- July 25, 2017
- Volens Nolens Games
Forgotten Faces
10%Game Brain Score
gameplay, music
story, graphics
15% User Score 13 reviews
Platforms
About
Alice suffers from a serious illness called prosopagnosia - she can't see people's faces. This young girl is in a mental hospital, but she doesn't remember how she got there or anything about the past. Mysterious happenings start to occur in the hospital, and as she tries to solve these mysteries, she comes across the mystery from her past.






Audience ScoreBased on 13 reviews
gameplay3 positive mentions
story3 negative mentions
- The game has an interesting concept and idea that could be appealing to players.
- Some players appreciate the art style and music, suggesting potential for a unique atmosphere.
- There is a desire among some players for the developers to improve the game, indicating that there is a foundation worth building upon.
- The controls and camera design are poorly implemented, making the game frustrating and often unplayable.
- The writing and translation quality are subpar, leading to confusion and a lack of immersion in the story.
- The game appears to be riddled with technical issues, including glitches and unresponsive interaction points, which severely hinder gameplay.
story
5 mentions Positive Neutral NegativeThe story is criticized for being shallow and poorly executed, with unclear plot points and unintuitive controls that hinder player engagement. Many users feel that the narrative lacks depth and coherence, resembling an unfinished or poorly edited piece rather than a polished product. Despite the potential for improvement, the current storytelling leaves much to be desired.
“With a bunch of work, maybe some additional direction and story, this game could be awesome.”
“It doesn't follow writing conventions and sounds like a poorly edited story from a forum, not something I would expect from a completed product.”
“The plot is there, but very shallow and uninteresting.”
“Interaction points that were supposed to yield items for quests would often take multiple interactions to get an item for no apparent reason.”