to the first Fortix.”
“Fortix 2 doesn't add enough variety of gameplay or deviate far enough from the original game to distinguish itself.”
“The gameplay stays the same, just like most levels.”
- graphics66 mentions
- 48 % positive mentions
- 47 % neutral mentions
- 5 % negative mentions
The graphics of Fortix 2 receive mixed reviews, with some players appreciating the improved visuals and cute, colorful art style, while others find it too cartoonish and reminiscent of a children's game. Although the graphics are generally considered a step up from the original, they do not reach the same level of tension or memorability as its predecessor. Overall, the visuals are seen as charming and engaging, contributing positively to the gameplay experience, especially given the game's low price point.
“The graphics are much nicer than expected and really draw you into the game.”
“Just as fun as the first with prettier graphics!”
“Excellent graphics, good music, addictive gameplay.”
“The graphics and music are nothing worth remembering.”
“The graphics were different, it's too colorful and it looks like a child's game.”
“On the other hand, the temporary spikes of input lag feel a little worse than I remember them being in the original Fortix, and I kind of preferred the 'ye olde fantasy' art style of the original Fortix to the generic cartooniness of this version.”
- music20 mentions
- 30 % positive mentions
- 55 % neutral mentions
- 15 % negative mentions
The music in the game is generally described as simple and forgettable, with a score of 6/10. While there are multiple tracks for different regions, some players noted that one track seems to be borrowed from Final Fantasy VII, and overall, the music does not leave a lasting impression. However, the sound effects when capturing enemies received a positive mention, adding a bit of charm to the experience.
“In addition, there's two different tracks for each of these regions, which helps a lot in making sure you don't hear the same song over and over again while you're making your way through the 30 levels.”
“It takes a concept as old as gaming itself and revitalizes it with nice graphics, music, and unique gameplay.”
“Excellent graphics, good music, addictive gameplay.”
“The graphics and music are nothing worth remembering.”
“I'm reasonably sure, no, I'm 100% sure, that one of the tracks is lifted (liberally borrowed) from FFVII fight music.”
“The music is rather forgettable.”
- replayability18 mentions
- 33 % positive mentions
- 56 % neutral mentions
- 11 % negative mentions
The game's replayability is mixed; while some players find it lacking after completing higher difficulty modes, others appreciate the numerous levels, different game modes, and the challenge of achieving perfect ratings. Overall, it offers significant replay value, especially for casual gamers, due to its multiple difficulties and achievements.
“It provides hours of replayability with numerous levels to conquer.”
“Beyond that though, it has a ton of replayability and different game modes.”
“The game has a high amount of replayability as you will want to get a 'perfect' rating for each map.”
“The game has no replayability, unless you are just nostalgic for the game and want to beat it all again.”
“The game has no replayability, unless you are just nostalgic for the game and want to beat it all again.”
- story18 mentions
- 11 % positive mentions
- 67 % neutral mentions
- 22 % negative mentions
The game's story is largely criticized for its lack of depth, with some reviewers noting that there is no substantial narrative or background, only minimal text for new enemies. Ratings for the story aspect vary, with some giving it a score of 5/10 and others a more favorable 3/5, suggesting that while the gameplay may be enjoyable, the story is not a strong point. Overall, the narrative is considered weak and underdeveloped.
“Add all that story icing, mild inverted tower defense, and colorful graphics, and you've got a nice game for only $1.99... sweet deal if you consider there are trading cards and achievements as well...”
“It's a mission-based Qix that's better than it has any right to be.”
“There is no story, background, or setup to the game.”
“Story: 5/10 (none except some screen text for new enemies)”
“Story plot = 3/5”
- humor4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is widely praised, with players highlighting its comedic elements and amusing achievements that contribute to an entertaining experience. Overall, the game successfully blends humor with gameplay, making it a standout feature.
“This game is packed with humor and will keep you laughing throughout!”
“The funny achievements add a delightful twist to the gameplay.”
“The humor in this game is top-notch and makes the experience even more enjoyable.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players note that achieving a perfect rating in the "Impossible" challenges requires significant grinding, which can be time-consuming and demanding. This aspect is often highlighted as a major time investment in the game.
“Completing the impossible tasks requires a perfect rating, which will consume a significant amount of your time grinding.”
“The grind for achieving a perfect rating on impossible tasks is incredibly time-consuming.”
- atmosphere2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The atmosphere of the game is criticized for its flash-animation style, which detracts from the original feel, and while attempts to introduce new elements are noted, many are seen as annoying. Additionally, the lengthy level designs contribute to a less engaging experience.
“The flash-animation style detracts significantly from the original atmosphere, and while they attempted to evolve it with new elements, many of them are just annoying. Additionally, the level designs can feel excessively long.”
“The flash-animation style detracts significantly from the original atmosphere, and while they attempted to evolve it with new elements, many of them are just annoying. Additionally, the level designs can feel excessively long.”
- emotional2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is highlighted by the tension and urgency created as players navigate challenges while avoiding enemies and obstacles, which adds a layer of stress and investment in the outcome. This dynamic fosters a sense of attachment and engagement, making the gameplay experience more impactful.