Flight Simulator 2d - sandbox
Platforms
About
"Flight Simulator 2d - Sandbox" is a single-player simulation game that offers immersive gameplay with its good graphics and realistic 2d flight simulation. The game provides approximately 2 hours of playtime, perfect for players looking for a quick yet engaging experience. Recommended for flight simulation enthusiasts looking to test their skills in a 2d sandbox environment.
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- The game has a great concept and is fun to play, providing a unique challenge.
- The visuals are simplistic and pleasant, contributing to an enjoyable experience.
- The lack of intrusive ads is appreciated, allowing for uninterrupted gameplay.
- The game is plagued with bugs and freezing issues, making it frustrating to play.
- Landing is extremely difficult due to poor visibility and unrealistic physics.
- Many features and aircraft are locked behind a paywall, limiting gameplay options.
monetization
14 mentions Positive Neutral NegativeOverall, players appreciate the absence of intrusive ads, with many noting that the game features only optional rewarded ads. However, there is a strong desire for a one-time purchase model instead of microtransactions for additional content, as some feel that the current monetization strategy feels exploitative. While the gameplay is generally well-received, concerns about the need for real money to unlock certain features and the limited initial tokens are common points of frustration.
“No ads.”
“I'd pay for the app to have no ads or microtransactions.”
“Very good game; no ads and I would definitely recommend it for people who have small phones that can't run most of the games.”
“However, I'm quickly losing interest in playing after obtaining the one in-app purchase you can get with earned tokens instead of money.”
“I like that the game isn't crammed full of ads, but would prefer a one-time purchase fee for all the content, like games used to be.”
“I am very understanding towards many games as I am a game developer myself, but I feel that we shouldn't have to pay a great deal of money in exchange for maps; this instantly feels like a slap to the face towards your consumers as they'll feel the game is a cash grab.”