[013] Flocking Shader
- October 24, 2023
- QuietGodot
[013] Flocking Shader [101h] Flocking using MultiMesh and Shaders Started as, what I though, a simple shader exercise, turned into a grueling reminder that nothing is simple in game dev. Wanted to give up multiple times, but somewhat made it work in the end. Very impractical and little to no references (shaders are not made for this) References: GLES Boid Shader - reddit.com/r/godo…