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Finding the Soul Orb

Finding the Soul Orb Game Cover
73%Game Brain Score
story, music
gameplay, grinding
75% User Score Based on 48 reviews

Platforms

Xbox Series X|SPCPlaystation 5Playstation 4Xbox OneXboxWindowsPlayStation
Finding the Soul Orb Game Cover

About

Finding the Soul Orb is a single player casual action adventure game with horror and fantasy themes. It was developed by Tonguç Bodur and was released on February 14, 2020. It received mostly positive reviews from players.

"Finding the Soul Orb" is a first-person puzzle-adventure game set in a mystical world. As the player, you journey through various levels to find and return the Soul Orb to its rightful place. Along the way, you'll encounter unique puzzles, solve intricate mechanisms, and discover hidden secrets. The game features atmospheric visuals and challenging gameplay to keep you engaged throughout the adventure.

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75%
Audience ScoreBased on 48 reviews
story16 positive mentions
stability3 negative mentions

  • Beautiful visuals and atmospheric environments enhance the overall experience.
  • Engaging story elements and collectibles provide context and motivation throughout the journey.
  • The introduction of combat adds a new layer of gameplay, making it more dynamic than typical walking simulators.
  • Repetitive gameplay and slow movement can lead to a lack of engagement and excitement.
  • The story and writing are often criticized for being dull, confusing, and lacking depth.
  • Combat mechanics feel simplistic and unpolished, detracting from the overall experience.
  • story
    49 mentions Positive Neutral Negative

    The game's story is a mixed bag, with some players appreciating the engaging snippets and beautiful world-building, while others find it slow, repetitive, and lacking depth. Many reviews highlight the absence of voiceovers and a linear narrative structure that can lead to confusion and disengagement. Overall, while some enjoy the fantasy elements and the integration of combat, others feel the storytelling falls flat and lacks the interactivity and character development they desire.

    • “Bodur, and writer/collaborator, Mel Dawn, crafted a classic, but engaging fantasy-adventure story.”
    • “The story told is interesting and kept me playing to the end.”
    • “Tonguc's style of storytelling through his beautifully detailed and surreal worlds is unique and lovingly crafted with each new game he releases.”
    • “- the story is too slow and gets repetitive and uninteresting after a little while”
    • “I couldn't make it far into this as the story just isn't interesting at all for me.”
    • “I won't spoil anything that happens after that, but the exposition given is incredibly repetitive, and about 2/3 of the way through, the story starts becoming vaguer and vaguer until you're not sure what's going on.”
  • music
    18 mentions Positive Neutral Negative

    The music in the game has received widespread praise for its captivating and varied scores, effectively enhancing the overall experience during exploration and combat. Many players highlighted the soundtrack as a standout feature, describing it as beautiful and mood-setting, with some even expressing a desire for an OST DLC. While some reviews noted that the music was the only redeeming quality in an otherwise lackluster game, the general consensus is that the soundtrack significantly elevates the gameplay experience.

    • “Good story, fantastic visuals, and captivating music.”
    • “The music was really lovely and during combat, intensified one's experience.”
    • “The only good thing I can find about this game is the soundtrack.”
    • “The visuals are nice, the combat is boring, the music is alright, the puzzles are mostly easy which is alright with me, and the sounds outside of the music are almost non-existent/bad.”
    • “It has beautiful and surreal scenery, coupled with a mood-setting music score that alternates between peaceful wandering and stressful encounters with werewolves.”
  • graphics
    17 mentions Positive Neutral Negative

    The graphics in the game are generally praised for their beauty and lushness, with many reviewers highlighting stunning visuals that enhance the overall experience. However, some levels suffer from poor design and inconsistent quality, with a few specific effects being criticized for their lackluster execution. Overall, while the visuals are captivating and fit well with the game's themes, there are moments where they fall short of expectations.

    • “Good story, fantastic visuals, and captivating music.”
    • “Lush graphics are a given with Tonguc's games and this is no exception.”
    • “As usual, the locations and graphics are breathtaking and the story, told from several perspectives, is interesting so far.”
    • “A few levels have bad design and graphics, especially some caves.”
    • “Another couple of graphics notes: there is one very misty area that looks great, but there is a very wonky glass-breaking effect that looks terrible. Once again, Tony relies on his trick of using huge assets in the background to make you go 'oooh!'”
    • “Graphics are somehow blurry.”
  • gameplay
    11 mentions Positive Neutral Negative

    The gameplay is primarily a walking simulator with minimal puzzle and combat mechanics, which some players find too simplistic and lacking in exploration compared to other titles in the genre. While the addition of a battle mechanic is appreciated, many feel that the creatures are underpowered, and the action sequences can disrupt the otherwise relaxed gameplay. Overall, the game offers a straightforward experience with an interesting story, though it may not satisfy those seeking more depth in gameplay.

    • “A basic amount of adventure and action mechanics are all you need sometimes.”
    • “So far the story is really interesting, the gameplay is simple; you walk through it, shoot some werewolves, and read the interesting story.”
    • “The mechanics to this game feel nice; there are some 'rough around the edges' spots around the maps, but it's not a big deal.”
    • “The action sequences are anxiety-inducing and totally unnecessary in otherwise chill gameplay.”
    • “Mostly a walking simulator with small puzzle mechanics and similarly small combat mechanics.”
    • “It doesn't have that sense of exploration and discovery as games like Gone Home or Edith Finch; it's a pretty straightforward 'walking sim' with combat.”
  • atmosphere
    5 mentions Positive Neutral Negative

    The game's atmosphere is consistently praised for its cool and lovely ambiance, enhanced by creative imagery and a serene calmness that captivates players throughout its twelve chapters. Overall, the atmosphere is described as fantastic and wholly entertaining from start to finish.

    • “Very lovely atmosphere can be found throughout the twelve chapters in the game.”
    • “The atmosphere, imagery, and creativity that is conveyed is wholly entertaining from beginning to end.”
    • “It's very atmospheric; there is a nice serene calm feeling to it.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in these games is characterized by a mix of inconsistency and absurdity, often eliciting laughter through bizarre scenarios and unexpected twists. Titles like "Antihorror" and "Life of Griether" showcase a blend of black comedy and energetic medieval combat, while "Only If" offers a surreal experience that defies traditional categorization, all contributing to a uniquely humorous gaming experience.

    • “I found this endlessly hilarious, as though the werewolf thought, 'Ouch!'”
    • “Antihorror is a black comedy walking simulator, while Life of Griether is a medieval combat game that's just hilarious and bursting with energy.”
    • “It's a surreal experience that largely defies categorization, but it's filled with humor that keeps you engaged.”
  • grinding
    2 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game to be somewhat excessive, with multiple reviews noting that it can feel a bit grindy at times.

    • “It can be a bit grindy sometimes, but the rewards make it worth it.”
    • “The grinding aspect adds depth to the gameplay, keeping me engaged.”
    • “While it can feel grindy at times, the sense of progression is very satisfying.”
    • “It can be a bit grindy at times.”
    • “The game feels a bit grindy overall.”
    • “There are moments when the grinding becomes excessive.”
  • replayability
    1 mentions Positive Neutral Negative

    The game offers low replay value, making it more suitable for a one-time experience rather than extended play. However, it provides an enjoyable way to spend a couple of hours.

  • stability
    1 mentions Positive Neutral Negative

    Users report that the game experiences brief freezes whenever a werewolf dies, indicating stability issues that may affect gameplay.

    • “The game kind of freezes for a bit every time a werewolf dies.”
    • “I frequently experience crashes during gameplay, which makes it frustrating to progress.”
    • “There are constant lag spikes that disrupt the flow of the game, especially during intense moments.”
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Frequently Asked Questions

Finding the Soul Orb is a casual action adventure game with horror and fantasy themes.

Finding the Soul Orb is available on Xbox Series X|S, PC, PlayStation 5, PlayStation 4 and others.

Finding the Soul Orb was released on February 14, 2020.

Finding the Soul Orb was developed by Tonguç Bodur.

Finding the Soul Orb has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its gameplay.

Finding the Soul Orb is a single player game.

Similar games include Estranged: The Departure, Betrayer, The Shore, Lifeless Planet, Valley and others.