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"Forgotten, Not Lost" is a visual novel that tells a thought-provoking story, putting players in the shoes of the main character as they navigate through emotions and self-discovery. The simple but mood-setting art complements the narrative well, making it a great recommendation for visual novel fans who appreciate emotional stories and beautiful art. The game successfully conveys varying emotions through its writing, making for a compelling and immersive experience.

Reviews

86%
Audience ScoreBased on 71 reviews
story24 positive mentions
gameplay3 negative mentions
  • The game features a beautifully written and emotional story that effectively portrays the struggles of dementia from the perspective of an elderly man.
  • The art and music are well-crafted, enhancing the overall atmosphere and emotional impact of the narrative.
  • Despite its short length, the game manages to evoke strong feelings and resonates with players who have personal experiences related to the themes of loss and memory.
  • The game is very short, taking only about 30 minutes to an hour to complete, which may leave some players wanting more depth and content.
  • As a kinetic novel, there are no choices or gameplay elements, which can make the experience feel more like reading a story than playing a game.
  • Some players found the story predictable and felt that it could have benefited from more character development and plot twists.
  • story94 mentions

    The story of "Forgotten, Not Lost" is a poignant and bittersweet exploration of dementia, told from the perspective of an elderly man grappling with memory loss and the emotional weight of his experiences. While the narrative is often predictable and lacks interactive choices, it resonates deeply with players, evoking empathy and reflection on themes of love, loss, and the human condition. The combination of beautiful art and a fitting soundtrack enhances the emotional impact, making it a touching experience for those familiar with the struggles of aging and memory decline.

    • “A beautifully written and touching story about love, loss, and reunion.”
    • “The story follows an old farmer whose mind is failing, told from his point of view, making it relatable and deeply emotional.”
    • “This story is a reminder of how true forgetfulness isn’t in the old, but in those young people who have forgotten that true love can never really end.”
    • “Although the story is meant to be a bit of a heart-wrenching experience with the family and death looming over the character, I found it difficult to immerse myself fully.”
    • “The story is very predictable, and it is also very short.”
    • “The story does not do the topic justice.”
  • emotional24 mentions

    The emotional aspect of the game is widely praised for its heartwarming and touching narrative, often eliciting tears from players. While some found the story predictable, its emotional impact is heightened by relatable themes of love, loss, and memory, resonating deeply with those who have personal experiences with similar issues. Overall, the combination of beautiful art and music enhances the emotional experience, making it a memorable journey for many players.

    • “A beautifully written and touching story about love, loss, and reunion.”
    • “The art and the music were absolutely gorgeous and the story was extremely touching.”
    • “I probably would've found the story sad regardless, but knowing someone personally with the same kind of mental illness definitely makes it more emotional.”
  • music23 mentions

    The music in the game is generally praised for its ability to create a relaxing and atmospheric backdrop that complements the story, with many reviewers noting its emotional impact and fitting nature. While some find it generic and repetitive, others appreciate its beauty and how it enhances the overall experience. Overall, the soundtrack is considered a strong element of the game, contributing significantly to its storytelling and emotional depth.

    • “The music is quite good too, and I appreciated a lot the graphics which really seem taken from the anime I used to watch in the late '90s :)”
    • “Everything from the artwork to the background music works perfectly to create an atmosphere while you read through the story.”
    • “The art and the music were absolutely gorgeous and the story was extremely touching.”
    • “The music is serviceable and loops well, but its generic taste doesn't help the game stand out.”
    • “The music and audio inconsistencies.”
    • “Music randomly cuts in and out, sound effects are random.”
  • graphics13 mentions

    The graphics in this visual novel are generally praised for their quality and aesthetic appeal, often compared to classic anime styles from the late '90s. While the visuals are described as simple yet expressive, they effectively enhance the storytelling experience, complemented by a relaxing soundtrack. Overall, the game's graphics contribute positively to its emotional impact, making it a standout in the genre.

    • “The graphics are nice and the soundtrack is chill and relaxing... I recommend it.”
    • “The music is quite good too, and I appreciated a lot the graphics which really seem taken from the anime I used to watch in the late '90s :)”
    • “Everything from the artwork to the background music work perfectly to create an atmosphere while you read through the story.”
    • “Not my art style.”
    • “The nearest equivalent to this would be those $1 indie self-published books in the Kindle store, but this one comes with a full multimedia experience of graphics and music too.”
  • gameplay6 mentions

    The gameplay of "Forgotten, not lost" is minimal, as it is a kinetic novel that primarily focuses on storytelling rather than interactive elements. Players can expect around 25 minutes of experience, which many find insufficient for the price, leading to the conclusion that it lacks traditional gameplay value. Overall, it is recommended for those interested in narrative rather than gameplay mechanics.

    • “A lot of people have around 3-4 hours of active gameplay in this, me included.”
    • “For the price, it's not worth it as a good rule of thumb for any game of any genre is £1 per hour of gameplay.”
    • “Forgotten, Not Lost is a kinetic novel, so it is a visual novel with no gameplay.”
    • “Kinetic novels don't really have gameplay; it's just a story, which is fine, and they are often short, but this only took me 25 minutes to get through and there is no reason to play it twice.”
    • “So basically this is not a game in the traditional sense, and if you're looking to play something with a gameplay element, then forget about it.”
  • atmosphere3 mentions

    The atmosphere of the game is highly praised for its seamless integration with the story, shifting between somber and uplifting tones. The artwork and background music effectively enhance the experience, creating a visually pleasing and immersive environment, though the soundtrack may not be particularly memorable.

    • “Good lord, it fits the theme of the story so well, often changing between a somber and uplifting atmosphere to complement the story!”
    • “Everything from the artwork to the background music works perfectly to create an atmosphere while you read through the story.”
    • “The art is well done, pleasant to look at, and the soundtrack helps to paint the atmosphere rather well.”
    • “The art is well done, pleasant to look at, and the soundtrack helps to paint the atmosphere rather well, but it is not something very memorable (ha-ha, memorable. It is a game about dementia, and people with dementia cannot remember very well, am I right?!).”
  • grinding1 mentions

    Players report that grinding in the game can take around 30 minutes, with significant additional time spent on card farming, indicating that resource collection may feel tedious and time-consuming.

    • “Approximately 30 minutes of actual gameplay; the rest of the playtime was spent on card farming.”
    • “The grinding feels endless and tedious, making it hard to stay engaged.”
    • “I spent more time grinding for resources than actually enjoying the game.”
  • replayability1 mentions

    The game's lack of choices significantly limits its replayability, leaving players questioning the value of replaying it.

    • “It involves no choices, so the replayability is questionable.”
    • “Once you've completed the game, there's little incentive to play it again.”
    • “The lack of varied outcomes makes replaying feel tedious and uninteresting.”
Positive mentions (%)Positive
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