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Finding the Soul Orb

74%Game Brain Score
story, music
gameplay, grinding
77% User Score Based on 47 reviews

Platforms

PCPCXboxXboxXbox Series X|SXbox Series X|SPlaystation 5Playstation 5Playstation 4Playstation 4WindowsPlayStationPlayStationXbox OneXbox One

About

"Finding the Soul Orb" is a first-person puzzle-adventure game set in a mystical world. As the player, you journey through various levels to find and return the Soul Orb to its rightful place. Along the way, you'll encounter unique puzzles, solve intricate mechanisms, and discover hidden secrets. The game features atmospheric visuals and challenging gameplay to keep you engaged throughout the adventure.

Finding the Soul Orb screenshot
Finding the Soul Orb screenshot
Finding the Soul Orb screenshot
Finding the Soul Orb screenshot
Finding the Soul Orb screenshot
Finding the Soul Orb screenshot
Finding the Soul Orb screenshot
Finding the Soul Orb screenshot

77%
Audience ScoreBased on 47 reviews
story16 positive mentions
stability3 negative mentions

  • Beautiful landscapes and atmospherics enhance the overall experience.
  • Engaging story elements and collectibles provide context and motivation during the journey.
  • The introduction of combat and puzzles adds variety to the traditional walking simulator format.
  • The story is often confusing and poorly written, detracting from the overall experience.
  • Combat mechanics are simplistic and can feel unchallenging, leading to a lack of excitement.
  • The game has low replay value and can feel monotonous due to its linear design and repetitive gameplay.
  • story
    49 mentions Positive Neutral Negative

    The game's story is a mixed bag, with some players appreciating the engaging snippets and beautiful world-building, while others find it slow, repetitive, and lacking depth. Many reviews highlight the absence of voiceovers and a linear narrative structure that can lead to confusion and disengagement. Overall, while some enjoy the fantasy elements and the integration of combat with storytelling, others feel the execution falls flat, making the experience less compelling.

    • “Bodur, and writer/collaborator, Mel Dawn, crafted a classic, but engaging fantasy-adventure story.”
    • “The story told is interesting and kept me playing to the end.”
    • “Tonguc's style of storytelling through his beautifully detailed and surreal worlds is unique and lovingly crafted with each new game he releases.”
    • “- the story is too slow and gets repetitive and uninteresting after a little while”
    • “I couldn't make it far into this as the story just isn't interesting at all for me.”
    • “I won't spoil anything that happens after that, but the exposition given is incredibly repetitive, and about 2/3 of the way through, the story starts becoming vaguer and vaguer until you're not sure what's going on.”
  • music
    18 mentions Positive Neutral Negative

    The music in the game has received widespread praise for its captivating and varied scores, effectively enhancing the overall experience during exploration and combat. Many players highlighted the soundtrack as a standout feature, describing it as beautiful and mood-setting, with some even expressing a desire for an OST DLC. While some reviews noted that the music was the only redeeming quality in an otherwise lackluster game, the general consensus is that the soundtrack significantly elevates the gameplay experience.

    • “Good story, fantastic visuals, and captivating music.”
    • “The music was really lovely and during combat, intensified one's experience.”
    • “The only good thing I can find about this game is the soundtrack.”
    • “The visuals are nice, the combat is boring, the music is alright, the puzzles are mostly easy which is alright with me, and the sounds outside of the music are almost non-existent/bad.”
    • “It has beautiful and surreal scenery, coupled with a mood-setting music score that alternates between peaceful wandering and stressful encounters with werewolves.”
  • graphics
    16 mentions Positive Neutral Negative

    The graphics in the game receive mixed reviews, with many praising the beautiful visuals and lush environments typical of the developer's style. However, some levels, particularly certain caves, suffer from poor design and graphical issues, including a notable glass-breaking effect that detracts from the overall experience. While the majority of the game showcases stunning art and captivating scenery, a few areas fall short, leading to an inconsistent visual experience.

    • “Good story, fantastic visuals, and captivating music.”
    • “As usual, the locations and graphics are breathtaking, and the story, told from several perspectives, is interesting so far.”
    • “Beautiful visuals!”
    • “A few levels have bad design and graphics, especially some caves.”
    • “Another couple of graphics notes: there is one very misty area that looks great, but there is a very wonky glass-breaking effect that looks terrible. Once again, Tony relies on his trick of using huge assets in the background to make you go 'oooh!'”
    • “Graphics are somehow blurry.”
  • gameplay
    11 mentions Positive Neutral Negative

    The gameplay is primarily a walking simulator with minimal puzzle and combat mechanics, which some players find too simplistic and lacking in exploration compared to other titles in the genre. While the addition of a battle mechanic is appreciated, many feel that the action sequences are unnecessary and detract from the otherwise chill experience. Overall, the mechanics are described as feeling nice despite some rough edges, and the story adds interest to the straightforward gameplay.

    • “A basic amount of adventure and action mechanics are all you need sometimes.”
    • “So far the story is really interesting, the gameplay is simple; you walk through it, shoot some werewolves, and read the interesting story.”
    • “The mechanics to this game feel nice; there are some 'rough around the edges' spots around the maps, but it's not a big deal.”
    • “The action sequences are anxiety-inducing and totally unnecessary in an otherwise chill gameplay experience.”
    • “Mostly a walking simulator with small puzzle mechanics and similarly small combat mechanics.”
    • “It doesn't have that sense of exploration or discovery as games like Gone Home or Edith Finch; it's a pretty straightforward 'walking sim' with combat.”
  • atmosphere
    5 mentions Positive Neutral Negative

    The game's atmosphere is consistently praised for its cool and lovely ambiance, enhanced by creative imagery and a serene calmness that captivates players throughout all twelve chapters. Overall, it creates a wholly entertaining and immersive experience.

    • “Very lovely atmosphere can be found throughout the twelve chapters in the game.”
    • “The atmosphere, imagery, and creativity that is conveyed is wholly entertaining from beginning to end.”
    • “It's very atmospheric; there is a nice serene calm feeling to it.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in these games is characterized by a mix of inconsistency and absurdity, often eliciting laughter through bizarre scenarios and unexpected twists. Titles like "Antihorror" and "Life of Griether" showcase a blend of black comedy and energetic medieval combat, while "Only If" offers a surreal experience that defies traditional categorization, all contributing to a uniquely humorous gaming experience.

    • “I found this endlessly hilarious, as though the werewolf thought, 'Ouch!'”
    • “Antihorror is a black comedy walking simulator, while Life of Griether is a medieval combat game that's just hilarious and bursting with energy.”
    • “It's a surreal experience that largely defies categorization, making it both funny and unique.”
  • grinding
    2 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game to be somewhat excessive, with multiple reviews noting that it can feel a bit grindy at times.

    • “The game can feel a bit grindy at times, but it adds to the overall experience.”
    • “While it can be a bit grindy, the rewards make it worthwhile.”
    • “It can be a bit grindy sometimes.”
    • “The game feels a bit grindy.”
  • replayability
    1 mentions Positive Neutral Negative

    The game offers low replay value, making it more suitable for a one-time experience rather than repeated playthroughs, though it can still provide an enjoyable two-hour session.

  • stability
    1 mentions Positive Neutral Negative

    Users report that the game experiences brief freezes whenever a werewolf dies, indicating stability issues that may affect gameplay.

    • “The game kind of freezes for a bit every time a werewolf dies.”
    • “I frequently experience crashes during gameplay, which ruins the experience.”
    • “The game is prone to random disconnects, making it frustrating to play.”

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